public bool SendPoints(string input, string nickName) { Achievement achievement = new Achievement(); List<Achievement> achs = new List<Achievement>(); // Read from xml file current user User user = new User(nickName); user = User.CurrentUser; // Get the Achievements for user in order not to match the sames Achievement[] userAchievements = GetUserAchievements(nickName); // Get the current points and check if user has same achievement int points = int.Parse(input); Tuple<string, int> tupleRes = achievement.Result(points, userAchievements.ToList()); if(tupleRes.Item1 != string.Empty && tupleRes.Item2 != 0) achs.Add(new Achievement(tupleRes.Item2, tupleRes.Item1, true, PathToAppData("Achievements", "Achiv" + tupleRes.Item2 + ".png"))); // If user get achievement we increment the level of user if (achs.Count != 0) user.Level += 5; // Set to user list - current user achivements user.Achievements = achs; // Save the game (level) user.SaveGame(); // Save achievements to xml file user.SaveAchievements(); // Return the value. True - user get achievement, false - vice versa return (achs.Count != 0) ? true : false; }
private void Load() { user = User.CurrentUser; dataRoulette = new DataRoulette(); txtPoints.Text = "Points: " + user.CurrentPoints.ToString(); txtUser.Text = user.NickName + " Level: " + user.Level; }
private void btnNext_Click(object sender, RoutedEventArgs e) { GameServiceClient service = new GameServiceClient(); Task<bool> isAlive = service.IsAlive(); if (!isAlive.Result) { MyMessageBox.Show("Error!", "Can not connect to the server. Start up server", MessageBoxButton.OKCancel, MessageBoxImage.Error); return; } string userName = txtNickName.Text; //Thread userLoadThread = new Thread(new ParameterizedThreadStart(delegate // { // us = service.LoadUserInfo(userName); // })); //Task myTask = new Task((Action)delegate { us = service.LoadUserInfo(userName); }); //userLoadThread.Join(); Thread userLoadThread = new Thread(new ThreadStart(() => { // Create our context, and install it: SynchronizationContext.SetSynchronizationContext( new DispatcherSynchronizationContext( Dispatcher.CurrentDispatcher)); Dispatcher.CurrentDispatcher.BeginInvokeShutdown(DispatcherPriority.Background); us = service.LoadUserInfo(userName); // Start the Dispatcher Processing System.Windows.Threading.Dispatcher.Run(); })); // Setup and start thread as before userLoadThread.Start(); userLoadThread.Join(); User.CurrentUser = us; new MenuWindow().Show(); this.Close(); }
/// <summary> /// ---------------NOT USEFUL--------------- /// Add user ot list online users /// Create for testing rest service /// </summary> /// <param name="user">User</param> public void AddUserOnline(User user) { _usersInGame.Add(user); }
/// <summary> /// True: load user info if user is exist /// False: can not load info - user is not exist /// </summary> /// <returns>True/Falss</returns> private bool LoadUserProfile() { try { XmlDocument xml = OpenXmlDoc(); XmlNodeList xnList = xml.SelectNodes("ArrayOfUser"); foreach (XmlNode xn in xnList) { XmlNodeList user = xn.SelectNodes("User"); foreach (XmlNode item in user) if(item["NickName"].InnerText == this.NickName && user != null) { _user = new User() { NickName = item["NickName"].InnerText, CurrentPoints = Convert.ToInt32(item["Points"].InnerText), Debt = Convert.ToInt32(item["Debt"].InnerText), Status = item["Status"].InnerText, Level = Convert.ToInt32(item["Level"].InnerText), }; _user.Achievements = GetAchievements(); _usersInGame.Add(_user); return true; } } return false; } catch (Exception) { return false; } }
/// <summary> /// Create new profile if is not exist /// </summary> private void CreateNewProfile() { List<User> users = new List<User>(); User us = new User(NickName, 500, 0, "Junior", 1, new List<Achievement>()); _user = us; users.Add(us); _usersInGame.Add(us); if (!Directory.Exists(_pathToDirectory + "\\" + _fileName)) Directory.CreateDirectory(_pathToDirectory); XmlSerializer serializer = new XmlSerializer(typeof(List<User>)); using (TextWriter writer = new StreamWriter(_pathToDirectory + "/" + _fileName)) { serializer.Serialize(writer, users); } }
public void SaveGame(string nickName, string points, string debt, string status, string level) { User user = new User(nickName); user.CurrentPoints = int.Parse(points); user.Debt = int.Parse(debt); user.Status = status; user.Level = int.Parse(level); user.SaveGame(); }
public Achievement[] GetUserAchievements(string nickName) { User us = new User(nickName); us = User.CurrentUser; return us.Achievements.ToArray(); }
public void AddUserOnline(string userNick) { User us = new User(userNick); us.AddUserOnline(User.CurrentUser); }
public User LoadUserInfo(string nickName) { User user = new User(nickName); return User.CurrentUser; }
/// <summary> /// Add user in online list of users /// </summary> /// <param name="user"></param> public void AddUserOnline(User user) { wcfResponse = client.GetAsync("http://localhost:20236/GameService.svc/AddUserOnline/" + user.NickName + "").Result; stream = wcfResponse.Content; Task<string> data = stream.ReadAsStringAsync(); }
private void btnGetCredit_Click(object sender, RoutedEventArgs e) { User us = new User(); User.CurrentUser.GetCredit(); SlideLoad(myUser); myUser.DataContext = us; myUser.DataContext = User.CurrentUser; }
private void Load() { _userCurr = User.CurrentUser; }