//public inventory inv = new inventory(r1); public Person(string name, int pol, int rase) { this.name = name; this.Pol = pol; this.Rase = rase; r1 = new Spel(Pol, Rase); H1 = new HitBar(Pol, Rase); H1.RedHit(r1); }
public enemy(string name, int pol, int rase) { this.Name = name; this.Pol = pol; this.Rase = rase; r2 = new Spel(Pol, Rase); H1 = new HitBar(Pol, Rase); H1.RedHit(r2); Cost = H1.hp / 10 + (r2.agility + r2.community + r2.intelegent + r2.lucky * 10 + r2.stamina); }
public Person() { Console.WriteLine("Введите имя персонажа"); this.name = Console.ReadLine(); Console.WriteLine("Введите пол (1 Органика,2 Бот)"); this.Pol = Convert.ToInt32(Console.ReadLine()); Console.WriteLine("Введите рассу(1 Мутант, 2 Человек, 3 Пустотный)"); this.Rase = Convert.ToInt32(Console.ReadLine()); r1 = new Spel(Pol, Rase); H1 = new HitBar(Pol, Rase); H1.RedHit(r1); }
public enemy() { Array values = Enum.GetValues(typeof(EnemyName)); Array values1 = Enum.GetValues(typeof(EnemyFirstName)); this.Name = Enum.GetName(typeof(EnemyName), rand.Next(values.Length)) + " " + Enum.GetName(typeof(EnemyFirstName), rand.Next(values1.Length)); this.Pol = rand.Next() % 2 + 1; this.Rase = rand.Next() % 3 + 1; r2 = new Spel(Pol, Rase); H1 = new HitBar(Pol, Rase); H1.RedHit(r2); Cost = H1.hp / 10 + (r2.agility + r2.community + r2.intelegent + r2.lucky * 10 + r2.stamina); }