public static void ForceRebuild()
        {
#if UNITY_EDITOR
            if (UnityEditor.EditorApplication.isPlayingOrWillChangePlaymode)
            {
                return;
            }
#endif

            InternalCSGModelManager.ForceRebuildAll();
            InternalCSGModelManager.OnHierarchyModified();
            InternalCSGModelManager.OnHierarchyModified();
            NativeMethodBindings.RebuildAll();
            InternalCSGModelManager.UpdateMeshes(forceUpdate: true);
        }
        static void OnBottomBarGUI(SceneView sceneView, Rect barSize)
        {
            //if (Event.current.type == EventType.Layout)
            //	return;

            var  snapMode          = RealtimeCSG.CSGSettings.SnapMode;
            var  uniformGrid       = RealtimeCSG.CSGSettings.UniformGrid;
            var  moveSnapVector    = RealtimeCSG.CSGSettings.SnapVector;
            var  rotationSnap      = RealtimeCSG.CSGSettings.SnapRotation;
            var  scaleSnap         = RealtimeCSG.CSGSettings.SnapScale;
            var  showGrid          = RealtimeCSG.CSGSettings.GridVisible;
            var  lockAxisX         = RealtimeCSG.CSGSettings.LockAxisX;
            var  lockAxisY         = RealtimeCSG.CSGSettings.LockAxisY;
            var  lockAxisZ         = RealtimeCSG.CSGSettings.LockAxisZ;
            var  distanceUnit      = RealtimeCSG.CSGSettings.DistanceUnit;
            var  helperSurfaces    = RealtimeCSG.CSGSettings.VisibleHelperSurfaces;
            var  showWireframe     = RealtimeCSG.CSGSettings.IsWireframeShown(sceneView);
            var  skin              = CSG_GUIStyleUtility.Skin;
            var  updateSurfaces    = false;
            bool wireframeModified = false;

            var viewWidth = sceneView.position.width;

            float layoutHeight = barSize.height;
            float layoutX      = 6.0f;

            bool modified = false;

            GUI.changed = false;
            {
                currentRect.width  = 27;
                currentRect.y      = 0;
                currentRect.height = layoutHeight - currentRect.y;
                currentRect.y     += barSize.y;
                currentRect.x      = layoutX;
                layoutX           += currentRect.width;

                #region "Grid" button
                if (showGrid)
                {
                    showGrid = GUI.Toggle(currentRect, showGrid, skin.gridIconOn, EditorStyles.toolbarButton);
                }
                else
                {
                    showGrid = GUI.Toggle(currentRect, showGrid, skin.gridIcon, EditorStyles.toolbarButton);
                }
                //(x:6.00, y:0.00, width:27.00, height:18.00)
                TooltipUtility.SetToolTip(showGridTooltip, currentRect);
                #endregion

                if (viewWidth >= 800)
                {
                    layoutX += 6;                     //(x:33.00, y:0.00, width:6.00, height:6.00)
                }
                var prevBackgroundColor   = GUI.backgroundColor;
                var lockedBackgroundColor = skin.lockedBackgroundColor;
                if (lockAxisX)
                {
                    GUI.backgroundColor = lockedBackgroundColor;
                }

                #region "X" lock button
                currentRect.width  = 17;
                currentRect.y      = 0;
                currentRect.height = layoutHeight - currentRect.y;
                currentRect.y     += barSize.y;
                currentRect.x      = layoutX;
                layoutX           += currentRect.width;

                lockAxisX = !GUI.Toggle(currentRect, !lockAxisX, xLabel, skin.xToolbarButton);
                //(x:39.00, y:0.00, width:17.00, height:18.00)
                if (lockAxisX)
                {
                    TooltipUtility.SetToolTip(xTooltipOn, currentRect);
                }
                else
                {
                    TooltipUtility.SetToolTip(xTooltipOff, currentRect);
                }
                GUI.backgroundColor = prevBackgroundColor;
                #endregion

