Exemple #1
0
        public static FeatheredRectangle Union(FeatheredRectangle a, FeatheredRectangle b)
        {
            Rectangle          rslt   = Rectangle.Union(a._rect, b._rect);
            FeatheredRectangle retVal = new FeatheredRectangle(rslt.Location, rslt.Size, System.Math.Max(a._feather, b._feather));

            retVal.BorderOffset = System.Math.Max(a._border, b._border);
            return(retVal);
        }
Exemple #2
0
        public static FeatheredRectangle Intersect(FeatheredRectangle a, FeatheredRectangle b)
        {
            Rectangle rslt = Rectangle.Intersect(a._rect, b._rect);

            if (!rslt.IsEmpty)
            {
                FeatheredRectangle retVal = new FeatheredRectangle(rslt.Location, rslt.Size, System.Math.Max(a._feather, b._feather));
                retVal.BorderOffset = System.Math.Max(a._border, b._border);
                return(retVal);
            }
            else
            {
                return(FeatheredRectangle.Empty);
            }
        }
        protected override void OnPaint(PaintEventArgs pevent)
        {
            Graphics g = pevent.Graphics;
            g.Clear(this.Parent.BackColor);
            int iFeatherSq = this._fthr * 2;
            int iBorderHalf = this._brdWidth / 2;
            PointF pCenter = new PointF(this.ClientRectangle.Right - (this.ClientRectangle.Width / 2), this.ClientRectangle.Bottom - (this.ClientRectangle.Height / 2));

            // Set the button rotation transform.
            using (Matrix gMat = new Matrix())
            {
                #region Set the Blending Mode
                //-----------------------------------------------------------------------
                if (this._mSamp)
                {
                    g.SmoothingMode = SmoothingMode.AntiAlias;
                    g.CompositingMode = CompositingMode.SourceOver;
                    g.CompositingQuality = CompositingQuality.HighQuality;
                    g.InterpolationMode = InterpolationMode.Bicubic;
                }
                //-----------------------------------------------------------------------
                #endregion

                #region Set the clipping bounds for drawing
                //-----------------------------------------------------------------------
                if (this._fthr > 0 || this._btnShape != null)
                {
                    if (this._btnShape == null)
                        SetButtonRegion();
                    g.SetClip(this._btnShape, CombineMode.Replace);
                }
                //-----------------------------------------------------------------------
                #endregion

                #region Draw the background based on button style/mouse status
                //-----------------------------------------------------------------------
                // Determine the background rectangle.
                RectangleF rBndsF = (this._btnShape != null)
                        ? this._btnShape.GetBounds()
                        : new RectangleF(
                            new PointF((float)this.ClientRectangle.Left, (float)this.ClientRectangle.Top),
                            new SizeF((float)this.ClientRectangle.Width, (float)this.ClientRectangle.Height));

                // We need to clear the button with the background color before we go any further.
                g.Clear((this.Enabled) 
                        ? ((this.ToggleType && this.Activated && this.ToggleActiveColor != Color.Empty) 
                                ? this.ToggleActiveColor 
                                : this.BackColor) 
                        : this._disBcolor);

                Image bgImg = null;
                if (this.Enabled)
                {
                    // Determine the appropriate background image
                    if (this._btnType == AdvButtonStyle.Image && this._imgDown != null && (this._msDown || (this._toggleType && this._trigd)))
                        bgImg = (this._imgDown.Clone() as Image);
                    else if (this._btnType == AdvButtonStyle.Image && this._imgHover != null && this._msOver)
                        bgImg = (this._imgHover.Clone() as Image);
                    else if (this.BackgroundImage != null)
                        bgImg = (this.BackgroundImage.Clone() as Image);


                    if (bgImg != null)
                    {
                        gMat.RotateAt(this._rotBgImgDeg, pCenter);
                        g.Transform = gMat;

                        // We need to draw the image before drawing the gradient.
                        switch (this.BackgroundImageLayout)
                        {
                            case ImageLayout.Center:
                                g.DrawImageUnscaled(bgImg, (int)((rBndsF.Width / 2) - (bgImg.Width / 2)), (int)((rBndsF.Height / 2) - (bgImg.Height / 2)));
                                break;
                            case ImageLayout.None:
                                g.DrawImageUnscaled(bgImg, (int)rBndsF.X, (int)rBndsF.Y);
                                break;
                            case ImageLayout.Stretch:
                                g.DrawImage(bgImg, rBndsF);
                                break;
                            case ImageLayout.Tile:
                                using (TextureBrush iBrush = new TextureBrush(bgImg, WrapMode.Tile, new Rectangle(0, 0, bgImg.Width, bgImg.Height)))
                                    g.FillRectangle(iBrush, rBndsF);
                                break;
                            case ImageLayout.Zoom:
                                float iW = 0, iH = 0;
                                if (bgImg.Width > rBndsF.Width && bgImg.Height > rBndsF.Height)
                                {
                                    // The picture is larger than the bounding rectangle
                                    //   in both width and height, so we have to determine
                                    //   how to shrink it.
                                }
                                else if (bgImg.Width > rBndsF.Width)
                                {
                                    // The height is fine, but it's too wide.
                                    iW = rBndsF.Width;
                                    iH = (rBndsF.Width * bgImg.Height) / bgImg.Width;
                                }
                                else if (bgImg.Height > rBndsF.Height)
                                {
                                    // The width is fine, but it's too tall.
                                    iW = (rBndsF.Height * bgImg.Width) / bgImg.Height;

