Exemple #1
0
 private void OnDisable()
 {
     if (_log != null)
     {
         Logger.RemoveLogStream(_log);
         _log.Dispose();
         _log = null;
     }
 }
Exemple #2
0
 private void OnDisable()
 {
     if (_log != null)
     {
         Logger.RemoveLogStream(_log);
         _log.Dispose();
         _log = null;
     }
 }
Exemple #3
0
 private void OnEnable()
 {
     var path = LogFilePath;
     _log = new FileLogStream(path);
     if (customChannels != null && customChannels.Length > 0)
     {
         _log.Filter = new CustomLogFilter(customChannels);
     }
     Logger.AddLogStream(_log);
     UnityEngine.Debug.Log("Created log file: " + path, this);
 }
Exemple #4
0
        private void OnEnable()
        {
            var path = LogFilePath;

            _log = new FileLogStream(path);
            if (customChannels != null && customChannels.Length > 0)
            {
                _log.Filter = new CustomLogFilter(customChannels);
            }
            Logger.AddLogStream(_log);
            UnityEngine.Debug.Log("Created log file: " + path, this);
        }