/// <summary> /// Resets properties to their default values. /// </summary> public override void Reset() { base.Reset(); Positions = new ZonePosition[0, 0]; Type = ZoneType.Grass; Width = 0; Height = 0; GridCount = 0; GridSize = 0.0f; StartPosition = new IntVector2(); Name = string.Empty; IsUnderground = false; BackgroundMusicFilePath = string.Empty; SkyFilePath = string.Empty; EconomyCheckRate = 50; PopulationBase = 100; PopulationGrowthRate = 10; MetalConsumption = 50; StoneConsumption = 50; WoodConsumption = 50; LeatherConsumption = 50; ClothConsumption = 50; AlchemyConsumption = 50; ChemicalConsumption = 50; IndustrialConsumption = 50; MedicineConsumption = 50; FoodConsumption = 50; Clear(); }
/// <summary> /// Resets properties to their default values. /// </summary> public override void Reset() { base.Reset(); Positions = new ZonePosition[0,0]; Type = ZoneType.Grass; Width = 0; Height = 0; GridCount = 0; GridSize = 0.0f; StartPosition = new IntVector2(); Name = string.Empty; IsUnderground = false; BackgroundMusicFilePath = string.Empty; SkyFilePath = string.Empty; EconomyCheckRate = 50; PopulationBase = 100; PopulationGrowthRate = 10; MetalConsumption = 50; StoneConsumption = 50; WoodConsumption = 50; LeatherConsumption = 50; ClothConsumption = 50; AlchemyConsumption = 50; ChemicalConsumption = 50; IndustrialConsumption = 50; MedicineConsumption = 50; FoodConsumption = 50; Clear(); }