                                }
                                else
                                {
                                    // If we get here, it means the image is smaller than
                                    //   the bound rectangle, so we get to enlarge it.
                                    // First, we have to figure out whether width or
                                    //   height gets precidence over the final size.
                                }
                                break;
                        }
                        gMat.Reset();
                        g.Transform = gMat;
                    }

                    // Fill the background based on the button style.
                    switch (this._btnType)
                    {
                        case AdvButtonStyle.Flat:
                            // Fill the new button drawing region with the specified backcolor.
                            if ((this._msDown || (this._toggleType && this._trigd)) && bgImg == null)
                                g.Clear((this.FlatAppearance.MouseDownBackColor != Color.Empty) ? this.FlatAppearance.MouseDownBackColor : this.BackColor);
                            else if (this._msOver && bgImg == null)
                                g.Clear((this.FlatAppearance.MouseOverBackColor != Color.Empty) ? this.FlatAppearance.MouseOverBackColor : this.BackColor);
                            //else if (bgImg == null)
                            //    g.Clear(this.BackColor);

                            break;
                        case AdvButtonStyle.Popup:
                            //if (bgImg == null)
                            //    g.Clear(this.BackColor);
                            if (bgImg == null && (this._toggleType && this._trigd))
                                g.Clear(ControlPaint.Light(this.BackColor));
                            break;
                        case AdvButtonStyle.Standard:
                            //if (bgImg == null)
                            //    g.Clear(this.BackColor);
                            Color hColor = Color.Empty, sColor = Color.Empty, bColor = Color.Empty;
                            // Get the base background color
                            Color baseClr = this.BackColor;

                            // If this is s "Toggle" button and a different BG color is specified and the button
                            //   is currently triggered, then set the background color to the ActiveToggleColor.
                            if (this._toggleType && this._tglClr != Color.Empty && this._trigd)
                                baseClr = this._tglClr;

                            // If the background image is null, we're drawing the background in color.
                            // Otherwise, we use black and white to overlay on top of the image.
                            if (bgImg == null)
                            {
                                hColor = Color.FromArgb(System.Math.Min(baseClr.R + (int)((float)this._3dHeight * this._hlMul), 255), System.Math.Min(baseClr.G + (int)((float)this._3dHeight * this._hlMul), 255), System.Math.Min(baseClr.B + (int)((float)this._3dHeight * this._hlMul), 255));
                                sColor = Color.FromArgb(System.Math.Max(baseClr.R - this._3dHeight, 0), System.Math.Max(baseClr.G - this._3dHeight, 0), System.Math.Max(baseClr.B - this._3dHeight, 0));
                                bColor = this.BackColor;
                            }
                            else
                            {
                                hColor = Color.FromArgb(this._3dHeight, Color.White);
                                sColor = Color.FromArgb(this._3dHeight, Color.Black);
                                bColor = Color.Transparent;
                            }
                            ColorBlend blend = new ColorBlend(4);
                            if (this._msDown || (this._toggleType && this._trigd))
                                blend.Colors = new Color[] { sColor, sColor, bColor, hColor };
                            else
                                blend.Colors = new Color[] { hColor, hColor, bColor, sColor };
                            blend.Positions = new float[] { 0.0f, ((this._hlMul / 2) / 10), 0.5f, 1.0f };

                            // File the rectangle with the gradient.
                            if (rBndsF.Width > 0 && rBndsF.Height > 0)
                                using (LinearGradientBrush backBrush = new LinearGradientBrush(rBndsF, bColor, bColor, LinearGradientMode.Vertical))
                                {
                                    backBrush.InterpolationColors = blend;
                                    g.FillRectangle(backBrush, rBndsF);
                                }
                            break;
                        case AdvButtonStyle.Beveled:
                            //if (bgImg == null)
                            //    g.Clear(this.BackColor);
                            break;
                        case AdvButtonStyle.Image:
                            if ((this._msDown || (this._toggleType && this._trigd)) && bgImg == null)
                                g.Clear((this.FlatAppearance.MouseDownBackColor != Color.Empty) ? this.FlatAppearance.MouseDownBackColor : this.BackColor);
                            else if (this._msOver && bgImg == null)
                                g.Clear((this.FlatAppearance.MouseOverBackColor != Color.Empty) ? this.FlatAppearance.MouseOverBackColor : this.BackColor);
                            break;
                    }
                }
                if (bgImg != null)
                    bgImg.Dispose();
                //-----------------------------------------------------------------------
                #endregion