                #region "Y" lock button
                currentRect.x = layoutX;
                layoutX      += currentRect.width;

                if (lockAxisY)
                {
                    GUI.backgroundColor = lockedBackgroundColor;
                }
                lockAxisY = !GUI.Toggle(currentRect, !lockAxisY, yLabel, skin.yToolbarButton);
                //(x:56.00, y:0.00, width:17.00, height:18.00)
                if (lockAxisY)
                {
                    TooltipUtility.SetToolTip(yTooltipOn, currentRect);
                }
                else
                {
                    TooltipUtility.SetToolTip(yTooltipOff, currentRect);
                }
                GUI.backgroundColor = prevBackgroundColor;
                #endregion

                #region "Z" lock button
                currentRect.x = layoutX;
                layoutX      += currentRect.width;

                if (lockAxisZ)
                {
                    GUI.backgroundColor = lockedBackgroundColor;
                }
                lockAxisZ = !GUI.Toggle(currentRect, !lockAxisZ, zLabel, skin.zToolbarButton);
                //(x:56.00, y:0.00, width:17.00, height:18.00)
                if (lockAxisZ)
                {
                    TooltipUtility.SetToolTip(zTooltipOn, currentRect);
                }
                else
                {
                    TooltipUtility.SetToolTip(zTooltipOff, currentRect);
                }
                GUI.backgroundColor = prevBackgroundColor;
                #endregion
            }
            modified = GUI.changed || modified;

            if (viewWidth >= 800)
            {
                layoutX += 6;                 // (x:91.00, y:0.00, width:6.00, height:6.00)
            }
            #region "SnapMode" button
            GUI.changed = false;
            {
                currentRect.width  = 27;
                currentRect.y      = 0;
                currentRect.height = layoutHeight - currentRect.y;
                currentRect.y     += barSize.y;
                currentRect.x      = layoutX;
                layoutX           += currentRect.width;


                switch (snapMode)
                {
                case SnapMode.GridSnapping:
                {
                    var newValue = GUI.Toggle(currentRect, snapMode == SnapMode.GridSnapping, CSG_GUIStyleUtility.Skin.gridSnapIconOn, EditorStyles.toolbarButton);
                    if (GUI.changed)
                    {
                        snapMode = newValue ? SnapMode.GridSnapping : SnapMode.RelativeSnapping;
                    }
                    //(x:97.00, y:0.00, width:27.00, height:18.00)
                    TooltipUtility.SetToolTip(gridSnapModeTooltip, currentRect);
                    break;
                }

                case SnapMode.RelativeSnapping:
                {
                    var newValue = GUI.Toggle(currentRect, snapMode == SnapMode.RelativeSnapping, CSG_GUIStyleUtility.Skin.relSnapIconOn, EditorStyles.toolbarButton);
                    if (GUI.changed)
                    {
                        snapMode = newValue ? SnapMode.RelativeSnapping : SnapMode.None;
                    }
                    //(x:97.00, y:0.00, width:27.00, height:18.00)
                    TooltipUtility.SetToolTip(relativeSnapModeTooltip, currentRect);
                    break;
                }

                default:
                case SnapMode.None:
                {
                    var newValue = GUI.Toggle(currentRect, snapMode != SnapMode.None, CSG_GUIStyleUtility.Skin.noSnapIconOn, EditorStyles.toolbarButton);
                    if (GUI.changed)
                    {
                        snapMode = newValue ? SnapMode.GridSnapping : SnapMode.None;
                    }
                    //(x:97.00, y:0.00, width:27.00, height:18.00)
                    TooltipUtility.SetToolTip(noSnappingModeTooltip, currentRect);
                    break;
                }
                }
            }
            modified = GUI.changed || modified;
            #endregion

            if (viewWidth >= 460)
            {
                if (snapMode != SnapMode.None)
                {
                    #region "Position" label
                    if (viewWidth >= 500)
                    {
                        if (viewWidth >= 865)
                        {
                            currentRect.width  = 44;
                            currentRect.y      = 1;
                            currentRect.height = layoutHeight - currentRect.y;
                            currentRect.y     += barSize.y;
                            currentRect.x      = layoutX;
                            layoutX           += currentRect.width;

                            uniformGrid = GUI.Toggle(currentRect, uniformGrid, positionLargeLabel, miniTextStyle);
                            //(x:128.00, y:2.00, width:44.00, height:16.00)

