public ObjectName(ScenarioModel parent, int index) { Parent = parent; BlockIndex = index; }
public TriggerVolume(ScenarioModel parent) : base(parent) { }
public ScenarioObject(ScenarioModel parent) { Parent = parent; }
public ObjectPlacement(ScenarioModel parent, string paletteKey) : base(parent) { PaletteKey = paletteKey; paletteIndex = -1; }
public StartPosition(ScenarioModel parent) : base(parent) { }