                #region Draw the text/image on the button.
                //-----------------------------------------------------------------------
                if (this._btnType != AdvButtonStyle.Image)
                {
                    #region Draw Text-Based Button
                    if (this._msOver && !this._msDown && this._btnType == AdvButtonStyle.Popup)
                        gMat.Translate(-1.0f, -0.5f);
                    else if ((this._msDown || (this._toggleType && this._trigd)) && (this._btnType == AdvButtonStyle.Popup || this._btnType == AdvButtonStyle.Beveled))
                        gMat.Translate(1.0f, 0.5f);
                    gMat.RotateAt(this._rotTxtDeg, pCenter);
                    g.Transform = gMat;

                    using (SolidBrush tBrush = new SolidBrush((this.Enabled) ? this.ForeColor : this._disFcolor))
                    using (StringFormat format = new StringFormat())
                    {
                        format.Trimming = ((this.AutoEllipsis) ? StringTrimming.EllipsisCharacter : StringTrimming.Character);
                        if (this.RightToLeft == RightToLeft.Yes)
                            format.FormatFlags |= StringFormatFlags.DirectionRightToLeft;
                        if (!this._txtWrp)
                            format.FormatFlags |= StringFormatFlags.NoWrap;
                        if (this._txtVert)
                            format.FormatFlags |= StringFormatFlags.DirectionVertical;

                        #region Set the string alignment based on the TextAlign property.
                        //---------------------------------------------------------------
                        switch (this.TextAlign)
                        {
                            case ContentAlignment.BottomCenter:
                                format.LineAlignment = StringAlignment.Far;
                                format.Alignment = StringAlignment.Center;
                                break;
                            case ContentAlignment.BottomLeft:
                                format.LineAlignment = StringAlignment.Far;
                                format.Alignment = StringAlignment.Near;
                                break;
                            case ContentAlignment.BottomRight:
                                format.LineAlignment = StringAlignment.Far;
                                format.Alignment = StringAlignment.Far;
                                break;
                            case ContentAlignment.MiddleCenter:
                                format.LineAlignment = StringAlignment.Center;
                                format.Alignment = StringAlignment.Center;
                                break;
                            case ContentAlignment.MiddleLeft:
                                format.LineAlignment = StringAlignment.Center;
                                format.Alignment = StringAlignment.Near;
                                break;
                            case ContentAlignment.MiddleRight:
                                format.LineAlignment = StringAlignment.Center;
                                format.Alignment = StringAlignment.Far;
                                break;
                            case ContentAlignment.TopCenter:
                                format.LineAlignment = StringAlignment.Near;
                                format.Alignment = StringAlignment.Center;
                                break;
                            case ContentAlignment.TopLeft:
                                format.LineAlignment = StringAlignment.Near;
                                format.Alignment = StringAlignment.Near;
                                break;
                            case ContentAlignment.TopRight:
                                format.LineAlignment = StringAlignment.Near;
                                format.Alignment = StringAlignment.Far;
                                break;
                        }
                        //---------------------------------------------------------------
                        #endregion

                        // Calculate the viable text region.
                        // This will be altered to adjust for a forground image,
                        //   if one has been specified.
                        RectangleF txtBnds = RectangleF.Empty;
                        float rX = (this._fthr / 2) + iBorderHalf;
                        float rY = (this._fthr / 2) + iBorderHalf;
                        float rW = this.ClientRectangle.Width - (rX * 2) - this._fgReserved;
                        float rH = this.ClientRectangle.Height - (rY * 2);

                        #region Offset text and draw image, if provided
                        //---------------------------------------------------------------
                        if (this.Image != null)
                        {
                            //ImageAttributes imgAttr = new ImageAttributes();
                            // Copy the correct Image object into the curImg variable.
                            // This way we have a singular object to reference in the
                            //   following code.
                            Bitmap curImg;
                            if (this._imgDown != null && (this._msDown || (this._toggleType && this._trigd)))
                                curImg = (this._imgDown as Bitmap);
                            else if (this._imgHover != null && this._msOver)
                                curImg = (this._imgHover as Bitmap);
                            else
                                curImg = (this.Image as Bitmap);


                            if (curImg != null)
                            {
                                if (!this.Enabled)
                                {
                                    try
                                    {
                                        curImg = BitmapFilter.GrayScale(curImg);
                                        curImg.MakeTransparent();
                                    }
                                    catch { }
                                }

