Exemple #1
0
        public override void OnDisabled(GameState nextState)
        {
            //Dispose all components related to the Game scope
            GameScope.CurrentGameScope.Dispose();
            //Create a new Scope
            GameScope.CreateNewScope();

            base.OnDisabled(nextState);
        }
Exemple #2
0
        public override void OnEnabled(GameState previousState)
        {
            var menu = _ioc.Get <MainMenuComponent>();

            menu.CreditsPressed        += MenuCreditsPressed;
            menu.SinglePlayerPressed   += MenuSinglePlayerPressed;
            menu.MultiplayerPressed    += MenuMultiplayerPressed;
            menu.EditorPressed         += MenuEditorPressed;
            menu.SettingsButtonPressed += MenuSettingsButtonPressed;
            menu.LogoutPressed         += MenuLogoutPressed;
            menu.ExitPressed           += MenuExitPressed;

            var guiManager = _ioc.Get <GuiManager>();

            if (_vars.DisposeGameComponents)
            {
                _vars.DisposeGameComponents = false;

                var inputManager = _ioc.Get <InputsManager>();
                inputManager.MouseManager.MouseCapture = false;

                if (!string.IsNullOrEmpty(_vars.MessageOnExit))
                {
                    guiManager.MessageBox(_vars.MessageOnExit, "Information");
                    _vars.MessageOnExit = null;
                }

                var soundEngine = _ioc.Get <ISoundEngine>();
                soundEngine.StopAllSounds();

                //Dispose all components related to the Game scope
                GameScope.CurrentGameScope.Dispose();
                //Create a new Scope
                GameScope.CreateNewScope();
            }

            base.OnEnabled(previousState);
        }