Exemple #1
0
 public override void SpawnSetup(Map map, bool respawningAfterLoad)
 {
     base.SpawnSetup(map, respawningAfterLoad);
     powerComp = GetComp <CompPowerTrader>();
     stateDependentPowerComp = GetComp <CompStateDependentPowerUse>();
     AllowedAnimalFeedDefs   = def.building.fixedStorageSettings.filter.allowedDefs.ToList();
     volumePerAnimalFeed     = ReplimatUtility.ConvertMassToFeedstockVolume(CurrentAnimalFeedDef.BaseMass);
 }
 public override void SpawnSetup(Map map, bool respawningAfterLoad)
 {
     base.SpawnSetup(map, respawningAfterLoad);
     powerComp = GetComp <CompPowerTrader>();
     stateDependentPowerComp = GetComp <CompStateDependentPowerUse>();
 }