Exemple #1
0
        public RayAABBSerfaceIntersection IntersectionTest(AABBSurface surface)
        {
            RayAABBSerfaceIntersection result = new RayAABBSerfaceIntersection();

            double distance = origin.ToArray()[(int)surface.axis] - surface.location;
            double speed    = direction.ToArray()[(int)surface.axis];

            if (distance == 0 || speed == 0)
            {
                return(result);
            }

            double zoom = distance / speed;

            if (zoom <= 0)
            {
                return(result);
            }

            result.ray         = this;
            result.surface     = surface;
            result.IsIntersect = true;
            result.distance    = direction.Magnitude * zoom;
            result.HitPoint    = direction * zoom + origin;

            return(result);
        }
Exemple #2
0
 public RayAABBSerfaceIntersection()
 {
     ray         = null;
     surface     = null;
     IsIntersect = false;
     distance    = 0;
     HitPoint    = null;
 }