public override void OnLevelLoaded(LoadMode mode)
        {
            // Check to see if a conflicting mod has been detected - if so, alert the user.
            if (conflictingMod)
            {
                UIView.library.ShowModal <ExceptionPanel>("ExceptionPanel").SetMessage("Realistic Population Revisited", "Original Realistic Population and Consumption Mod mod detected - Realistic Population Revisited is shutting down to protect your game.  Only ONE of these mods can be enabled at the same time; please unsubscribe from the old Realistic Population and Consumption Mod, which is now deprecated!", true);
            }

            // Don't do anything further if mod hasn't activated (conflicting mod detected, or loading into editor instead of game).
            if (!isModEnabled)
            {
                return;
            }

            else if (mode == LoadMode.LoadGame || mode == LoadMode.NewGame)
            {
                if (!isLevelLoaded)
                {
                    isLevelLoaded = true;
                    // Now we can remove people
                    DataStore.allowRemovalOfCitizens = true;
                    Debugging.releaseBuffer();
                    Debugging.Message("successfully applied");
                }
            }

            // Create new XML if one doesn't already exist.
            if (!File.Exists(DataStore.currentFileLocation))
            {
                XMLUtilsWG.WriteToXML();
            }

            // Add button to building info panels.
            BuildingDetailsPanel.AddInfoPanelButton();

            // Check if we need to display update notification.
            if (UpdateNotification.notificationVersion != 2)
            {
                // No update notification "Don't show again" flag found; show the notification.
                UpdateNotification notification = new UpdateNotification();
                notification.Create();
                notification.Show();
            }

            // Set up options panel event handler.
            OptionsPanel.OptionsEventHook();
        }
Exemple #2
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        /// <summary>
        /// Creates the panel object in-game.
        /// </summary>
        public void Create()
        {
            try
            {
                // Destroy existing (if any) instances.
                uiGameObject = GameObject.Find("RealPopUpgradeNotification");
                if (uiGameObject != null)
                {
                    Debugging.Message("found existing upgrade notification instance");
                    GameObject.Destroy(uiGameObject);
                }

                // Create new instance.
                // Give it a unique name for easy finding with ModTools.
                uiGameObject = new GameObject("RealPopUpgradeNotification");
                uiGameObject.transform.parent = UIView.GetAView().transform;
                _instance = uiGameObject.AddComponent <UpdateNotification>();
            }
            catch (Exception e)
            {
                Debugging.LogException(e);
            }
        }