                            TooltipUtility.SetToolTip(positionTooltip, currentRect);
                        }
                        else
                        {
                            currentRect.width  = 22;
                            currentRect.y      = 1;
                            currentRect.height = layoutHeight - currentRect.y;
                            currentRect.y     += barSize.y;
                            currentRect.x      = layoutX;
                            layoutX           += currentRect.width;

                            uniformGrid = GUI.Toggle(currentRect, uniformGrid, positionSmallLabel, miniTextStyle);
                            //(x:127.00, y:2.00, width:22.00, height:16.00)

                            TooltipUtility.SetToolTip(positionTooltip, currentRect);
                        }
                    }
                    #endregion

                    layoutX += 2;

                    #region "Position" field
                    if (uniformGrid || viewWidth < 515)
                    {
                        EditorGUI.showMixedValue = !(moveSnapVector.x == moveSnapVector.y && moveSnapVector.x == moveSnapVector.z);
                        GUI.changed = false;
                        {
                            currentRect.width  = 70;
                            currentRect.y      = 3;
                            currentRect.height = layoutHeight - (currentRect.y - 1);
                            currentRect.y     += barSize.y;
                            currentRect.x      = layoutX;
                            layoutX           += currentRect.width;

                            moveSnapVector.x = Units.DistanceUnitToUnity(distanceUnit, EditorGUI.DoubleField(currentRect, Units.UnityToDistanceUnit(distanceUnit, moveSnapVector.x), textInputStyle));                            //, MinSnapWidth, MaxSnapWidth));
                            //(x:176.00, y:3.00, width:70.00, height:16.00)
                        }
                        if (GUI.changed)
                        {
                            modified         = true;
                            moveSnapVector.y = moveSnapVector.x;
                            moveSnapVector.z = moveSnapVector.x;
                        }
                        EditorGUI.showMixedValue = false;
                    }
                    else
                    {
                        GUI.changed = false;
                        {
                            currentRect.width  = 70;
                            currentRect.y      = 3;
                            currentRect.height = layoutHeight - (currentRect.y - 1);
                            currentRect.y     += barSize.y;
                            currentRect.x      = layoutX;
                            layoutX           += currentRect.width;
                            layoutX++;

                            moveSnapVector.x = Units.DistanceUnitToUnity(distanceUnit, EditorGUI.DoubleField(currentRect, Units.UnityToDistanceUnit(distanceUnit, moveSnapVector.x), textInputStyle));                            //, MinSnapWidth, MaxSnapWidth));
                            //(x:175.00, y:3.00, width:70.00, height:16.00)


                            currentRect.x = layoutX;
                            layoutX      += currentRect.width;
                            layoutX++;

                            moveSnapVector.y = Units.DistanceUnitToUnity(distanceUnit, EditorGUI.DoubleField(currentRect, Units.UnityToDistanceUnit(distanceUnit, moveSnapVector.y), textInputStyle));                            //, MinSnapWidth, MaxSnapWidth));
                            //(x:247.00, y:3.00, width:70.00, height:16.00)


                            currentRect.x = layoutX;
                            layoutX      += currentRect.width;

                            moveSnapVector.z = Units.DistanceUnitToUnity(distanceUnit, EditorGUI.DoubleField(currentRect, Units.UnityToDistanceUnit(distanceUnit, moveSnapVector.z), textInputStyle));                            //, MinSnapWidth, MaxSnapWidth));
                            //(x:319.00, y:3.00, width:70.00, height:16.00)
                        }
                        modified = GUI.changed || modified;
                    }
                    #endregion

                    layoutX++;

                    #region "Position" Unit
                    DistanceUnit nextUnit = Units.CycleToNextUnit(distanceUnit);
                    GUIContent   unitText = Units.GetUnitGUIContent(distanceUnit);

                    currentRect.width  = 22;
                    currentRect.y      = 2;
                    currentRect.height = layoutHeight - currentRect.y;
                    currentRect.y     += barSize.y;
                    currentRect.x      = layoutX;
                    layoutX           += currentRect.width;

                    if (GUI.Button(currentRect, unitText, miniTextStyle))                    //(x:393.00, y:2.00, width:13.00, height:16.00)
                    {
                        distanceUnit = nextUnit;
                        modified     = true;
                    }
                    #endregion

                    layoutX += 2;

