private void Confirm()
        {
            ICommand newCommand;

            switch (mMode)
            {
            default:     // Off
                mAttitude  = 0;
                newCommand = AttitudeCommand.Off();
                break;

            case 1:     // Killrot
                mAttitude  = 0;
                newCommand = AttitudeCommand.KillRot();
                break;

            case 2:     // Node
                mAttitude  = 0;
                newCommand = AttitudeCommand.ManeuverNode();
                break;

            case 3:     // Target Parallel
                mAttitude  = (mAttitude == 0) ? 1 : mAttitude;
                newCommand =
                    AttitudeCommand.WithAttitude(Attitude, ReferenceFrame.TargetParallel);
                break;

            case 4:     // Orbital reference
                mAttitude  = (mAttitude == 0) ? 1 : mAttitude;
                newCommand =
                    AttitudeCommand.WithAttitude(Attitude, ReferenceFrame.Orbit);
                break;

            case 5:     // Surface reference
                mAttitude  = (mAttitude == 0) ? 1 : mAttitude;
                newCommand =
                    AttitudeCommand.WithAttitude(Attitude, ReferenceFrame.Surface);
                break;

            case 6:     // Target Velocity
                mAttitude  = (mAttitude == 0) ? 1 : mAttitude;
                newCommand =
                    AttitudeCommand.WithAttitude(Attitude, ReferenceFrame.TargetVelocity);
                break;

            case 7:     // Custom Surface Heading
                mAttitude  = 0;
                newCommand = AttitudeCommand.WithSurface(Pitch, Heading, Roll);
                break;
            }
            mFlightComputer.Enqueue(newCommand);
        }
Exemple #2
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        private void Confirm()
        {
            DelayedCommand newCommand;

            switch (mMode)
            {
            default:     // Off
                mAttitude  = 0;
                newCommand = AttitudeCommand.Off();
                break;

            case 1:     // Killrot
                mAttitude  = 0;
                newCommand = AttitudeCommand.KillRot();
                break;

            case 2:     // Node
                mAttitude  = 0;
                newCommand = AttitudeCommand.ManeuverNode();
                break;

            case 3:     // Pitch, heading, roll
                mAttitude  = 0;
                newCommand = AttitudeCommand.WithSurface(
                    Pitch,
                    Heading,
                    mRollEnabled ? Roll : Single.NaN);
                break;

            case 4:     // Orbital reference
                mAttitude  = (mAttitude == 0) ? 1 : mAttitude;
                newCommand =
                    AttitudeCommand.WithAttitude(Attitude, ReferenceFrame.Orbit);
                break;

            case 5:     // Surface reference
                mAttitude  = (mAttitude == 0) ? 1 : mAttitude;
                newCommand =
                    AttitudeCommand.WithAttitude(Attitude, ReferenceFrame.Surface);
                break;

            case 6:     // Target reference
                mAttitude  = (mAttitude == 0) ? 1 : mAttitude;
                newCommand =
                    AttitudeCommand.WithAttitude(Attitude, ReferenceFrame.Target);
                break;
            }
            mFlightComputer.Enqueue(newCommand);
        }