private void _createBaseStations()
 {
     while (RandomFactory.HasMoreOf(RandomFactoryReturnType.BASESTATION))
     {
         _basestations.Add(new BaseStation {
             Name = RandomFactory.NextOf(RandomFactoryReturnType.BASESTATION)
         });
     }
 }
 private void _createIncidents()
 {
     while (RandomFactory.HasMoreOf(RandomFactoryReturnType.INCIDENT))
     {
         _incidents.Add(new Incident {
             Active      = RandomFactory.Number(0, 100) > 33,
             Description = RandomFactory.NextOf(RandomFactoryReturnType.INCIDENT)
         });
     }
 }
 private void _createEmts()
 {
     while (RandomFactory.HasMoreOf(RandomFactoryReturnType.EMT))
     {
         BaseStation bs = _basestations[RandomFactory.Number(0, _basestations.Count - 1)];
         _emts.Add(new Emt
         {
             Name        = RandomFactory.NextOf(RandomFactoryReturnType.EMT),
             BaseStation = bs
         });
     }
 }