static void Main(string[] args) { WriteLine("Correct counter"); var c1 = new CounterNoLock(); Thread t1 = new Thread(() => TestCounter(c1)); Thread t2 = new Thread(() => TestCounter(c1)); Thread t3 = new Thread(() => TestCounter(c1)); t1.Start(); t2.Start(); t3.Start(); t1.Join(); t2.Join(); t3.Join(); WriteLine($"Total count: {c1.Count}"); }
static void Main(string[] args) { Console.WriteLine("Incorrect counter"); var c = new Counter(); var t1 = new Thread(() => TestCounter(c)); var t2 = new Thread(() => TestCounter(c)); var t3 = new Thread(() => TestCounter(c)); t1.Start(); t2.Start(); t3.Start(); t1.Join(); t2.Join(); t3.Join(); Console.WriteLine($"Total count : {c.Count}"); Console.WriteLine("------------------------"); Console.WriteLine("Correct counter"); var c1 = new CounterNoLock(); t1 = new Thread(() => TestCounter(c1)); t2 = new Thread(() => TestCounter(c1)); t3 = new Thread(() => TestCounter(c1)); t1.Start(); t2.Start(); t3.Start(); t1.Join(); t2.Join(); t3.Join(); Console.WriteLine($"Total count : {c1.Count}"); }