private void init(string filename, Stream stream, string contentDirectory, Dictionary<string,Type> materialTypes, List<MaterialFieldBinder> value1BinderTypes, List<MaterialFieldBinder> value2BinderTypes, List<MaterialFieldBinder> value3BinderTypes, List<MaterialFieldBinder> value4BinderTypes, List<MaterialFieldBinder> textureBinderTypes, Dictionary<string,string> fileExtOverrides, int classicInstanceCount, Loader.LoadedCallbackMethod loadedCallback) { try { var reader = new BinaryReader(stream); // meta data if (reader.ReadInt32() != Streams.MakeFourCC('R', 'M', 'F', 'T')) Debug.ThrowError("Error", "Not a ReignModel file: " + filename); float version = reader.ReadSingle(); if (version != 1.0f) Debug.ThrowError("Error", "Unsuported model version: " + version.ToString()); bool compressed = reader.ReadBoolean(); // frames FrameStart = reader.ReadSingle(); FrameEnd = reader.ReadSingle(); FrameCount = FrameEnd - FrameStart; FPS = reader.ReadSingle(); // materials int materialCount = reader.ReadInt32(); Materials = new MaterialI[materialCount]; Textures = new List<ITexture2D>(); for (int i = 0; i != materialCount; ++i) { string name = reader.ReadString(); // create material bool pass = false; foreach (var materialType in (Dictionary<string,Type>)materialTypes) { if (materialType.Key == name) { Materials[i] = (MaterialI)Activator.CreateInstance(materialType.Value); Materials[i].Name = name; pass = true; break; } } if (!pass) Debug.ThrowError("Model", "Failed to find a valid material type for: " + name); var material = Materials[i]; // values1 var values1 = new Dictionary<string,float>(); int valueCount = reader.ReadInt32(); for (int i2 = 0; i2 != valueCount; ++i2) values1.Add(reader.ReadString(), reader.ReadSingle()); bindTypes(material, values1, value1BinderTypes, contentDirectory, fileExtOverrides, handleFoundValueBinder); // values2 var values2 = new Dictionary<string,Vector2>(); valueCount = reader.ReadInt32(); for (int i2 = 0; i2 != valueCount; ++i2) values2.Add(reader.ReadString(), reader.ReadVector2()); bindTypes(material, values2, value2BinderTypes, contentDirectory, fileExtOverrides, handleFoundValueBinder); // values3 var values3 = new Dictionary<string,Vector3>(); valueCount = reader.ReadInt32(); for (int i2 = 0; i2 != valueCount; ++i2) values3.Add(reader.ReadString(), reader.ReadVector3()); bindTypes(material, values3, value3BinderTypes, contentDirectory, fileExtOverrides, handleFoundValueBinder); // values4 var values4 = new Dictionary<string,Vector4>(); valueCount = reader.ReadInt32(); for (int i2 = 0; i2 != valueCount; ++i2) values4.Add(reader.ReadString(), reader.ReadVector4()); bindTypes(material, values4, value4BinderTypes, contentDirectory, fileExtOverrides, handleFoundValueBinder); // textures var textures = new Dictionary<string,string>(); int textureCount = reader.ReadInt32(); for (int i2 = 0; i2 != textureCount; ++i2) textures.Add(reader.ReadString(), reader.ReadString()); bindTypes(material, textures, textureBinderTypes, contentDirectory, fileExtOverrides, handleFoundTextureBinder); } // meshes int meshCount = reader.ReadInt32(); Meshes = new Mesh[meshCount]; for (int i = 0; i != meshCount; ++i) { Meshes[i] = new Mesh(reader, this, classicInstanceCount); } // actions int actionCount = reader.ReadInt32(); Actions = new Action[actionCount]; for (int i = 0; i != actionCount; ++i) { Actions[i] = new Action(reader); } // armatures int armatureCount = reader.ReadInt32(); Armatures = new Armature[armatureCount]; for (int i = 0; i != armatureCount; ++i) { Armatures[i] = new Armature(reader); } // objects int objectCount = reader.ReadInt32(); Objects = new Object[objectCount]; for (int i = 0; i != objectCount; ++i) { string type = reader.ReadString(); if (type == "MESH") Objects[i] = new ObjectMesh(reader, this); else if (type == "ARMATURE") Objects[i] = new ObjectArmature(reader, this); else Debug.ThrowError("Mesh", "Unsuported Object type: " + type); } // link objects foreach (var o in Objects) { o.linkObjects(Objects); } } catch (Exception e) { FailedToLoad = true; Loader.AddLoadableException(e); Dispose(); if (loadedCallback != null) loadedCallback(this, false); return; } if (Textures.Count == 0) { Loaded = true; if (loadedCallback != null) loadedCallback(this, true); } else { new LoadWaiter(Textures.ToArray(), delegate(object sender, bool succeeded) { if (succeeded) { Loaded = true; if (loadedCallback != null) loadedCallback(this, true); } else { FailedToLoad = true; Dispose(); if (loadedCallback != null) loadedCallback(this, false); } }); } }