public void ReadMap(Texture2D map)
        {
            Color value;
            for (int x = 0; x < map.Width; x++)
            {
                for (int y = 0; y < map.Height; y++)
                {
                    value = ReadPixel(x, y, map);
                    if (value == new Color(255, 0, 255))
                    {

                        Texture2D textureCharacter = Content.Load<Texture2D>("characteratlas");
                        player = new Player(textureCharacter, new Vector2(x * 20, y * 20));
                    }
                    if (value == new Color(0, 0, 0))
                    {

                        Texture2D textureWall = Content.Load<Texture2D>("wall");
                        listWalls.Add(new Wall(textureWall, new Vector2(x * 20, y * 20)));
                    }
                }
            }
        }
        //LOAD CONTENT
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            Texture2D textureEnemy = Content.Load<Texture2D>("simpleenemy");
            Texture2D textureObjective = Content.Load<Texture2D>("obj");
            Texture2D textureWall = Content.Load<Texture2D>("wall");
            Texture2D textureCharacter = Content.Load<Texture2D>("characteratlas");
            spriteBatch = new SpriteBatch(GraphicsDevice);
            player = new Player(textureCharacter, new Vector2(1, 1));
            map1 = Content.Load<Texture2D>("map1");
            ReadMap(map1);

            //player = new Player(textureCharacter, new Vector2(1, 700));
            /* Random random = new Random();
             int randomX;
             int randomY;

              for(int i = 0 ; i < 10 ; i++)
              {
                  randomX =  random.Next(150, 800);
                  randomY =  random.Next(150, 800);
                  listEnemies.Add(new SimpleEnemy(textureEnemy, new Vector2(randomX, randomY)));
              }*/

             font = Content.Load<SpriteFont>("SpriteFont1");

            /*

             for(int i = 0 ; i < 100 ; i++)
             {
                 randomX =  random.Next(1, 800);
                 randomY =  random.Next(1, 800);
                 listObjectives.Add(new Objectives(textureObjective, new Vector2(randomX, randomY)));
             }

             for (int i = 0; i < 100; i++)
             {
                 randomX = random.Next(1, 800);
                 randomY = random.Next(1, 800);
                 listWalls.Add(new Wall(textureWall, new Vector2(randomX, randomY)));
             }*/
        }