public override Boolean Execute(Profile ExecuteFrom) { int startResumeCount = 0; Random random = new Random(); ExecuteFrom.D3Cmd(IPlugin.COMMANDS.D3_Update); if (ExecuteFrom.D3Mail.D3Info.InGame == 1) { ExecuteFrom.D3Cmd(IPlugin.COMMANDS.D3_LeaveWorld); } do { if (ExecuteFrom.Paused) { return(false); } Thread.Sleep(1000); ExecuteFrom.D3Cmd(IPlugin.COMMANDS.D3_Update); }while (!ExecuteFrom.D3Mail.D3Info.ReadyToStartQuest); Thread.Sleep(random.Next(1500, 2500)); do { if (startResumeCount % 3 == 0) { ExecuteFrom.D3Cmd(((this.StartResume == 0) ? IPlugin.COMMANDS.D3_SelectQuestStart : IPlugin.COMMANDS.D3_SelectQuestResume), this.Act, this.QuestID, this.SubQuestID, this.Difficulty, this.MonsterLevel); } Thread.Sleep(random.Next(2500, 3500)); ExecuteFrom.D3Cmd(IPlugin.COMMANDS.D3_Update); ++startResumeCount; } while (ExecuteFrom.D3Mail.D3Info.InGame != 1); return(true); }
public override Boolean Execute(Profile ExecuteFrom) { if (ExecuteFrom.InteractBySNO(0x192A) || ExecuteFrom.InteractBySNO(0x2EEA4) || ExecuteFrom.InteractBySNO(0x36A0D)) { ExecuteFrom.D3Cmd(IPlugin.COMMANDS.D3_UseWaypoint, this.Index); Thread.Sleep(1500); } else { ExecuteFrom.Message("Waypoint not found. (" + ExecuteFrom.Name + ")"); } return(true); }
public override Boolean Execute(Profile ExecuteFrom) { do { if (!ExecuteFrom.MoveTo(ExecuteFrom.D3Mail.D3Info.X, ExecuteFrom.D3Mail.D3Info.Y)) { return(false); } ExecuteFrom.D3Cmd(IPlugin.COMMANDS.D3_Update); if (ExecuteFrom.Paused) { return(false); } } while (this.QuestStep != ExecuteFrom.D3Mail.D3Info.QuestStep); return(true); }
public override Boolean Execute(Profile ExecuteFrom) { if (ExecuteFrom.InteractBySNO(0x192A) || ExecuteFrom.InteractBySNO(0x2EEA4) || ExecuteFrom.InteractBySNO(0x36A0D)) { ExecuteFrom.D3Cmd(IPlugin.COMMANDS.D3_UseWaypoint, this.Index); Thread.Sleep(1500); } else { ExecuteFrom.Message("Waypoint not found. (" + ExecuteFrom.Name + ")"); } return true; }
public override Boolean Execute(Profile ExecuteFrom) { do { if (!ExecuteFrom.MoveTo(ExecuteFrom.D3Mail.D3Info.X, ExecuteFrom.D3Mail.D3Info.Y)) return false; ExecuteFrom.D3Cmd(IPlugin.COMMANDS.D3_Update); if (ExecuteFrom.Paused) return false; } while (this.QuestStep != ExecuteFrom.D3Mail.D3Info.QuestStep); return true; }
public override Boolean Execute(Profile ExecuteFrom) { int startResumeCount = 0; Random random = new Random(); ExecuteFrom.D3Cmd(IPlugin.COMMANDS.D3_Update); if (ExecuteFrom.D3Mail.D3Info.InGame == 1) ExecuteFrom.D3Cmd(IPlugin.COMMANDS.D3_LeaveWorld); do{ if (ExecuteFrom.Paused) return false; Thread.Sleep(1000); ExecuteFrom.D3Cmd(IPlugin.COMMANDS.D3_Update); }while (!ExecuteFrom.D3Mail.D3Info.ReadyToStartQuest); Thread.Sleep(random.Next(1500, 2500)); do { if (startResumeCount % 3 == 0) ExecuteFrom.D3Cmd(((this.StartResume == 0) ? IPlugin.COMMANDS.D3_SelectQuestStart : IPlugin.COMMANDS.D3_SelectQuestResume), this.Act, this.QuestID, this.SubQuestID, this.Difficulty, this.MonsterLevel); Thread.Sleep(random.Next(2500,3500)); ExecuteFrom.D3Cmd(IPlugin.COMMANDS.D3_Update); ++startResumeCount; } while (ExecuteFrom.D3Mail.D3Info.InGame != 1); return true; }