Uniform1fv() private méthode

private Uniform1fv ( Int32 location, Int32 count, System.Single v ) : void
location System.Int32
count System.Int32
v System.Single
Résultat void
 private unsafe void setFloatArray()
 {
     fixed(void *ptr = ((float[])valueArrayObject.Target))
     {
         GL.Uniform1fv(location, valueArrayCount, (float *)ptr + valueArrayOffset);
     }
 }