                    #region "Position" +/-
                    if (viewWidth >= 700)
                    {
                        currentRect.width  = 19;
                        currentRect.y      = 2;
                        currentRect.height = layoutHeight - (currentRect.y + 1);
                        currentRect.y     += barSize.y;
                        currentRect.x      = layoutX;
                        layoutX           += currentRect.width;

                        if (GUI.Button(currentRect, positionPlusLabel, EditorStyles.miniButtonLeft))
                        {
                            GridUtility.DoubleGridSize(); moveSnapVector = RealtimeCSG.CSGSettings.SnapVector;
                        }
                        //(x:410.00, y:2.00, width:19.00, height:15.00)
                        TooltipUtility.SetToolTip(positionPlusTooltip, currentRect);

                        currentRect.width  = 17;
                        currentRect.y      = 2;
                        currentRect.height = layoutHeight - (currentRect.y + 1);
                        currentRect.y     += barSize.y;
                        currentRect.x      = layoutX;
                        layoutX           += currentRect.width;

                        if (GUI.Button(currentRect, positionMinusLabel, EditorStyles.miniButtonRight))
                        {
                            GridUtility.HalfGridSize(); moveSnapVector = RealtimeCSG.CSGSettings.SnapVector;
                        }
                        //(x:429.00, y:2.00, width:17.00, height:15.00)
                        TooltipUtility.SetToolTip(positionMinnusTooltip, currentRect);
                    }
                    #endregion

                    layoutX += 2;

                    #region "Angle" label
                    if (viewWidth >= 750)
                    {
                        if (viewWidth >= 865)
                        {
                            currentRect.width  = 31;
                            currentRect.y      = 1;
                            currentRect.height = layoutHeight - currentRect.y;
                            currentRect.y     += barSize.y;
                            currentRect.x      = layoutX;
                            layoutX           += currentRect.width;

                            GUI.Label(currentRect, angleLargeLabel, miniTextStyle);
                            //(x:450.00, y:2.00, width:31.00, height:16.00)
                        }
                        else
                        {
                            currentRect.width  = 22;
                            currentRect.y      = 1;
                            currentRect.height = layoutHeight - currentRect.y;
                            currentRect.y     += barSize.y;
                            currentRect.x      = layoutX;
                            layoutX           += currentRect.width;

                            GUI.Label(currentRect, angleSmallLabel, miniTextStyle);
                            //(x:355.00, y:2.00, width:22.00, height:16.00)
                        }
                        TooltipUtility.SetToolTip(angleTooltip, currentRect);
                    }
                    #endregion

                    layoutX += 2;

                    #region "Angle" field
                    GUI.changed = false;
                    {
                        currentRect.width  = 70;
                        currentRect.y      = 3;
                        currentRect.height = layoutHeight - (currentRect.y - 1);
                        currentRect.y     += barSize.y;
                        currentRect.x      = layoutX;
                        layoutX           += currentRect.width;

                        rotationSnap = EditorGUI.FloatField(currentRect, rotationSnap, textInputStyle);                        //, MinSnapWidth, MaxSnapWidth);
                        //(x:486.00, y:3.00, width:70.00, height:16.00)
                        if (viewWidth <= 750)
                        {
                            TooltipUtility.SetToolTip(angleTooltip, currentRect);
                        }
                    }
                    modified = GUI.changed || modified;
                    #endregion

                    layoutX++;

                    #region "Angle" Unit
                    if (viewWidth >= 370)
                    {
                        currentRect.width  = 14;
                        currentRect.y      = 1;
                        currentRect.height = layoutHeight - currentRect.y;
                        currentRect.y     += barSize.y;
                        currentRect.x      = layoutX;
                        layoutX           += currentRect.width;

                        GUI.Label(currentRect, angleUnitLabel, miniTextStyle);
                    }
                    #endregion

                    layoutX += 2;

                    #region "Angle" +/-
                    if (viewWidth >= 700)
                    {
                        currentRect.width  = 19;
                        currentRect.y      = 1;
                        currentRect.height = layoutHeight - (currentRect.y + 1);
                        currentRect.y     += barSize.y;
                        currentRect.x      = layoutX;
                        layoutX           += currentRect.width;

