Exemple #1
0
        //~ ----------------------------------------------------------------------------------------------------------------
        /**
         * Scans all directions for valid pattern. Valid pattern:
         *
         * <pre>
         [SAME COLOR] [DIFF. COLOR] ... [DIFF. COLOR] [TARGET]
         * </pre>
         *
         * pattern rules:
         *
         * <ol>
         * <li>Target location cannot be an empty place.</li>
         * <li>Location before target location should be in different color according to current Color</li>
         * <li>Pattern should start with same color according to current Color</li>
         * </ol>
         *
         * @param   game      current game
         * @param   position  target position
         * @param   Color    Color value for pattern validation
         *
         * @return  Returns found path if valid pattern found.
         */
        public static IDictionary<Position, List<Path>> FindAvailablePaths(Game game, Position position, int player)
        {
            IList<List<int>> boardState = game.BoardState;

            if (boardState[position.Row][position.Col] != EmptyPlace)
            {
                return null;
            }

            IDictionary<Position, List<Path>> playerPaths = new Dictionary<Position, List<Path>>();
            int differentColor = player == WhitePlayer ? BlackDisk : WhiteDisk;
            int sameColor = player; // Redundant constant for code readability

            for (int direction = 0; direction < 8; direction++)
            {
                int value = GetPositionValue(game, position, direction, 1);

                if (value == differentColor)
                {
                    for (int step = 2; step < 8; step++)
                    {
                        value = GetPositionValue(game, position, direction, step);

                        if (value == EndOfDirection || value == EmptyPlace)
                        {
                            break;
                        }
                        if (value == sameColor)
                        {
                            List<Path> paths = null;
                            if (playerPaths.ContainsKey(position))
                            {
                                paths = playerPaths[position];
                            }

                            if (paths == null)
                            {
                                paths = new List<Path>();
                            }

                            paths.Add(new Path(position, direction, step));

                            if (!playerPaths.ContainsKey(position))
                            {
                                playerPaths.Add(position, paths);
                            }

                            break;
                        }
                    } // end for
                }
            } // end for

            return playerPaths;
        }
Exemple #2
0
        /**
         * Returns translated position for required direction. If direction is other than range 0 - 7 then returns base
         * location.
         *
         * <pre>
         c   d   e   f
         4  [2] [0] [0] [1]  >>> direction 2
         * </pre>
         *
         * If start position is c4 and step is 3 then target location is f4. Returns [3, 5]
         *
         * @param   position   start position
         * @param   direction  direction number. Range 0 - 7
         * @param   step       translation distance
         *
         * @return  returns translated position index 0 is row, index 1 is col
         *
         * @throws  OutOfBoundsException
         */
        private static Position GetTranslatedPosition(Position position, int direction, int step)
        {
            int row = position.Row;
            int col = position.Col;

            switch (direction)
            {
                case 0:
                    row  -= step;
                    break;
                case 1:
                    row  -= step;
                    col  += step;
                    break;
                case 2:
                    col  += step;
                    break;
                case 3:
                    row += step;
                    col += step;
                    break;
                case 4:
                    row += step;
                    break;
                case 5:
                    row += step;
                    col -= step;
                    break;
                case 6:
                    col -= step;
                    break;
                case 7:
                    row -= step;
                    col -= step;
                    break;
            }

            if (row < 0 || col < 0 || row > _size - 1 || col > _size - 1)
            {
                return null;
            }

            return new Position(row, col);
        }
Exemple #3
0
 /**
  * There are 8 legal directions for Color move. This method returns desired position value for given step and
  * directions and also returns -1 for out of bound locations.
  *
  * <pre>
  c   d   e   f
  4  [2] [0] [0] [1]  >>> direction 2
  * </pre>
  *
  * If start position is c4 and step is 3 then target location is f4 and the value is 1.
  *
  * @param   position   start position
  * @param   direction  direction number. Range 0 - 7
  * @param   step       translation distance
  *
  * @return  -1 for out of bound locations, 0 for empty locations, 1 for black disk, 2 for white disk
  */
 private static int GetPositionValue(Game game, Position position, int direction, int step)
 {
     Position translatedPosition = GetTranslatedPosition(position, direction, step);
     if (translatedPosition == null)
     {
         return EndOfDirection;
     }
     IList<List<int>> boardState = game.BoardState;
     return boardState[translatedPosition.Row][translatedPosition.Col];
 }
Exemple #4
0
        //~ ----------------------------------------------------------------------------------------------------------------
        private static IDictionary<Position, List<Path>> FindAllAvailablePaths(Game game, int player)
        {
            var availablePaths = new Dictionary<Position, List<Path>>();