                                float iPicX = 0, iPicY = 0;
                                if (!string.IsNullOrEmpty(this.Text))
                                {
                                    // Calcuate the image offset for the current button state.
                                    SizeF txtSize = g.MeasureString(this.Text, this.Font, new SizeF(rW, rH), format);
                                    switch (this.TextImageRelation)
                                    {
                                        case TextImageRelation.ImageAboveText:
                                            #region Draw image above text position
                                            //-----------------------------------------------
                                            // Vertical Allignment
                                            if (this.TextAlign == ContentAlignment.BottomCenter || this.TextAlign == ContentAlignment.BottomLeft || this.TextAlign == ContentAlignment.BottomRight)
                                            {   // Bottom
                                                iPicY = (rH - (curImg.Height + txtSize.Height + this._imgPad)) + rY;
                                            }
                                            else if (this.TextAlign == ContentAlignment.TopCenter || this.TextAlign == ContentAlignment.TopLeft || this.TextAlign == ContentAlignment.TopRight)
                                            {   // Top
                                                iPicY = rY + this._imgPad;
                                                rY += curImg.Height + (this._imgPad * 2);
                                            }
                                            else
                                            {   // Middle
                                                iPicY = ((rH / 2) - ((curImg.Height + this._imgPad + txtSize.Height) / 2)) + rY;
                                                rY += (curImg.Height + this._imgPad) / 2;
                                            }
                                            // Horizontal Allignment
                                            if (this.TextAlign == ContentAlignment.BottomLeft || this.TextAlign == ContentAlignment.MiddleLeft || this.TextAlign == ContentAlignment.TopLeft)
                                            {   // Left
                                                iPicX = rX + ((txtSize.Width / 2) - (curImg.Width / 2));
                                            }
                                            else if (this.TextAlign == ContentAlignment.BottomRight || this.TextAlign == ContentAlignment.MiddleRight || this.TextAlign == ContentAlignment.TopRight)
                                            {   // Right
                                                iPicX = ((rW - txtSize.Width) + ((txtSize.Width / 2) - (curImg.Width / 2))) + rX;
                                            }
                                            else
                                            {   // Center
                                                iPicX = ((rW / 2) - (curImg.Width / 2)) + rX;
                                            }
                                            break;
                                        //-----------------------------------------------
                                            #endregion
                                        case TextImageRelation.ImageBeforeText:
                                            #region Draw image to the left of the text
                                            //-----------------------------------------------
                                            // Vertical Allignment
                                            if (this.TextAlign == ContentAlignment.BottomCenter || this.TextAlign == ContentAlignment.BottomLeft || this.TextAlign == ContentAlignment.BottomRight)
                                            {   // Bottom
                                                iPicY = (rH - curImg.Height) + rY;
                                                rH -= System.Math.Max((curImg.Height - txtSize.Height), (txtSize.Height - curImg.Height)) / 2;
                                            }
                                            else if (this.TextAlign == ContentAlignment.TopCenter || this.TextAlign == ContentAlignment.TopLeft || this.TextAlign == ContentAlignment.TopRight)
                                            {   // Top
                                                iPicY = rY + this._imgPad;
                                                rY += System.Math.Max((curImg.Height - txtSize.Height), (txtSize.Height - curImg.Height)) / 2;
                                            }
                                            else
                                            {   // Middle
                                                iPicY = ((rH / 2) - (curImg.Height / 2)) + rY;
                                            }
                                            // Horizontal Allignment
                                            if (this.TextAlign == ContentAlignment.BottomLeft || this.TextAlign == ContentAlignment.MiddleLeft || this.TextAlign == ContentAlignment.TopLeft)
                                            {   // Left
                                                iPicX = rX + this._imgPad;
                                                rX += curImg.Width + (this._imgPad * 2);
                                            }
                                            else if (this.TextAlign == ContentAlignment.BottomRight || this.TextAlign == ContentAlignment.MiddleRight || this.TextAlign == ContentAlignment.TopRight)
                                            {   // Rigtht
                                                iPicX = (rW - (txtSize.Width + curImg.Width + this._imgPad)) + rX;
                                            }
                                            else
                                            {   // Center
                                                iPicX = ((rW / 2) - ((curImg.Width + txtSize.Width + _imgPad) / 2)) + rX;
                                                rX += (curImg.Width + this._imgPad) / 2;
                                            }
                                            break;
                                        //-----------------------------------------------
                                            #endregion
                                        case TextImageRelation.Overlay:
                                            #region Draw image in the same position as the text
                                            //-----------------------------------------------
                                            // Vertical Allignment
                                            if (this.TextAlign == ContentAlignment.BottomCenter || this.TextAlign == ContentAlignment.BottomLeft || this.TextAlign == ContentAlignment.BottomRight)
                                            {   // Bottom
                                                iPicY = (rH - rY) - (curImg.Height);
                                            }
                                            else if (this.TextAlign == ContentAlignment.TopCenter || this.TextAlign == ContentAlignment.TopLeft || this.TextAlign == ContentAlignment.TopRight)
                                            {   // Top
                                                iPicY = rY;
                                            }
                                            else
                                            {   // Middle
                                                iPicY = ((rH / 2) - (curImg.Height / 2)) + rY;
                                            }
                                            // Horizontal Allignment
                                            if (this.TextAlign == ContentAlignment.BottomLeft || this.TextAlign == ContentAlignment.MiddleLeft || this.TextAlign == ContentAlignment.TopLeft)