                        if (GUI.Button(currentRect, anglePlusLabel, EditorStyles.miniButtonLeft))
                        {
                            rotationSnap *= 2.0f; modified = true;
                        }
                        //(x:573.00, y:2.00, width:19.00, height:15.00)
                        TooltipUtility.SetToolTip(anglePlusTooltip, currentRect);


                        currentRect.width  = 17;
                        currentRect.y      = 1;
                        currentRect.height = layoutHeight - (currentRect.y + 1);
                        currentRect.y     += barSize.y;
                        currentRect.x      = layoutX;
                        layoutX           += currentRect.width;

                        if (GUI.Button(currentRect, angleMinusLabel, EditorStyles.miniButtonRight))
                        {
                            rotationSnap /= 2.0f; modified = true;
                        }
                        //(x:592.00, y:2.00, width:17.00, height:15.00)
                        TooltipUtility.SetToolTip(angleMinnusTooltip, currentRect);
                    }
                    #endregion

                    layoutX += 2;

                    #region "Scale" label
                    if (viewWidth >= 750)
                    {
                        if (viewWidth >= 865)
                        {
                            currentRect.width  = 31;
                            currentRect.y      = 1;
                            currentRect.height = layoutHeight - currentRect.y;
                            currentRect.y     += barSize.y;
                            currentRect.x      = layoutX;
                            layoutX           += currentRect.width;

                            GUI.Label(currentRect, scaleLargeLabel, miniTextStyle);
                            //(x:613.00, y:2.00, width:31.00, height:16.00)
                        }
                        else
                        {
                            currentRect.width  = 19;
                            currentRect.y      = 1;
                            currentRect.height = layoutHeight - currentRect.y;
                            currentRect.y     += barSize.y;
                            currentRect.x      = layoutX;
                            layoutX           += currentRect.width;

                            GUI.Label(currentRect, scaleSmallLabel, miniTextStyle);
                            //(x:495.00, y:2.00, width:19.00, height:16.00)
                        }
                        TooltipUtility.SetToolTip(scaleTooltip, currentRect);
                    }
                    #endregion

                    layoutX += 2;

                    #region "Scale" field
                    GUI.changed = false;
                    {
                        currentRect.width  = 70;
                        currentRect.y      = 3;
                        currentRect.height = layoutHeight - (currentRect.y - 1);
                        currentRect.y     += barSize.y;
                        currentRect.x      = layoutX;
                        layoutX           += currentRect.width;

                        scaleSnap = EditorGUI.FloatField(currentRect, scaleSnap, textInputStyle);                        //, MinSnapWidth, MaxSnapWidth);
                        //(x:648.00, y:3.00, width:70.00, height:16.00)
                        if (viewWidth <= 750)
                        {
                            TooltipUtility.SetToolTip(scaleTooltip, currentRect);
                        }
                    }
                    modified = GUI.changed || modified;
                    #endregion

                    layoutX++;

                    #region "Scale" Unit
                    if (viewWidth >= 370)
                    {
                        currentRect.width  = 15;
                        currentRect.y      = 1;
                        currentRect.height = layoutHeight - currentRect.y;
                        currentRect.y     += barSize.y;
                        currentRect.x      = layoutX;
                        layoutX           += currentRect.width;

                        GUI.Label(currentRect, scaleUnitLabel, miniTextStyle);
                        //(x:722.00, y:2.00, width:15.00, height:16.00)
                    }
                    #endregion

                    layoutX += 2;

                    #region "Scale" +/-
                    if (viewWidth >= 700)
                    {
                        currentRect.width  = 19;
                        currentRect.y      = 2;
                        currentRect.height = layoutHeight - (currentRect.y + 1);
                        currentRect.y     += barSize.y;
                        currentRect.x      = layoutX;
                        layoutX           += currentRect.width;

                        if (GUI.Button(currentRect, scalePlusLabel, EditorStyles.miniButtonLeft))
                        {
                            scaleSnap *= 10.0f; modified = true;
                        }
                        //(x:741.00, y:2.00, width:19.00, height:15.00)
                        TooltipUtility.SetToolTip(scalePlusTooltip, currentRect);


