//Start - Starting position
    //Dir - Direction to throw the boomarang
    public void Throw(Vector2 start, Vector2 dir)
    {
        gameObject.SetActive(true);
        transform.position = start + dir.normalized;
        rb2D.velocity      = dir.normalized * speed;
        anim.SetBool("IsFlying", true);
        isReturning = false;

        if (timer == null)
        {
            timer = new Randall.Timer();
        }
        timer.maxTime = returnTime;
    }
 private void Start()
 {
     timer = new Randall.Timer();
 }