                                            {   // Left
                                                iPicX = rX;
                                            }
                                            else if (this.TextAlign == ContentAlignment.BottomRight || this.TextAlign == ContentAlignment.MiddleRight || this.TextAlign == ContentAlignment.TopRight)
                                            {   // Right
                                                iPicX = (rW - rX) - (curImg.Width);
                                            }
                                            else
                                            {   // Center
                                                iPicX = ((rW / 2) - (curImg.Width / 2)) + rX;
                                            }
                                            break;
                                        //-----------------------------------------------
                                            #endregion
                                        case TextImageRelation.TextAboveImage:
                                            #region Draw image below text position
                                            //-----------------------------------------------
                                            // Vertical Allignment
                                            if (this.TextAlign == ContentAlignment.BottomCenter || this.TextAlign == ContentAlignment.BottomLeft || this.TextAlign == ContentAlignment.BottomRight)
                                            {   // Bottom
                                                iPicY = (rH - curImg.Height) + rY;
                                                rH -= (curImg.Height + this._imgPad);
                                            }
                                            else if (this.TextAlign == ContentAlignment.TopCenter || this.TextAlign == ContentAlignment.TopLeft || this.TextAlign == ContentAlignment.TopRight)
                                            {   // Top
                                                iPicY = (txtSize.Height + this._imgPad) + rY;
                                            }
                                            else
                                            {   // Middle
                                                iPicY = (((rH / 2) - ((curImg.Height + this._imgPad + txtSize.Height) / 2)) + (txtSize.Height + this._imgPad)) + rY;
                                                rH -= (curImg.Height + this._imgPad);
                                            }
                                            // Horizontal Allignment
                                            if (this.TextAlign == ContentAlignment.BottomLeft || this.TextAlign == ContentAlignment.MiddleLeft || this.TextAlign == ContentAlignment.TopLeft)
                                            {   // Left
                                                iPicX = rX + ((txtSize.Width / 2) - (curImg.Width / 2));
                                            }
                                            else if (this.TextAlign == ContentAlignment.BottomRight || this.TextAlign == ContentAlignment.MiddleRight || this.TextAlign == ContentAlignment.TopRight)
                                            {   // Right
                                                iPicX = ((rW - txtSize.Width) + ((txtSize.Width / 2) - (curImg.Width / 2))) + rX;
                                            }
                                            else
                                            {   // Center
                                                iPicX = ((rW / 2) - (curImg.Width / 2)) + rX;
                                            }
                                            break;
                                        //-----------------------------------------------
                                            #endregion
                                        case TextImageRelation.TextBeforeImage:
                                            #region Draw image to the right of the text
                                            //-----------------------------------------------
                                            // Vertical Allignment
                                            if (this.TextAlign == ContentAlignment.BottomCenter || this.TextAlign == ContentAlignment.BottomLeft || this.TextAlign == ContentAlignment.BottomRight)
                                            {   // Bottom
                                                iPicY = (rH - curImg.Height) + rY;
                                                rH -= System.Math.Max((curImg.Height - txtSize.Height), (txtSize.Height - curImg.Height)) / 2;
                                            }
                                            else if (this.TextAlign == ContentAlignment.TopCenter || this.TextAlign == ContentAlignment.TopLeft || this.TextAlign == ContentAlignment.TopRight)
                                            {   // Top
                                                iPicY = rY + this._imgPad;
                                                rY += System.Math.Max((curImg.Height - txtSize.Height), (txtSize.Height - curImg.Height)) / 2;
                                            }
                                            else
                                            {   // Middle
                                                iPicY = ((rH / 2) - (curImg.Height / 2)) + rY;
                                            }
                                            // Horizontal Allignment
                                            if (this.TextAlign == ContentAlignment.BottomLeft || this.TextAlign == ContentAlignment.MiddleLeft || this.TextAlign == ContentAlignment.TopLeft)
                                            {   // Left
                                                iPicX = rX + this._imgPad + txtSize.Width;
                                            }
                                            else if (this.TextAlign == ContentAlignment.BottomRight || this.TextAlign == ContentAlignment.MiddleRight || this.TextAlign == ContentAlignment.TopRight)
                                            {   // Right
                                                iPicX = (rW - (curImg.Width + this._imgPad)) + rX;
                                                rW -= (curImg.Width + (this._imgPad * 2));
                                            }
                                            else
                                            {   // Center
                                                iPicX = ((rW / 2) + (((txtSize.Width / 2) + (curImg.Width / 2) + this._imgPad) / 2)) + rX;
                                                rW -= (curImg.Width + (this._imgPad * 2));
                                            }
                                            break;
                                        //-----------------------------------------------
                                            #endregion
                                    }
                                }
                                else
                                {
                                    GraphicsUnit pgUnit = g.PageUnit;
                                    RectangleF rect = curImg.GetBounds(ref pgUnit);
                                    iPicX = (rW / 2) - (float)(rect.Width / 2);
                                    iPicY = (rH / 2) - (float)(rect.Height / 2);
                                }
                                //g.DrawImage(curImg, new Rectangle((int)iPicX, (int)iPicY, curImg.Width, curImg.Height), 0, 0, curImg.Width, curImg.Height, GraphicsUnit.Pixel, imgAttr);
                                g.DrawImageUnscaled(curImg, (int)iPicX, (int)iPicY);
                            }
                            curImg.Dispose();
                        }
                        //---------------------------------------------------------------
                        #endregion

