Exemple #1
0
        public void ReturnToPool(EntityBase entityBase)
        {
            PoolObjectData poolObject = new PoolObjectData(CellParent.transform, entityBase);

            SetDefoultComponents(entityBase);
            poolObject.SetNullParam();
            PoolObjectStack.Push(poolObject);
        }
Exemple #2
0
 public void CreateNewElements(int count)
 {
     for (int i = 0; i < count; i++)
     {
         GameObject newObject  = Object.Instantiate(Prefab);
         EntityBase entityBase = newObject.GetComponent <EntityBase>();
         entityBase.GetEntityComponent <PoolComponent>().id = Prefab.GetInstanceID();
         PoolObjectData poolObject = new PoolObjectData(CellParent.transform, entityBase);
         poolObject.SetNullParam();
         PoolObjectStack.Push(poolObject);
     }
 }
Exemple #3
0
 public GameObject GetFromPool(Vector3 position, Quaternion rotation, Transform Parent)
 {
     if (PoolObjectStack.Count > 0)
     {
         PoolObjectData obj = PoolObjectStack.Pop();
         obj.SetNewParam(position, rotation, Parent);
         obj.thisEntityBase.Awake();
         return(obj.thisGameObject);
     }
     else
     {
         GameObject obj = Object.Instantiate(Prefab, position, rotation, Parent);
         obj.GetComponent <EntityBase>().GetEntityComponent <PoolComponent>().id = Prefab.GetInstanceID();
         optimal_pool_count++;
         return(obj);
     }
 }