public Player(GL33Renderable renderable, Fixture physicsbody)
     : base(renderable, physicsbody)
 {
     LogicRunner<Events>.GetInstance().RegisterEventHandler (Events.ProjectileCollision, HandleProjectileCollision);
     LogicRunner<Events>.GetInstance().RegisterEventHandler (Events.FireButtonPressed, FireWeapon);
     LogicRunner<Events>.GetInstance().RegisterEventHandler (Events.MoveButtonPressed, Move);
 }
 public Map(GL33Renderable renderable, Fixture body)
     : base(renderable, body)
 {
 }