public void Fire(World world, Player player) { world.Entities.Add(new StrangeBullet { X = player.X, Y = player.Y }); }
public void Fire(World world, Player player) { if ((world as RedMeansGoWorld).Heartbeats.Current > 0.3) world.Entities.Add(new StandardBullet { X = player.X, Y = player.Y }); }