                        txtBnds = new RectangleF(rX, rY, rW, rH);

                        if (this.Enabled)
                        {
                            // Draw the text outline, if it's turned on.
                            if (this._txtOutln && this._txtOutlnC != Color.Empty)
                                using (GraphicsPath gpTextOutln = new GraphicsPath(FillMode.Alternate))
                                {
                                    gpTextOutln.AddString(this.Text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size * 1.318f, txtBnds, format);
                                    gpTextOutln.CloseAllFigures();
                                    gpTextOutln.Flatten();
                                    using (Pen tOutlnPen = new Pen(Color.FromArgb(this._txtOutlnO, this._txtOutlnC), this._txtOutlnW))
                                        g.DrawPath(tOutlnPen, gpTextOutln);
                                }

                            // Draw the text shadow, if it's turned on.
                            if (this._txtShd)
                                using (GraphicsPath gpTextShadow = new GraphicsPath(FillMode.Winding))
                                {
                                    gpTextShadow.AddString(this.Text, this.Font.FontFamily, (int)this.Font.Style, this.Font.Size * 1.318f, txtBnds, format);
                                    gpTextShadow.CloseAllFigures();
                                    gpTextShadow.Flatten();
                                    using (Matrix matTrans = new Matrix())
                                    {
                                        matTrans.Translate(this._txtShdW, this._txtShdW);
                                        gpTextShadow.Transform(matTrans);
                                        using (SolidBrush tShadowBrush = new SolidBrush(Color.FromArgb(this._txtShdO, Color.Black)))
                                            g.FillPath(tShadowBrush, gpTextShadow);
                                    }
                                }
                        }
                        {
                            //txtBnds.Offset(0.5f * (float)this._txtShdW, 1.0f * (float)this._txtShdW);
                            //using (SolidBrush tsBrush = new SolidBrush(Color.FromArgb(this._txtShdO, Color.Black)))
                            //    g.DrawString(this.Text, this.Font, tsBrush, txtBnds, format);
                            //txtBnds.Offset(0.5f * (float)this._txtShdW, 1.0f * (float)this._txtShdW);
                        }

                        // Finally, draw the actual text into the bounding rectangle.
                        if (!string.IsNullOrEmpty(this.Text))
                            g.DrawString(this.Text, this.Font, tBrush, txtBnds, format);
                        txtBnds = RectangleF.Empty;
                    }
                    gMat.Reset();
                    g.Transform = gMat;
                    #endregion
                }
                else
                {
                    #region Draw Image-Based Button
                    // Determine which image we're going to draw based on the button state.
                    Bitmap curImg = null;
                    if (this._msDown || (this._toggleType && this._trigd))
                    {
                        if (this._imgDown != null)
                            curImg = (this._imgDown as Bitmap);
                        else if (this._imgHover != null)
                            curImg = (this._imgHover as Bitmap);
                        else
                            curImg = (this.Image as Bitmap);
                    }
                    else if (this._msOver && this._imgHover != null)
                        curImg = (this._imgHover as Bitmap);
                    else
                        curImg = (this.Image as Bitmap);

                    // Now draw the actuall image.
                    if (curImg != null)
                    {
                        // If the button is disabled, we want to 'dim' the image.
                        if (!this.Enabled)
                        {
                            curImg = BitmapFilter.GrayScale(curImg);
                            curImg.MakeTransparent();
                        }

                        ImageAttributes imgAttr = new ImageAttributes();
                        imgAttr.SetWrapMode(WrapMode.Clamp);
                        g.DrawImage(curImg, new Rectangle(Imaging.CenterImage(curImg, Rectangle.Truncate(g.ClipBounds)), Size.Truncate(g.ClipBounds.Size)), 0, 0, curImg.Width, curImg.Height, GraphicsUnit.Pixel, imgAttr);
                    }
                    #endregion
                }
                //-----------------------------------------------------------------------
                #endregion

                #region Restore the clipping rectangle and draw the border.
                //-----------------------------------------------------------------------
                if (this.FlatStyle != AdvButtonStyle.Image)
                {
                    float brdrWidth = (float)this._brdWidth;

                    // If this button is the Form's default, we want to make the border "bold",
                    //   but before we restore the clipping region.
                    #region Draw "Default" Button Border
                    if (this.IsDefault && !(this._msOver || this._msDown))
                    {
                        Color clrBldBorder = Color.FromArgb(160, this._brdClr);
                        FeatheredRectangle rBldBorderPath = new FeatheredRectangle(iBorderHalf, iBorderHalf, this.ClientRectangle.Width - (iBorderHalf * 2), this.ClientRectangle.Height - (iBorderHalf * 2), this._fthr);
                        using (Pen pBldBorder = new Pen(clrBldBorder, brdrWidth + 2))
                        {
                            if (this._fthr > 0)
                            {
                                GraphicsPath grphPathBoldBorder = null;
                                try
                                {
                                    if (this._rndCrnr)
                                    {
                                        // Calculate the shape of the border
                                        FeatheredRectangle rBorderPath = new FeatheredRectangle(iBorderHalf, iBorderHalf, this.ClientRectangle.Width - (iBorderHalf * 2), this.ClientRectangle.Height - (iBorderHalf * 2), this._fthr);
                                        grphPathBoldBorder = rBorderPath.GetBorder();
                                    }
                                    else
                                    {
                                        grphPathBoldBorder = this._btnShape;
                                    }

