public InorganicsOwner(Entity[] entitys, IMapGate gate , Wisdom wisdom) { _Wisdom = wisdom; _Entitys = entitys; _Gate = gate; _Updater = new Updater(); }
public Core(IAccountFinder account_finder , IWheelService wheel_service) { _AccountFinder = account_finder; _WheelService = wheel_service; _Updater = new Updater(); _Hall = new Hall(); }
public InorganicsOwner(Entity[] entitys, IMapGate gate, Wisdom wisdom) { _Wisdom = wisdom; _Entitys = entitys; _Gate = gate; _Updater = new Updater(); }
public Server() { _Updater = new Updater(); var service = _LoadWheelServiceFromExtend(); _Core = new Core(new DummyStorage() , service); }
public InorganicsOwner(Entity[] entitys, IMapGate gate, Behavior behavior) { _Behavior = behavior; _Entitys = entitys; _Gate = gate; _Updater = new Updater(); }
public ServerHandler(int id, IListenable server, Command command, Console.IViewer viewer) { _Id = id; _Server = server; _Command = command; _Viewer = viewer; _Updater = new Updater(); }
public ClientHandler(int id, IConnectProviderable client, Command command, Console.IViewer viewer) { _Id = id; _Client = client; _Command = command; _Viewer = viewer; _Updater = new Updater(); }
public Agent() { var protocol = new Regulus.Project.Chat.Common.Provider() as Regulus.Remoting.IProtocol; _Agent = Regulus.Remoting.Ghost.Native.Agent.Create(protocol.GetGPIProvider(), protocol.GetSerialize()); Distributor = new Regulus.Remoting.Unity.Distributor(_Agent); _Updater = new Updater(); }
public Aboriginal(IMapFinder map, IMapGate gate, Entity actor, Wisdom wisdom) { _Gate = gate; _Wisdom = wisdom; _Updater = new Updater(); _Map = map; _Actor = actor; _Machine = new StageMachine(); }
public Aboriginal(IMapFinder map, IMapGate gate, Entity actor, Behavior behavior) { _Gate = gate; _Behavior = behavior; _Updater = new Updater(); _Map = map; _Actor = actor; _Machine = new StatusMachine(); }
public Aboriginal(IMapFinder map,IMapGate gate, Entity actor , Wisdom wisdom) { _Gate = gate; _Wisdom = wisdom; _Updater = new Updater(); _Map = map; _Actor = actor; _Machine = new StageMachine(); }
public UpdatableEntry(OnSpawnUpdatable proviable) { _Users = new Utility.Updater(); _AddBinders = new System.Collections.Concurrent.ConcurrentQueue <IBinder>(); _RemoveBinders = new System.Collections.Concurrent.ConcurrentQueue <IUpdatable>(); _Updater = new Regulus.Remote.ThreadUpdater(_Update); _Updater.Start(); this._Proviable = proviable; }
public Server() { _LogRecorder = new Regulus.Utility.LogFileRecorder("Storage"); _DefaultAdministratorName = "itisnotagame"; _Ip = "mongodb://127.0.0.1:27017"; _Name = "ItIsNotAGame1"; _Updater = new Regulus.Utility.Updater(); _Database = new Regulus.NoSQL.Database(_Ip); _Center = new Regulus.Project.ItIsNotAGame1.Game.Storage.Center(this); }
public GameStage(ISoulBinder binder, IMapFinder map, IMapGate gate, Entity entity) { _Gate = gate; _Map = map; _Binder = binder; _DeltaTimeCounter = new TimeCounter(); _UpdateTimeCounter = new TimeCounter(); _Updater = new Updater(); _Machine = new StageMachine(); _DifferenceNoticer = new DifferenceNoticer <IIndividual>(); _Player = entity; _Mover = new Mover(this._Player); }
public GameStage(ISoulBinder binder, IMapFinder map , IMapGate gate, Entity entity) { _Gate = gate; _Map = map; _Binder = binder; _DeltaTimeCounter = new TimeCounter(); _UpdateTimeCounter = new TimeCounter(); _Updater = new Updater(); _Machine = new StageMachine(); _DifferenceNoticer = new DifferenceNoticer<IIndividual>(); _Player = entity; _Mover = new Mover(this._Player); }
// Use this for initialization void Start() { _Fishs = new Regulus.Utility.Updater(); }
public ClientConsole() { _Updater = new Updater(); }
public ToolConsole() { _Updater = new Updater(); Regulus.Network.Profile.Logger.Enable = true; }
public Client() { _Updater = new Updater(); }
public HostCore() { _Updater = new Updater(); _Map = new QuadTree<Player>(new Size(4, 4), 1000); _Hall = new Hall(); }
public Client() { _Standalone = new VGame.Project.FishHunter.Play.DummyStandalone(); _Updater = new Regulus.Utility.Updater(); }