private void _createBaseStations() { while (RandomFactory.HasMoreOf(RandomFactoryReturnType.BASESTATION)) { _basestations.Add(new BaseStation { Name = RandomFactory.NextOf(RandomFactoryReturnType.BASESTATION) }); } }
private void _createIncidents() { while (RandomFactory.HasMoreOf(RandomFactoryReturnType.INCIDENT)) { _incidents.Add(new Incident { Active = RandomFactory.Number(0, 100) > 33, Description = RandomFactory.NextOf(RandomFactoryReturnType.INCIDENT) }); } }
private void _createEmts() { while (RandomFactory.HasMoreOf(RandomFactoryReturnType.EMT)) { BaseStation bs = _basestations[RandomFactory.Number(0, _basestations.Count - 1)]; _emts.Add(new Emt { Name = RandomFactory.NextOf(RandomFactoryReturnType.EMT), BaseStation = bs }); } }