                        currentRect.width  = 17;
                        currentRect.y      = 2;
                        currentRect.height = layoutHeight - (currentRect.y + 1);
                        currentRect.y     += barSize.y;
                        currentRect.x      = layoutX;
                        layoutX           += currentRect.width;

                        if (GUI.Button(currentRect, scaleMinusLabel, EditorStyles.miniButtonRight))
                        {
                            scaleSnap /= 10.0f; modified = true;
                        }
                        //(x:760.00, y:2.00, width:17.00, height:15.00)
                        TooltipUtility.SetToolTip(scaleMinnusTooltip, currentRect);
                    }
                    #endregion
                }
            }


            var prevLayoutX = layoutX;

            layoutX = viewWidth;


            #region "Rebuild"
            currentRect.width  = 27;
            currentRect.y      = 0;
            currentRect.height = layoutHeight - currentRect.y;
            currentRect.y     += barSize.y;
            layoutX           -= currentRect.width;
            currentRect.x      = layoutX;

            if (GUI.Button(currentRect, CSG_GUIStyleUtility.Skin.rebuildIcon, EditorStyles.toolbarButton))
            {
                Debug.Log("Starting complete rebuild");

                var text = new System.Text.StringBuilder();

                MaterialUtility.ResetMaterialTypeLookup();

                InternalCSGModelManager.skipCheckForChanges = true;
                RealtimeCSG.CSGSettings.Reload();
                UnityCompilerDefineManager.UpdateUnityDefines();

                InternalCSGModelManager.registerTime          = 0.0;
                InternalCSGModelManager.validateTime          = 0.0;
                InternalCSGModelManager.hierarchyValidateTime = 0.0;
                InternalCSGModelManager.updateHierarchyTime   = 0.0;

                var startTime = EditorApplication.timeSinceStartup;
                InternalCSGModelManager.ForceRebuildAll();
                InternalCSGModelManager.OnHierarchyModified();
                var hierarchy_update_endTime = EditorApplication.timeSinceStartup;
                text.AppendFormat(CultureInfo.InvariantCulture, "Full hierarchy rebuild in {0:F} ms. ", (hierarchy_update_endTime - startTime) * 1000);


                NativeMethodBindings.RebuildAll();
                var csg_endTime = EditorApplication.timeSinceStartup;
                text.AppendFormat(CultureInfo.InvariantCulture, "Full CSG rebuild done in {0:F} ms. ", (csg_endTime - hierarchy_update_endTime) * 1000);

                InternalCSGModelManager.RemoveForcedUpdates();                 // we already did this in rebuild all
                InternalCSGModelManager.UpdateMeshes(text, forceUpdate: true);

                updateSurfaces = true;
                UpdateLoop.ResetUpdateRoutine();
                RealtimeCSG.CSGSettings.Save();
                InternalCSGModelManager.skipCheckForChanges = false;

                var scenes = new HashSet <UnityEngine.SceneManagement.Scene>();
                foreach (var model in InternalCSGModelManager.Models)
                {
                    scenes.Add(model.gameObject.scene);
                }

                text.AppendFormat(CultureInfo.InvariantCulture, "{0} brushes. ", Foundation.CSGManager.TreeBrushCount);

                Debug.Log(text.ToString());
            }
            //(x:1442.00, y:0.00, width:27.00, height:18.00)
            TooltipUtility.SetToolTip(rebuildTooltip, currentRect);
            #endregion

            if (viewWidth >= 800)
            {
                layoutX -= 6;                 //(x:1436.00, y:0.00, width:6.00, height:6.00)
            }
            #region "Helper Surface Flags" Mask
            if (viewWidth >= 250)
            {
                GUI.changed = false;
                {
                    prevLayoutX += 8;                      // extra space
                    prevLayoutX += 26;                     // width of "Show wireframe" button

                    currentRect.width = Mathf.Max(20, Mathf.Min(165, (viewWidth - prevLayoutX - currentRect.width)));

                    currentRect.y      = 0;
                    currentRect.height = layoutHeight - currentRect.y;
                    currentRect.y     += barSize.y;
                    layoutX           -= currentRect.width;
                    currentRect.x      = layoutX;

