public override void Update(GameTime aGameTime, gameObjects aGameObjects) { if (Location.Y > gameBoundaries.Height + 300) { Location.Y = _random.Next(-500, 0); Location.X = _random.Next(0, (int)gameBoundaries.Width); } if(_trashType == TrashType.Recycle && boundingBox.Intersects(aGameObjects.RecycleBin.boundingBox)) { aGameObjects.Score.PlayerScore += 10; } else if (_trashType == TrashType.Recycle && boundingBox.Intersects(aGameObjects.TrashBin.boundingBox)) { aGameObjects.Score.PlayerScore -= 5; } if (_trashType == TrashType.Trash && boundingBox.Intersects(aGameObjects.TrashBin.boundingBox)) { aGameObjects.Score.PlayerScore += 10; } else if (_trashType == TrashType.Trash && boundingBox.Intersects(aGameObjects.RecycleBin.boundingBox)) { aGameObjects.Score.PlayerScore -= 5; } else if (Velocity.Y == 0 && aGameObjects.RecycleBin.Velocity.X != 0) //Change to Game Started..... { var newVelocity = new Vector2(0f, 4.5f); Velocity = newVelocity; } base.Update(aGameTime, aGameObjects); }
public void Update(GameTime gameTime, gameObjects gameObjects) { //if (gameObjects.Ball.Location.X + gameObjects.Ball.Width < 0) //{ // ComputerScore++; // gameObjects.Ball.AttachTo(gameObjects.PlayerPaddle); //} //else if (gameObjects.Ball.Location.X > gameBoundaries.Width) //{ // PlayerScore++; // gameObjects.Ball.AttachTo(gameObjects.PlayerPaddle); //} }
public override void Update(GameTime gameTime, gameObjects gameObjects) { base.Update(gameTime, gameObjects); }
public virtual void Update(GameTime gameTime, gameObjects gameObjects) { Location += Velocity; CheckBounds(); }
public override void Update(GameTime aGameTime, gameObjects aGameObjects) { if ((Location.X == 0 || Location.X == (gameBoundaries.Width - _texture.Width))) { if (Velocity != Vector2.Zero) { var newVelocity = Vector2.Zero; Velocity = newVelocity; _mouseMove = false; } } var touchPoint = TouchPanel.GetState().FirstOrDefault(); if (touchPoint.State != TouchLocationState.Invalid) { _mouseMove = true; touchPosition = new Vector2(touchPoint.Position.X, 0f); } else if (Mouse.GetState().LeftButton == ButtonState.Pressed) { // Add touch //Mouse overrides keyboard input //Mouse and Touch shoudl be handled as same event sort of so they don't compete _mouseMove = true; touchPosition = new Vector2(Mouse.GetState().X , 0f); } if (_mouseMove) { if ((touchPosition.X < (Location.X + Width / 2) + 10f) && (touchPosition.X > (Location.X + Width / 2) - 10f)) { _mouseMove = false; Velocity = Vector2.Zero; } else if (touchPosition.X > Location.X + Width / 2) { var newVelocity = new Vector2(6f, 0); Velocity = newVelocity; } else if (touchPosition.Y < Location.Y + Height / 2) { var newVelocity = new Vector2(-6f, 0); Velocity = newVelocity; } } else if (Keyboard.GetState().IsKeyDown(Keys.Left)) { var newVelocity = new Vector2(-6f, 0); Velocity = newVelocity; } else if (Keyboard.GetState().IsKeyDown(Keys.Right)) { var newVelocity = new Vector2(6f, 0); Velocity = newVelocity; } else if (Keyboard.GetState().IsKeyDown(Keys.Up) || Keyboard.GetState().IsKeyDown(Keys.Down)) { var newVelocity = Vector2.Zero; Velocity = newVelocity; } base.Update(aGameTime, aGameObjects); }
protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _gameBoundaries = new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height); // Abstract to Level Defined Method or some ish..... var random = new Random(); var trashItem1Texture = Content.Load<Texture2D>("trash1"); var trashItemLocation = new Vector2(_gameBoundaries.Width / 2 - random.Next(-800, 1000), 0f); var trashItem1 = new trashItem(trashItem1Texture, trashItemLocation, _gameBoundaries); trashItem1.setTrashType(TrashType.Trash); var recycleItem1Texture = Content.Load<Texture2D>("recycle1"); var recylceItemLocation = new Vector2(_gameBoundaries.Width / 2 - random.Next(-1000, 800), 0f); var recycleItem1 = new trashItem(recycleItem1Texture, recylceItemLocation, _gameBoundaries); recycleItem1.setTrashType(TrashType.Recycle); //Abstract to Level Defined Method or some ish..... var trashBinTexture = Content.Load<Texture2D>("trashBin"); var trashBinLocation = new Vector2(_gameBoundaries.Width/2 + 50f, _gameBoundaries.Height - 100f); var trashBin = new playerBin(trashBinTexture, trashBinLocation, _gameBoundaries); trashBin.setBinType(TrashType.Trash); var recycleBinTexture = Content.Load<Texture2D>("recycleBin"); var recycleBinLocation = new Vector2(_gameBoundaries.Width/2 - 50f, _gameBoundaries.Height - 100f); var recycleBin = new playerBin(recycleBinTexture, recycleBinLocation, _gameBoundaries); recycleBin.setBinType(TrashType.Recycle); var iconTexture = new Texture2D(GraphicsDevice, 100, 100); iconTexture = Content.Load<Texture2D>("RecyCloneIcon"); var icon = new Icon(iconTexture, Vector2.Zero, _gameBoundaries); // Score Creation var spriteFontTexture = Content.Load<SpriteFont>("font"); var score = new Score(spriteFontTexture, _gameBoundaries); _gameObjects = new gameObjects(); _gameObjects.TrashBin = trashBin; _gameObjects.RecycleBin = recycleBin; _gameObjects.Score = score; _gameObjects.Icon = icon; _gameObjects.trashItem1 = trashItem1; _gameObjects.recycleItem1 = recycleItem1; _gameObjects.Score = score; }