public static Dictionary <string, BaseRenderObject> GetDefaultActorObjects(Vector v) { var mDic = new Dictionary <string, BaseRenderObject>(); //Add color block that shows dimensions of this actor var cBlock = new BlockGraphic(v) { FillColor = Color.Red, RenderLayer = RenderLayer.Player }; mDic.Add("main_block", cBlock); //Add circle to indicate position/center of object var cCircle = new BlockGraphic(new Vector(2, 2)) { FillColor = Color.Coral, RenderLayer = RenderLayer.Player, ZLevel = 2 }; mDic.Add("center", cCircle); return(mDic); }
public static Dictionary <string, BaseRenderObject> GetDefaultSceneObjects(Vector v) { var mDic = new Dictionary <string, BaseRenderObject>(); var block = new BlockGraphic(v) { FillColor = Color.Purple, RenderLayer = RenderLayer.LevelObject }; mDic.Add("main_block", block); var cCircle = new BlockGraphic(new Vector(2, 2)) { FillColor = Color.Coral, RenderLayer = RenderLayer.LevelObject, ZLevel = 2 }; mDic.Add("center", cCircle); return(mDic); }