public Player(GL33Renderable renderable, Fixture physicsbody) : base(renderable, physicsbody) { LogicRunner<Events>.GetInstance().RegisterEventHandler (Events.ProjectileCollision, HandleProjectileCollision); LogicRunner<Events>.GetInstance().RegisterEventHandler (Events.FireButtonPressed, FireWeapon); LogicRunner<Events>.GetInstance().RegisterEventHandler (Events.MoveButtonPressed, Move); }
public Map(GL33Renderable renderable, Fixture body) : base(renderable, body) { }