public virtual void CustomShowFilter() { GUILayout.BeginHorizontal(); EditorGUI.BeginChangeCheck(); currentFilterStr = GUILayout.TextField(currentFilterStr, new GUIStyle("SearchTextField"), GUILayout.Width(300)); if (EditorGUI.EndChangeCheck()) { checker.RefreshCheckResult(); } EditorGUI.BeginChangeCheck(); currentFliterType = EditorGUILayout.Popup(currentFliterType, filterTypeArray, GUILayout.Width(150)); if (EditorGUI.EndChangeCheck()) { currentFilterStr = ""; checker.RefreshCheckResult(); } EditorGUI.BeginChangeCheck(); positive = GUILayout.Toggle(positive, positive ? "正向" : "反向", GUILayout.Width(40)); if (EditorGUI.EndChangeCheck()) { checker.RefreshCheckResult(); } if (parentFilterNode == null) { if (GUILayout.Button("增加筛选", GUILayout.Width(60))) { AddFilterNode(new FilterItem(checker)); } EditorGUI.BeginChangeCheck(); filterType = (FilterType)EditorGUILayout.EnumPopup(filterType, GUILayout.Width(100)); if (EditorGUI.EndChangeCheck()) { checker.RefreshCheckResult(); } checker.ShowOptionButton(); } else { if (GUILayout.Button("删除筛选", GUILayout.Width(60))) { RemoveFilterNode(); checker.RefreshCheckResult(); } } GUILayout.EndHorizontal(); }
public void OnRefButtonClick(ObjectDetail detail) { ResCheckModuleBase curCheckModule = ResourceCheckerPlus.instance.CurrentCheckModule(); if (!(curCheckModule is DirectResCheckModule) && CheckerConfigManager.checkerConfig.autoFilterOnSideBarButtonClick) { ObjectChecker checker = ResourceCheckerPlus.instance.CurrentCheckModule().CurrentActiveChecker(); if (checker is ParticleChecker || checker is GameObjectChecker) { return; } RefFilterItem filter = new RefFilterItem(checker); checker.filterItem.Clear(true); filter.checkObjList = SelectList.Select(x => x.checkObject).ToList(); checker.filterItem.AddFilterNode(filter); checker.RefreshCheckResult(); } }