void OnTriggerEnter(Collider Entity)
        {
            if (Entity.tag == "GoalZone")
            {
                _GoalPoint = null;
                inGoalZone = true;

                _GoalPoint = Entity.GetComponent <RaydraGoalZone>().GoalPoint; //make sure we get the goal point for the goal that we a currently

                Debug.Log("The goal is " + _GoalPoint.ToString());
            }
        }
Exemple #2
0
 private RaydraGoalPoint _GoalPoint; //!
 // Use this for initialization
 void Start()
 {
     //find the turrets that are connect to this goal only
     Spinner    = this.GetComponentsInChildren <RaydraGoalSpinner>()[0];
     _GoalPoint = this.GetComponentsInChildren <RaydraGoalPoint>()[0];
 }