void OnEnable() {
     canvasScaler = GetComponent<CanvasScalerExt>();
     Update(); // update immediately
     canvasScaler.ForceRefresh(); // force the canvas scaler to update now to avoid a flash at the wrong size when first enabled
 }
 void OnEnable()
 {
     canvasScaler = GetComponent <CanvasScalerExt>();
     Update();                    // update immediately
     canvasScaler.ForceRefresh(); // force the canvas scaler to update now to avoid a flash at the wrong size when first enabled
 }
Exemple #3
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 private void OnEnable()
 {
     this.canvasScaler = (CanvasScalerExt)((Component)this).GetComponent <CanvasScalerExt>();
     this.Update();
     this.canvasScaler.ForceRefresh();
 }