                                    // Draw the "Bold" border.
                                    g.DrawPath(pBldBorder, grphPathBoldBorder);
                                }
                                finally
                                {
                                    if (grphPathBoldBorder != null)
                                        grphPathBoldBorder.Dispose();
                                }
                            }
                            else
                            {
                                Rectangle rBorder = new Rectangle(iBorderHalf, iBorderHalf, this.ClientRectangle.Width - (iBorderHalf * 2), this.ClientRectangle.Height - (iBorderHalf * 2));
                                g.DrawRectangle(pBldBorder, rBorder);
                                rBorder = Rectangle.Empty;
                            }
                        }
                    }
                    #endregion

                    g.SetClip(pevent.ClipRectangle, CombineMode.Replace);

                    using (Pen pBorder = new Pen((this.Enabled) ? this._brdClr : this._disFcolor, brdrWidth))
                    {
                        // We have to process the border differently it the button's
                        //   corners are feathered.
                        if (this._fthr > 0)
                        {
                            GraphicsPath grphPath = null;
                            try
                            {
                                if (this._rndCrnr)
                                {
                                    // Calculate the shape of the border
                                    FeatheredRectangle rBorderPath = new FeatheredRectangle(iBorderHalf, iBorderHalf, this.ClientRectangle.Width - (iBorderHalf * 2), this.ClientRectangle.Height - (iBorderHalf * 2), this._fthr);
                                    grphPath = rBorderPath.GetBorder();
                                }
                                else
                                {
                                    grphPath = this._btnShape;
                                }

                                // Draw the hover/click border highlight
                                if ((this._msOver || this._msDown) && this._hvrOpc > 0)
                                    using (GraphicsPath gpHighlight = (grphPath.Clone() as GraphicsPath))
                                    {
                                        float offset = 3;
                                        Rectangle rBorder = Rectangle.Truncate(grphPath.GetBounds());
                                        using (Matrix resizeMatrix = new Matrix())
                                        {
                                            resizeMatrix.Scale((rBorder.Width - offset) / rBorder.Width, (rBorder.Height - offset) / rBorder.Height);
                                            resizeMatrix.Translate(((rBorder.Width - offset) / rBorder.Width) + (offset / 10), ((rBorder.Height - offset) / rBorder.Height) + (offset / 10));
                                            gpHighlight.Transform(resizeMatrix);
                                            using (Pen overPen = new Pen(((this._msDown) ? Color.White : Color.FromArgb(this._hvrOpc, this._hvrClr)), ((this._msDown) ? 1.0f : 2.0f)))
                                                g.DrawPath(overPen, gpHighlight);
                                        }
                                    }

                                // Finally, draw the actual border
                                g.DrawPath(pBorder, grphPath);

                                // For the 'popup' style, we need to make the button appear to 'popup'
                                //   if the mouse is hovering over it.
                                // For the 'beveled' style, the highlight/shadow edges should always be visible.
                                if ((this._btnType == AdvButtonStyle.Beveled && !this._msDown) || (this._btnType == AdvButtonStyle.Popup && this._msOver && !this._msDown))
                                {
                                    g.SetClip(this._btnShape, CombineMode.Replace);
                                    using (GraphicsPath gpBtnHlt = (grphPath.Clone() as GraphicsPath))
                                    using (GraphicsPath gpBtnShw = (grphPath.Clone() as GraphicsPath))
                                    {
                                        using (Matrix resizeMatrix = new Matrix())
                                        {
                                            resizeMatrix.Translate(0.5f, 0.5f);
                                            gpBtnHlt.Transform(resizeMatrix);
                                            g.DrawPath(SystemPens.ButtonHighlight, gpBtnHlt);

