/// <summary>
        /// 生成外轮廓多边形
        /// </summary>
        /// <param name="grid"></param>
        /// <param name="me"></param>
        /// <param name="startSearchPoint"></param>
        /// <param name="limitDistance"></param>
        /// <param name="isBlockOutPoly">是否为挡格的轮廓多边形,是的时候需要倒序处理</param>
        /// <returns></returns>
        private static ContourPoly GeneralOutPoly(RLEGridMap grid, MapElement me, Float2 startSearchPoint, float limitDistance, bool isBlockOutPoly)
        {
            ContourPoly    poly   = new ContourPoly();
            List <Double2> points = me.GetContourPoints(grid, startSearchPoint);

            if (isBlockOutPoly == true)
            {
                points.Reverse();
            }
            List <int>     listIndex = ConvexPolygon2D.GenerateConvexPolygonIndex(points.ToArray());
            List <Double2> polys     = new List <Double2>();

            for (int i = 0; i < listIndex.Count; i++)
            {
                if (i < listIndex.Count - 1)
                {
                    OptimizationContourConvexLine(listIndex[i], listIndex[i + 1], false, limitDistance, points, ref polys);
                }
                else
                {
                    OptimizationContourConvexLine(listIndex[i], listIndex[0], true, limitDistance, points, ref polys);
                }
            }
            poly.InitData(polys);
            return(poly);
        }
Exemple #2
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        /// <summary>
        /// 生成轮廓数据
        /// </summary>
        /// <param name="grid"></param>
        /// <param name="limitDistance"></param>
        /// <param name="ret"></param>
        public void GeneralContour(RLEGridMap grid, ref ContourData ret)
        {
            if (ret == null)
            {
                ret = new ContourData();
            }
            ret.Clear();
            ret.tileSize = (int)grid.TileSize;
            ret.sdfValue = (int)grid.SdfValue;
            ret.width    = grid.tileXnum * ret.tileSize;
            ret.height   = grid.tileYnum * ret.tileSize;
            float limitDistance = ret.tileSize;

            for (int i = 0; i < this.myArea.Count; i++)
            {
                MapArea     submap = this.myArea[i];
                ContourUnit unit   = ContourOptimization.GeneralContourUnit(grid, submap, limitDistance);
                ret.AddAreaMap(unit);
            }

            for (int i = 0; i < this.mydoor.Count; i++)
            {
                StageGateArea stage = this.mydoor[i];
                ContourUnit   unit  = ContourOptimization.GeneralContourUnit(grid, stage, limitDistance);
                unit.SetDoorData(stage.MindoorCenter, stage.MaxdoorCenter, stage.isXdir, grid.TileSize, i);
                ret.AddStage(unit);
            }
            // 分析连接关系
            ret.ParseDoorLink();
        }
Exemple #3
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        /// <summary>
        /// 在轮廓中查找keyPoint
        /// </summary>
        /// <returns></returns>
        public bool FindKeyPoint(RLEGridMap grid, ref Float2 keyPoint)
        {
            if (grid == null)
            {
                return(false);
            }
            Polygon2D poly = new Polygon2D(pts.ToArray());
            Double2   lb   = poly.leftBottom;
            Double2   ru   = poly.rightUp;

            Short2 slb = grid.GetIndex(lb) + Short2.one;
            Short2 sru = grid.GetIndex(ru) - Short2.one;

            for (int x = slb.x; x < sru.x; x++)
            {
                double  xpos     = x * (double)grid.TileSize;
                Double2 yminPos1 = Double2.zero;
                Double2 ymaxPos2 = Double2.zero;
                if (poly.GetPointsInAreabyXaixs(xpos, 1.0f, ref yminPos1, ref ymaxPos2) == true)
                {
                    int ymin = (int)(yminPos1.y / grid.TileSize);
                    int ymax = (int)(ymaxPos2.y / grid.TileSize);
                    if (grid.CheckXDirHaveBlock(x, ymin, ymax) == true)
                    {
                        keyPoint = new Float2(x * grid.TileSize, ymax * grid.TileSize);
                        return(true);
                    }
                }
            }
            return(false);
        }
        /// <summary>
        /// 生成外轮廓多边形
        /// </summary>
        /// <param name="grid"></param>
        /// <param name="limitDistance"></param>
        /// <returns></returns>
        public static ContourUnit GeneralContourUnit(RLEGridMap grid, MapElement me, float limitDistance)
        {
            ContourPoly poly = GeneralOutPoly(grid, me, me.GetKeyPoint(), limitDistance, false);
            ContourUnit unit = new ContourUnit(poly);;

            if (me is MapArea)
            {
                Float2 keyPoint = Float2.zero;
                while (poly.FindKeyPoint(grid, ref keyPoint) == true)
                {
                    ContourPoly poly1 = GeneralOutPoly(grid, me, keyPoint, limitDistance, true);
                    unit.AddBlockPoly(poly1);
                }
            }
            return(unit);
        }
Exemple #5
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        /// <summary>
        /// 获取轮廓
        /// </summary>
        /// <param name="grid"></param>
        /// <returns></returns>
        public virtual List <Double2> GetContourPoints(RLEGridMap grid, Float2 startSearchPoint)
        {
            List <Double2> listPoint = new List <Double2>();