                    SurfaceVisibilityPopup.Button(sceneView, currentRect);

                    //(x:1267.00, y:2.00, width:165.00, height:16.00)
                    TooltipUtility.SetToolTip(helperSurfacesTooltip, currentRect);
                }
                if (GUI.changed)
                {
                    updateSurfaces = true;
                    modified       = true;
                }
            }
            #endregion

            #region "Show wireframe" button
            GUI.changed        = false;
            currentRect.width  = 26;
            currentRect.y      = 0;
            currentRect.height = layoutHeight - currentRect.y;
            currentRect.y     += barSize.y;
            layoutX           -= currentRect.width;
            currentRect.x      = layoutX;

            if (showWireframe)
            {
                showWireframe = GUI.Toggle(currentRect, showWireframe, CSG_GUIStyleUtility.Skin.wireframe, EditorStyles.toolbarButton);
                //(x:1237.00, y:0.00, width:26.00, height:18.00)
            }
            else
            {
                showWireframe = GUI.Toggle(currentRect, showWireframe, CSG_GUIStyleUtility.Skin.wireframeOn, EditorStyles.toolbarButton);
                //(x:1237.00, y:0.00, width:26.00, height:18.00)
            }
            TooltipUtility.SetToolTip(showWireframeTooltip, currentRect);
            if (GUI.changed)
            {
                wireframeModified = true;
                modified          = true;
            }
            #endregion



            #region Capture mouse clicks in empty space
            var mousePoint = Event.current.mousePosition;
            int controlID  = GUIUtility.GetControlID(BottomBarEditorOverlayHash, FocusType.Passive, barSize);
            switch (Event.current.GetTypeForControl(controlID))
            {
            case EventType.MouseDown:       { if (barSize.Contains(mousePoint))
                                              {
                                                  GUIUtility.hotControl = controlID; GUIUtility.keyboardControl = controlID; Event.current.Use();
                                              }
                                              break; }

            case EventType.MouseMove:       { if (barSize.Contains(mousePoint))
                                              {
                                                  Event.current.Use();
                                              }
                                              break; }

            case EventType.MouseUp:         { if (GUIUtility.hotControl == controlID)
                                              {
                                                  GUIUtility.hotControl = 0; GUIUtility.keyboardControl = 0; Event.current.Use();
                                              }
                                              break; }

            case EventType.MouseDrag:       { if (GUIUtility.hotControl == controlID)
                                              {
                                                  Event.current.Use();
                                              }
                                              break; }

            case EventType.ScrollWheel: { if (barSize.Contains(mousePoint))
                                          {
                                              Event.current.Use();
                                          }
                                          break; }
            }
            #endregion



            #region Store modified values
            rotationSnap     = Mathf.Max(1.0f, Mathf.Abs((360 + (rotationSnap % 360))) % 360);
            moveSnapVector.x = Mathf.Max(1.0f / 1024.0f, moveSnapVector.x);
            moveSnapVector.y = Mathf.Max(1.0f / 1024.0f, moveSnapVector.y);
            moveSnapVector.z = Mathf.Max(1.0f / 1024.0f, moveSnapVector.z);

            scaleSnap = Mathf.Max(MathConstants.MinimumScale, scaleSnap);

            RealtimeCSG.CSGSettings.SnapMode     = snapMode;
            RealtimeCSG.CSGSettings.SnapVector   = moveSnapVector;
            RealtimeCSG.CSGSettings.SnapRotation = rotationSnap;
            RealtimeCSG.CSGSettings.SnapScale    = scaleSnap;
            RealtimeCSG.CSGSettings.UniformGrid  = uniformGrid;
//			RealtimeCSG.Settings.SnapVertex					= vertexSnap;
            RealtimeCSG.CSGSettings.GridVisible           = showGrid;
            RealtimeCSG.CSGSettings.LockAxisX             = lockAxisX;
            RealtimeCSG.CSGSettings.LockAxisY             = lockAxisY;
            RealtimeCSG.CSGSettings.LockAxisZ             = lockAxisZ;
            RealtimeCSG.CSGSettings.DistanceUnit          = distanceUnit;
            RealtimeCSG.CSGSettings.VisibleHelperSurfaces = helperSurfaces;

