private void OnGUI()
        {
            GUILayout.Label("This will generate an object with as childeren tiles correctly placed in width and height" + '\n' + "* == Mandatory");
            scrollpos = GUILayout.BeginScrollView(scrollpos, false, true);

            width            = EditorGUILayout.IntField("*width: ", width);
            height           = EditorGUILayout.IntField("*height: ", height);
            chunkName        = EditorGUILayout.TextField("Name of Set: ", chunkName);
            layer            = EditorGUILayout.IntField("Layer: ", layer);
            tilePrefab       = EditorGUILayout.ObjectField("*Prefab Tile", tilePrefab, typeof(SpriteRenderer), false) as SpriteRenderer;
            centerTileSprite = EditorGUILayout.ObjectField("*Center Tile", centerTileSprite, typeof(Sprite), false) as Sprite;
            topTileSprite    = EditorGUILayout.ObjectField("(1)*Top Tile", topTileSprite, typeof(Sprite), false) as Sprite;
            bottomTileSprite = EditorGUILayout.ObjectField("(1)*Bottom Tile", bottomTileSprite, typeof(Sprite), false) as Sprite;

            leftTileSprite  = EditorGUILayout.ObjectField("(2)*Left Tile", leftTileSprite, typeof(Sprite), false) as Sprite;
            rightTileSprite = EditorGUILayout.ObjectField("(2)*Right Tile", rightTileSprite, typeof(Sprite), false) as Sprite;

            leftTopTileSprite     = EditorGUILayout.ObjectField("(3)*Top Left Tile", leftTopTileSprite, typeof(Sprite), false) as Sprite;
            rightTopTileSprite    = EditorGUILayout.ObjectField("(3)*Top Right Tile", rightTopTileSprite, typeof(Sprite), false) as Sprite;
            bottomLeftTileSprite  = EditorGUILayout.ObjectField("(3)*Bottom Left Tile", bottomLeftTileSprite, typeof(Sprite), false) as Sprite;
            bottomRightTileSprite = EditorGUILayout.ObjectField("(3)*Bottom Right Tile", bottomRightTileSprite, typeof(Sprite), false) as Sprite;

            if (leftTopTileSprite != null && rightTopTileSprite != null && bottomLeftTileSprite != null && bottomRightTileSprite != null)
            {
                infoSprites.SetTileSprites(leftTileSprite, topTileSprite, rightTileSprite
                                           , bottomTileSprite, centerTileSprite, leftTopTileSprite, rightTopTileSprite, bottomLeftTileSprite, bottomRightTileSprite);
            }
            else if (leftTileSprite != null && rightTileSprite != null)
            {
                infoSprites.SetTileSprites(leftTileSprite, topTileSprite, rightTileSprite, bottomTileSprite, centerTileSprite);
            }
            else
            {
                infoSprites.SetTileSprites(topTileSprite, bottomTileSprite, centerTileSprite);
            }

            if (GUILayout.Button("Generate"))
            {
                if (generator == null)
                {
                    generator = new TilesGenerator();
                }
                generator.GenerateTileSet(width, height, chunkName, tilePrefab, infoSprites, layer);
            }
            GUILayout.EndScrollView();
        }