public void TestTcpClientConnectionListener2( ) { const string connect = "127.0.0.1"; const int port = 3002; Connections connections = new Connections( ); TcpConnectionListener listener = new TcpConnectionListener( connect, port ); listener.Listen( connections ); TcpSocketConnection connection = new TcpSocketConnection( connect, port ); connection.OpenConnection( ); connection.DeliverMessage( new TestMessage( 10 ) ); connection.DeliverMessage( new TestMessage( 10 ) ); while ( connections.ConnectionCount == 0 ) { } foreach ( IConnection curConnection in connections ) { curConnection.ReceivedMessage += MessageChecker; curConnection.ReceiveMessages( ); } listener.Dispose( ); connection.Disconnect( ); }
public void TestTcpClientConnectionListener1( ) { const string connect = "127.0.0.1"; const int port = 3001; Connections connections = new Connections( ); TcpConnectionListener listener = new TcpConnectionListener( connect, port ); listener.Listen( connections ); TcpSocketConnection connection = new TcpSocketConnection( connect, port ); connection.OpenConnection( ); connection.Disconnect( ); connections.DisconnectAll( ); }
private void HostForm_Load( object sender, EventArgs e ) { // Load input bindings CommandInputTemplateMap map = ( CommandInputTemplateMap )ResourceManager.Instance.Load( m_Setup.InputFile ); m_User.InitialiseAllCommandListBindings( ); // Test load a scene Scene scene = new Scene( ); // Add a scene host scene.AddService( new Host( m_Setup.HostType, m_Setup.HostGuid ) ); if ( m_Setup.HostType != HostType.Local ) { IConnections connections = new Connections( ); scene.AddService( connections ); scene.AddService( new UpdateTarget( connections ) ); scene.AddService( new UpdateSource( connections ) ); RemoteHostAddress server = m_Setup.ServerAddress; if ( m_Setup.HostType == HostType.Client ) { TcpSocketConnection connection = new TcpSocketConnection( server.Address, server.Port ); connection.OpenConnection( ); connections.Add( connection ); } else { TcpConnectionListener listener = new TcpConnectionListener( server.Address, server.Port ); listener.Listen( connections ); scene.AddService( listener ); } } // Create a viewer for the scene try { ComponentLoadParameters loadParams = new ComponentLoadParameters( scene.Objects, scene.Builder, scene ); loadParams.Properties[ "User" ] = m_User; ResourceManager.Instance.Load( m_Setup.SceneFile, loadParams ); // Naughty, just reuse loadParams (null out target because we don't want to load -into- the scene) loadParams.Target = null; loadParams.Properties[ "Subject" ] = scene; Viewer viewer = ( Viewer )ResourceManager.Instance.Load( m_Setup.ViewerFile, loadParams ); display1.AddViewer( viewer ); } catch ( Exception ex ) { ExceptionUtils.ToLog( AppLog.GetSource( Severity.Error ), ex ); } scene.GetClock( "inputClock" ).Subscribe( UpdateUser ); // Test load a command list try { // TODO: AP: May need to move map.AddContextInputsToUser( new InputContext( display1.Viewers[ 0 ], display1 ), m_User ); } catch ( Exception ex ) { ExceptionUtils.ToLog( AppLog.GetSource( Severity.Error ), ex ); } }
public void TestTcpClientConnectionListener3( ) { const string connect = "127.0.0.1"; const int port = 3003; Connections connections = new Connections( ); TcpConnectionListener listener = new TcpConnectionListener( connect, port ); listener.Listen( connections ); TcpSocketConnection connection = new TcpSocketConnection( connect, port ); connection.OpenConnection( ); while ( connections.ConnectionCount == 0 ) {} TestMessage payload0 = new TestMessage( 10 ); //TestMessage payload1 = new TestMessage( 11 ); TestMessage payload1 = payload0; Message msg = new DualRefMessage( payload0, payload1 ); connection.DeliverMessage( msg ); connections.GetConnection( 0 ).Disconnect( ); connections.ReceiveMessages( ); connection.Disconnect( ); }