            Short2 ContourStartPoint      = Short2.zero;
            Short2 ContourStartBlockPoint = Short2.zero;

            if (GetStartingPoint(ref ContourStartPoint, ref ContourStartBlockPoint, startSearchPoint, grid) == true)
            {
                List <Short2> list = MarchingSquares(ContourStartPoint, grid);
                foreach (Short2 v in list)
                {
                    Double2 pos = new Double2(v.x, v.y) * grid.TileSize;
                    listPoint.Add(pos);
                }
                // 轮廓挡格区域点。 不能这样清理哦。
                grid.EmptyContinuousBlock(ContourStartBlockPoint);
                //Core.BlockTool.BlockTexureExport.SaveBlockTexture(2, grid);
            }
            return(listPoint);
        }
Exemple #6
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        /// <summary>
        /// 使用移动cubes 获取轮廓线。Contour 轮廓
        /// </summary>
        /// <returns></returns>
        public List <Short2> MarchingSquares(Short2 startPoint, RLEGridMap grid)
        {
            List <Short2> listPoint  = new List <Short2>();
            int           pX         = startPoint.x;
            int           pY         = startPoint.y;
            int           stepX      = 0;
            int           stepY      = 0;
            int           prevX      = 0;
            int           prevY      = 0;
            bool          closedLoop = false;

            while (!closedLoop)
            {
                // the core of the script is getting the 2x2 square value of each pixel
                int squareValue = grid.GetSquareValue(pX, pY);
                switch (squareValue)
                {
                /* going UP with these cases:
                 +---+---+   +---+---+   +---+---+
                 | 1 |   |   | 1 |   |   | 1 |   |
                 +---+---+   +---+---+   +---+---+
                 |   |   |   | 4 |   |   | 4 | 8 |
                 +---+---+      +---+---+   +---+---+
                 */
                case 1:
                case 5:
                case 13:
                    stepX = 0;
                    stepY = -1;
                    break;

                /* going DOWN with these cases:
                 +---+---+   +---+---+   +---+---+
                 |   |   |   |   | 2 |   | 1 | 2 |
                 +---+---+   +---+---+   +---+---+
                 |   | 8 |   |   | 8 |   |   | 8 |
                 +---+---+      +---+---+   +---+---+
                 */
                case 8:
                case 10:
                case 11:
                    stepX = 0;
                    stepY = 1;
                    break;

                /* going LEFT with these cases:
                 *
                 +---+---+   +---+---+   +---+---+
                 |   |   |   |   |   |   |   | 2 |
                 +---+---+   +---+---+   +---+---+
                 | 4 |   |   | 4 | 8 |   | 4 | 8 |
                 +---+---+      +---+---+   +---+---+
                 */
                case 4:
                case 12:
                case 14:
                    stepX = -1;
                    stepY = 0;
                    break;

                /* going RIGHT with these cases:
                 *
                 +---+---+   +---+---+   +---+---+
                 |   | 2 |   | 1 | 2 |   | 1 | 2 |
                 +---+---+   +---+---+   +---+---+
                 |   |   |   |   |   |   | 4 |   |
                 +---+---+      +---+---+   +---+---+
                 */
                case 2:
                case 3:
                case 7:
                    stepX = 1;
                    stepY = 0;
                    break;

                case 6:
                    /* special saddle point case 1:
                     +---+---+
                     |   | 2 |
                     +---+---+
                     | 4 |   |
                     +---+---+
                     | going LEFT if coming from UP
                     | else going RIGHT
                     |
                     */
                    if (prevX == 0 && prevY == -1)
                    {
                        stepX = -1;
                        stepY = 0;
                    }
                    else
                    {
                        stepX = 1;
                        stepY = 0;
                    }
                    break;

                case 9:
                    /* special saddle point case 2:
                     *
                     +---+---+
                     | 1 |   |
                     +---+---+
                     |   | 8 |
                     +---+---+
                     |
                     |  going UP if coming from RIGHT
                     |  else going DOWN
                     |
                     */
                    if (prevX == 1 && prevY == 0)
                    {
                        stepX = 0;
                        stepY = -1;
                    }
                    else
                    {
                        stepX = 0;
                        stepY = 1;
                    }
                    break;
                }
                // moving onto next point
                pX += stepX;
                pY += stepY;
                // saving contour point
                listPoint.Add(new Short2(pX, pY));
                prevX = stepX;
                prevY = stepY;
                // if we returned to the first point visited, the loop has finished
                if (pX == startPoint.x && pY == startPoint.y)
                {
                    closedLoop = true;
                }
            }
            return(listPoint);
        }
Exemple #7
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        /// <summary>
        /// 获取轮廓起点及轮廓挡格起点
        /// </summary>
        /// <param name="ContourStartPoint">轮廓起点</param>
        /// <param name="ContourStartBlockPoint">轮廓挡格起点</param>
        /// <param name="startSearchPoint">悬针搜索点</param>
        /// <param name="grid"></param>
        /// <returns></returns>
        public bool GetStartingPoint(ref Short2 ContourStartPoint, ref Short2 ContourStartBlockPoint, Float2 startSearchPoint, RLEGridMap grid)
        {
            Short2 center = grid.GetIndex(startSearchPoint);

            if (grid.CheckInMap(center) == false)
            {
                return(false);
            }

            for (int j = 0; j <= center.y; j++)
            {
                if (grid.CheckBlock(center - new Short2(0, j)) == true)
                {
                    ContourStartPoint      = center - new Short2(0, j - 1);
                    ContourStartBlockPoint = center - new Short2(0, j);
                    return(true);
                }
            }
            return(false);
        }