public void setResistence(StatusEffect effect, double amount) { this.setResistence(effect.GetType(), amount); }
/// <summary> /// Checks to see if the entity is afflicted with a given status effect. /// </summary> /// <param name="effect"></param> /// <returns></returns> public bool ContainsStatusEffect(StatusEffect effect) { return(this.ContainsStatusEffect(effect.GetType())); }
public double getResistence(StatusEffect effect) { return(this.getResistence(effect.GetType())); }
/// <summary> /// Removes the given status effect. /// </summary> /// <param name="effect"></param> public void removeStatusEffect(StatusEffect effect) { this.garbageCollection.Add(effect); }