CreateNodeGizmo() public static méthode

Creates a new Meneuver Node Gizmo if needed
public static CreateNodeGizmo ( ManeuverNode node ) : void
node ManeuverNode
Résultat void
Exemple #1
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        /// <summary>
        /// Processes keyboard input.
        /// </summary>
        private void processKeyInput()
        {
            if (!Input.anyKeyDown)
            {
                return;
            }

            // Fix for a bug in Linux where typing would still control game elements even if
            // a textbox was focused.
            if (GUIUtility.keyboardControl != 0)
            {
                return;
            }

            // process any key input for settings
            if (waitForKey)
            {
                KeyCode key = NodeTools.fetchKey();
                // if the time is up or we have no key to process, reset.
                if (((keyWaitTime + 5.0) < Planetarium.GetUniversalTime()) || key == KeyCode.None)
                {
                    currentWaitKey = 255;
                    waitForKey     = false;
                    return;
                }

                // which key are we waiting for?
                switch (currentWaitKey)
                {
                case (byte)KEYS.PROGINC:
                    options.progInc = key;
                    break;

                case (byte)KEYS.PROGDEC:
                    options.progDec = key;
                    break;

                case (byte)KEYS.NORMINC:
                    options.normInc = key;
                    break;

                case (byte)KEYS.NORMDEC:
                    options.normDec = key;
                    break;

                case (byte)KEYS.RADIINC:
                    options.radiInc = key;
                    break;

                case (byte)KEYS.RADIDEC:
                    options.radiDec = key;
                    break;

                case (byte)KEYS.TIMEINC:
                    options.timeInc = key;
                    break;

                case (byte)KEYS.TIMEDEC:
                    options.timeDec = key;
                    break;

                case (byte)KEYS.PAGEINC:
                    options.pageIncrement = key;
                    break;

                case (byte)KEYS.PAGECON:
                    options.pageConics = key;
                    break;

                case (byte)KEYS.HIDEWINDOW:
                    options.hideWindow = key;
                    break;

                case (byte)KEYS.ADDWIDGET:
                    options.addWidget = key;
                    break;
                }
                currentWaitKey = 255;
                waitForKey     = false;
                return;
            }

            // process normal keyboard input
            // change increment
            if (Input.GetKeyDown(options.pageIncrement))
            {
                if (Event.current.alt)
                {
                    options.downIncrement();
                }
                else
                {
                    options.upIncrement();
                }
            }
            // prograde increment
            if (Input.GetKeyDown(options.progInc))
            {
                curState.addPrograde(options.increment);
            }
            // prograde decrement
            if (Input.GetKeyDown(options.progDec))
            {
                curState.addPrograde(options.increment * -1.0);
            }
            // normal increment
            if (Input.GetKeyDown(options.normInc))
            {
                curState.addNormal(options.increment);
            }
            // normal decrement
            if (Input.GetKeyDown(options.normDec))
            {
                curState.addNormal(options.increment * -1.0);
            }
            // radial increment
            if (Input.GetKeyDown(options.radiInc))
            {
                curState.addRadial(options.increment);
            }
            // radial decrement
            if (Input.GetKeyDown(options.radiDec))
            {
                curState.addRadial(options.increment * -1.0);
            }
            // UT increment
            if (Input.GetKeyDown(options.timeInc))
            {
                curState.addUT(options.increment * (options.largeUTIncrement ? 10.0 : 1.0));
            }
            // UT decrement
            if (Input.GetKeyDown(options.timeDec))
            {
                curState.addUT(options.increment * (options.largeUTIncrement ? -10.0 : -1.0));
            }
            // Page Conics
            if (Input.GetKeyDown(options.pageConics))
            {
                options.pageConicsMode();
            }
            // hide/show window
            if (Input.GetKeyDown(options.hideWindow))
            {
                shown = !shown;
            }
            // open node gizmo
            if (Input.GetKeyDown(options.addWidget))
            {
                NodeTools.CreateNodeGizmo(curState.node);
            }
        }