            if (wireframeModified)
            {
                RealtimeCSG.CSGSettings.SetWireframeShown(sceneView, showWireframe);
            }

            if (updateSurfaces)
            {
                MeshInstanceManager.UpdateHelperSurfaceVisibility(force: true);
            }

            if (modified)
            {
                GUI.changed = true;
                RealtimeCSG.CSGSettings.UpdateSnapSettings();
                RealtimeCSG.CSGSettings.Save();
                CSG_EditorGUIUtility.RepaintAll();
            }
            #endregion
        }
Exemple #3
0
        public override void OnInspectorGUI()
        {
            if (EditorApplication.isPlayingOrWillChangePlaymode)
            {
                return;
            }
            GUILayout.BeginVertical(GUI.skin.box);
            {
                GUILayout.Label("A hidden CSG model, and all it's brushes and operations, is contained by this object. This will automatically be removed at build time.", CSG_GUIStyleUtility.wrapLabel);
                GUILayout.Space(10);
                if (GUILayout.Button("Revert back to CSG model"))
                {
                    Undo.IncrementCurrentGroup();
                    var groupIndex = Undo.GetCurrentGroup();
                    Undo.SetCurrentGroupName("Reverted to former CSG model");
                    try
                    {
                        var selection    = new List <UnityEngine.Object>();
                        var updateScenes = new HashSet <Scene>();
                        foreach (var target in targets)
                        {
                            var exportedModel = target as CSGModelExported;
                            if (!exportedModel)
                            {
                                continue;
                            }

                            exportedModel.disarm    = true;
                            exportedModel.hideFlags = HideFlags.DontSaveInBuild;
                            updateScenes.Add(exportedModel.gameObject.scene);
                            if (exportedModel.containedModel)
                            {
                                Undo.RecordObject(exportedModel.containedModel, "Revert model");
                                selection.Add(exportedModel.containedModel.gameObject);
                                exportedModel.containedModel.transform.SetParent(exportedModel.transform.parent, true);
                                exportedModel.containedModel.transform.SetSiblingIndex(exportedModel.transform.GetSiblingIndex());
                                exportedModel.containedModel.gameObject.SetActive(true);
                                exportedModel.containedModel.gameObject.hideFlags = HideFlags.None;
                                EditorUtility.SetDirty(exportedModel.containedModel);
                                Undo.DestroyObjectImmediate(exportedModel);
                            }
                            else
                            {
                                MeshInstanceManager.ReverseExport(exportedModel);
                                selection.Add(exportedModel.gameObject);
                                EditorUtility.SetDirty(exportedModel);
                                Undo.DestroyObjectImmediate(exportedModel);
                            }
                        }
                        Selection.objects = selection.ToArray();

                        InternalCSGModelManager.skipCheckForChanges = true;

                        BrushOutlineManager.ClearOutlines();
                        //CSGModelManager.Refresh(forceHierarchyUpdate: true);
                        InternalCSGModelManager.ForceRebuildAll();
                        foreach (var scene in updateScenes)
                        {
                            UnityEditor.SceneManagement.EditorSceneManager.MarkSceneDirty(scene);
                        }
                    }
                    finally
                    {
                        InternalCSGModelManager.skipCheckForChanges = false;
                        Undo.CollapseUndoOperations(groupIndex);
                    }
                }
            }
            GUILayout.Space(30);
            if (GUILayout.Button("Remove hidden CSG model"))
            {
                Undo.IncrementCurrentGroup();
                var groupIndex = Undo.GetCurrentGroup();
                Undo.SetCurrentGroupName("Removed hidden CSG model");
                Undo.RecordObject(this, "Removed hidden CSG model");
                foreach (var target in targets)
                {
                    var exportedModel = target as CSGModelExported;
                    if (!exportedModel)
                    {
                        continue;
                    }
                    exportedModel.DestroyModel(undoable: true);
                    Undo.DestroyObjectImmediate(exportedModel);
                }
                Undo.CollapseUndoOperations(groupIndex);
            }
            GUILayout.Space(10);
            GUILayout.EndVertical();
        }