static void Main(string[] args) { WindowUtilities.OpenWindow(); LayerMasker mask = new LayerMasker(3); Level testLevel = new Level(96, 96, 2, mask.Mask((int)LayerNames.ITEMS)); LevelRenderer levelRenderer = new LevelRenderer(testLevel); Entity player = new Entity(); DisplayInfo d = new DisplayInfo(player, '@', Color.White); player.AddComponent(d); ToolQualities t = new ToolQualities(); player.AddComponent(t); testLevel.EnterLevel(player); Entity tree = new Entity(); tree.AddComponent(new DisplayInfo(tree, '|', Color.ForestGreen)); tree.AddComponent(new Tree(tree)); testLevel.Add(tree, (4, 4)); Globals.AddPanel(levelRenderer); MessageLog.AddMessage("Press ? for help"); while (true) { Terminal.Clear(); Globals.DrawAndInput(); Terminal.Refresh(); } }
public bool Interact(Entity e, Level l) { if (e.HasComponent <ToolQualities>()) { HP -= e.GetComponent <ToolQualities>().WoodCutting; if (HP <= 0) { l.RemoveEntity(Owner); MessageLog.AddMessage("You cut down the tree"); //TODO: spawn items here or add to player inventory. return(true); } MessageLog.AddMessage("You hack at the tree"); } return(false); }