            for (int row = 0; row < _size; row++)
            {
                for (int col = 0; col < _size; col++)
                {
                    var position = new Position(row, col);
                    IDictionary<Position, List<Path>> positionPaths = FindAvailablePaths(game, position, player);

                    if (positionPaths != null && positionPaths.Count != 0)
                    {
                        availablePaths = availablePaths.Concat(positionPaths).ToDictionary(x => x.Key, x => x.Value);
                    }
                }
            }

            return availablePaths;
        }
Exemple #5
0
        //~ ----------------------------------------------------------------------------------------------------------------
        public static void OccupyPaths(Game game, IDictionary<Position, List<Path>> playerPaths, Position position)
        {
            if (playerPaths != null && playerPaths.Count != 0)
            {
                List<Path> foundPaths = playerPaths[position];

                if (foundPaths != null && foundPaths.Count != 0)
                {
                    foreach (Path path in foundPaths)
                    {
                        OccupyPath(game, path);
                    }
                }
                //else
                //{
                //    throw new IllegalMoveException();
                //}
            }
        }
Exemple #6
0
        //~ ----------------------------------------------------------------------------------------------------------------
        /**
         * Occupies path for current Color
         *
         * <pre>
         c   d   e   f   g
         4  [2] [1] [1] [0] [0] >>> direction 2
         * </pre>
         *
         * After occupation: (Direction: 2, Step: 3)
         *
         * <pre>
         c   d   e   f   g
         4  [2] [2] [2] [2] [0]  >>> direction 2
         * </pre>
         *
         * @param  position   start position
         * @param  direction  direction number. Range 0 - 7
         * @param  step       translation distance
         */
        public static void OccupyPath(Game game, Position position, int direction, int step)
        {
            IList<List<int>> boardState = game.BoardState;
            int currentPlayer = game.CurrentPlayer;

            for (int i = 0; i < step; i++)
            {
                Position translatedPosition = GetTranslatedPosition(position, direction, i);

                if (translatedPosition == null)
                {
                    break;
                }
                // Color constants and disk constants are equivalent. So can be used "currentPlayer" for
                // current Color's disk color.
                boardState[translatedPosition.Row][translatedPosition.Col] = currentPlayer;
            }
        }
Exemple #7
0
        public static void Move(Game game, string piece, int player, bool leafNode = false)
        {
            int currentPlayer = game.CurrentPlayer;

            if (player != currentPlayer)
            {
                throw new WrongOrderException();
            }

            var position = new Position(piece);

            IDictionary<Position, List<Path>> playerPaths = FindAvailablePaths(game, position, currentPlayer);

            if (playerPaths == null || playerPaths.Count == 0)
            {
                throw new IllegalMoveException();
            }

            OccupyPaths(game, playerPaths, position);

            if (leafNode)
            {
                return;
            }

            int otherPlayer = currentPlayer == BlackPlayer ? WhitePlayer : BlackPlayer;

            // Are there any legal moves for other color
            if ((playerPaths = FindAllAvailablePaths(game, otherPlayer)).Count != 0)
            {
                game.CurrentPlayer = otherPlayer;
                game.AvailableMoves = PositionSet2StringList(playerPaths.Keys);
            }
            // if have legal moves for current Color
            else if ((playerPaths = FindAllAvailablePaths(game, currentPlayer)).Count != 0)
            {
                game.AvailableMoves = PositionSet2StringList(playerPaths.Keys);
            }
            else
            {
                game.Started = false;
                game.CurrentPlayer = NoPlayer;
                game.AvailableMoves = null;
            }
        }