public void UpdateText(GameTime gameTime) { if (_counter == null) _counter = new FPSCounter(gameTime); base.UpdateText( "FPS: " + _counter.FPS + "\nDraw time (in ms): " + _counter.DrawTime + "\nX: " + Player.X + "\nY: " + Player.Y + "\nZ: " + Player.Z + "\nPitch: " + Player.Pitch + "\nYaw: " + Player.Yaw + "\nRenderQueue: " + RenderFIFO.Count); }
public void UpdateText(GameTime gameTime) { if (_counter == null) { _counter = new FPSCounter(gameTime); } base.UpdateText( "FPS: " + _counter.FPS + "\nDraw time (in ms): " + _counter.DrawTime + "\nX: " + Player.X + "\nY: " + Player.Y + "\nZ: " + Player.Z + "\nPitch: " + Player.Pitch + "\nYaw: " + Player.Yaw + "\nRenderQueue: " + RenderFIFO.Count); }