private Entity(EntityData data, string name ,Bag bag ) : this() { _Name = name; Bag = bag; _RotationMesh = data.CollisionRotation; _EntityType = data.Name; _SetBody(data.Mesh); }
public Entity(EntityData data, string name) : this(data, name, new Bag()) { }
public Entity(EntityData data) : this(data , "" , new Bag()) { }