/// <summary> /// Erodes plates. /// </summary> private static void GenerateErosion() { var rulesLocation = InputFileName("Erosion Rule"); var inHeightLocation = InputFileName("Height Data"); var inRainLocation = InputFileName("Rainfall Data"); var outErosionLocation = InputFileName("Erosion Data"); var outIsWaterLocation = InputFileName("Is Water Data"); var rules = (ErosionMapRules)RulesIO.Load(rulesLocation.Name, nameof(ErosionMapRules)); var heightMap = PointIO.OpenDoubleData(inHeightLocation.Name + ".bin", 2 * rules.xHalfSize, rules.ySize); var rainfallMap = new double[2 * rules.xHalfSize, rules.ySize]; for (int i = 0; i < rules.numberSeasons; i++) { var rainfallMapTemp = PointIO.OpenDoubleData(inHeightLocation.Name + ".bin", 2 * rules.xHalfSize, rules.ySize); for (int x = 0; x < 2 * rules.xHalfSize; x++) { for (int y = 0; y < rules.ySize; y++) { rainfallMap[x, y] += rainfallMapTemp[x, y]; } } } GenerateErosionMap.Run(heightMap, rainfallMap, rules, out bool[,] isWater, out double[,] erosionMap); PointIO.SaveHeightImage(outErosionLocation.Name, erosionMap); PointIO.SaveMapData(outErosionLocation.Name + ".bin", erosionMap); CheapBinaryIO.WriteBinary(outIsWaterLocation.Name + ".bin", isWater); }
/// <summary> /// Saves point data to the given file. /// </summary> /// <param name="fileName">File to open.</param> /// <param name="rules">Rules for how data will be written.</param> /// <param name="pointData">Data to save.</param> public static void SavePointData(string fileName, GeneralRules rules, PlatePoint[,] pointData) { var plateNumbers = new int[2 * rules.xHalfSize, rules.ySize]; var xBirthPlace = new int[2 * rules.xHalfSize, rules.ySize]; var yBirthPlace = new int[2 * rules.xHalfSize, rules.ySize]; var birthDate = new int[2 * rules.xHalfSize, rules.ySize]; var isContinental = new bool[2 * rules.xHalfSize, rules.ySize]; var continentalBuildup = new int[2 * rules.xHalfSize, rules.ySize]; var continentalRecency = new int[2 * rules.xHalfSize, rules.ySize]; var oceanicBuildup = new int[2 * rules.xHalfSize, rules.ySize]; var oceanicRecency = new int[2 * rules.xHalfSize, rules.ySize]; for (int x = 0; x < 2 * rules.xHalfSize; x++) { for (int y = 0; y < rules.ySize; y++) { plateNumbers[x, y] = pointData[x, y].PlateNumber; xBirthPlace[x, y] = pointData[x, y]._birthPlace.X; yBirthPlace[x, y] = pointData[x, y]._birthPlace.Y; birthDate[x, y] = pointData[x, y]._birthDate; isContinental[x, y] = pointData[x, y].IsContinental; continentalBuildup[x, y] = pointData[x, y].History.ContinentalBuildup; continentalRecency[x, y] = pointData[x, y].History.ContinentalRecency; oceanicBuildup[x, y] = pointData[x, y].History.OceanicBuildup; oceanicRecency[x, y] = pointData[x, y].History.OceanicRecency; } } CheapBinaryIO.Write(fileName + plateNumberExtension, plateNumbers, rules.plateCount); CheapBinaryIO.Write(fileName + xBirthPlaceExtension, xBirthPlace, 2 * rules.xHalfSize); CheapBinaryIO.Write(fileName + yBirthPlaceExtension, yBirthPlace, rules.ySize); CheapBinaryIO.Write(fileName + birthTimeExtension, birthDate, rules.ySize); CheapBinaryIO.WriteBinary(fileName + isContinentalExtension, isContinental); CheapBinaryIO.Write(fileName + continentalBuildupExtension, continentalBuildup, rules.maxBuildup); CheapBinaryIO.Write(fileName + continentalRecencyExtension, continentalRecency, rules.currentTime); CheapBinaryIO.Write(fileName + oceanicBuildupExtension, oceanicBuildup, rules.maxBuildup); CheapBinaryIO.Write(fileName + oceanicRecencyExtension, oceanicRecency, rules.currentTime); }