                                            resizeMatrix.Reset();
                                            resizeMatrix.Translate(-0.5f, -0.5f);
                                            gpBtnShw.Transform(resizeMatrix);
                                            g.DrawPath(SystemPens.ButtonShadow, gpBtnShw);
                                        }
                                    }
                                }
                            }
                            finally
                            {
                                if (grphPath != null)
                                    grphPath.Dispose();
                            }
                        }
                        else
                        {
                            Rectangle rBorder = new Rectangle(iBorderHalf, iBorderHalf, this.ClientRectangle.Width - (iBorderHalf * 2), this.ClientRectangle.Height - (iBorderHalf * 2));
                            if (this._msOver || this._msDown)
                            {
                                Rectangle hoverEdge = new Rectangle(this._brdWidth, this._brdWidth, this.ClientRectangle.Width - (this._brdWidth * 3), this.ClientRectangle.Height - (this._brdWidth * 3));
                                using (Pen overPen = new Pen(((this._msDown) ? Color.White : Color.FromArgb(this._hvrOpc, this._hvrClr)), ((this._msDown) ? 1.0f : 2.0f)))
                                    g.DrawRectangle(overPen, hoverEdge);
                            }
                            g.DrawRectangle(pBorder, rBorder);
                            rBorder = Rectangle.Empty;
                        }
                    }
                }
                //-----------------------------------------------------------------------
                #endregion
            }
            g = null;
        }
 //***************************************************************************
 // Private Methods
 // 
 private void SetButtonRegion()
 {
     int iBorderHalf = this._brdWidth / 2;
     if (this._rndCrnr)
     {
         FeatheredRectangle fRegion = new FeatheredRectangle(iBorderHalf, iBorderHalf, this.ClientRectangle.Width - (iBorderHalf * 2), this.ClientRectangle.Height - (iBorderHalf * 2), this._fthr);
         this._btnShape = fRegion.GetRegion();
         fRegion = FeatheredRectangle.Empty;
     }
     else
     {
         int t = iBorderHalf,
             l = iBorderHalf,
             b = this.ClientRectangle.Height - (iBorderHalf * 2),
             r = this.ClientRectangle.Width - (iBorderHalf * 2);
         Point[] pts = new Point[] { 
                 new Point(l, t + this._fthr), 
                 new Point(l + this._fthr, t), 
                 new Point(r - this._fthr, t), 
                 new Point(r, t + this._fthr), 
                 new Point(r, b - this._fthr), 
                 new Point(r - this._fthr, b), 
                 new Point(l + this._fthr, b), 
                 new Point(l, b - this._fthr) };
         byte[] bts = new byte[] { 
                 (byte)PathPointType.Start, 
                 (byte)PathPointType.Line,
                 (byte)PathPointType.Line,
                 (byte)PathPointType.Line,
                 (byte)PathPointType.Line,
                 (byte)PathPointType.Line,
                 (byte)PathPointType.Line,
                 (byte)PathPointType.CloseSubpath };
         this._btnShape = new GraphicsPath(pts, bts);
     }
 }
 public static FeatheredRectangle Intersect(FeatheredRectangle a, FeatheredRectangle b)
 {
     Rectangle rslt = Rectangle.Intersect(a._rect, b._rect);
     if (!rslt.IsEmpty)
     {
         FeatheredRectangle retVal = new FeatheredRectangle(rslt.Location, rslt.Size, System.Math.Max(a._feather, b._feather));
         retVal.BorderOffset = System.Math.Max(a._border, b._border);
         return retVal;
     }
     else
         return FeatheredRectangle.Empty;
 }
 public static FeatheredRectangle Inflate(FeatheredRectangle rect, int x, int y)
 {
     return new FeatheredRectangle(rect.Location, new Size(rect.Width + x, rect.Height + y), rect.CornerFeather);
 }
 public static FeatheredRectangle Union(FeatheredRectangle a, FeatheredRectangle b)
 {
     Rectangle rslt = Rectangle.Union(a._rect, b._rect);
     FeatheredRectangle retVal = new FeatheredRectangle(rslt.Location, rslt.Size, System.Math.Max(a._feather, b._feather));
     retVal.BorderOffset = System.Math.Max(a._border, b._border);
     return retVal;
 }
        //***************************************************************************
        // Base-Class Override Methods
        // 
        protected override void OnPaint(PaintEventArgs e)
        {
            {
                Graphics g = e.Graphics;
                Region origRegion = g.Clip.Clone();
                g.Clear(this.BackColor);

                // We use this GraphicsPath to define the area the progress bar can
                //   be drawn in.
                using (GraphicsPath progressArea = new GraphicsPath())
                {
                    // Prepare the clipping region for the progress bar area.
                    FeatheredRectangle rClipRegion = new FeatheredRectangle(0, 0, this.ClientRectangle.Width, this.ClientRectangle.Height, this._fthr);

                    // Set the clipping region for this graphics device to only allow
                    //   drawing in the correct area for the progress bar.
                    g.ResetClip();
                    using (Region drawArea = new Region(rClipRegion.GetRegion()))
                        g.SetClip(drawArea, CombineMode.Replace);

                    // Fill the progress bar area with the selected backrgound color.
                    g.Clear(this._bgColor);

                    // Draw the background image, if any was specified.
                    // We align the image to the control's ClientRectangle, but it
                    //   will be clipped to the feathered rectangle created in
                    //   the 'progressArea' GraphicsPath object.
                    if (this._bgImg != null)
                    {
                        using (Image bgImg = (this._bgImg.Clone() as Image))
                        {
                            bgImg.RotateFlip(this._bgImgRot);
                            switch (this._bgImgLo)
                            {
                                case ImageLayout.Center:
                                    //int xPos = (this.ClientRectangle.Width / 2) - (this._bgImg.Width / 2);
                                    //int yPos = (this.ClientRectangle.Height / 2) - (this._bgImg.Height / 2);
                                    g.DrawImageUnscaled(bgImg, Imaging.CenterImage(bgImg, this.ClientRectangle));
                                    break;
                                case ImageLayout.None:
                                    g.DrawImageUnscaled(bgImg, this.ClientRectangle.Location);
                                    break;
                                case ImageLayout.Stretch:
                                    g.DrawImage(bgImg, this.ClientRectangle);
                                    break;
                                case ImageLayout.Tile:
                                    using (TextureBrush tBrush = new TextureBrush(bgImg, this._bgImgWm))
                                        g.FillRectangle(tBrush, this.ClientRectangle);
                                    break;
                                case ImageLayout.Zoom:
                                    g.DrawImage(bgImg, Imaging.ZoomImage(bgImg, this.ClientRectangle));
                                    break;
                            }
                        }
                    }

                    // Calculate the drawing area for the progress bar.
                    float thirdHt = (this.ClientRectangle.Height - this._border) / 3;
                    int startLeft = this.ClientRectangle.Left + (this._border + 3);
                    int startTop = this.ClientRectangle.Top + (this._border + 3);
                    int valWidth = ((this.ClientRectangle.Width - ((this._border + 3) * 2)) * this._val) / (this._max + this._min);
                    Rectangle bnds = new Rectangle(new Point(startLeft, startTop), new Size(valWidth, this.ClientRectangle.Height - ((this._border + 3) * 2)));

                    // We're not going to draw the progress bar if the control is
                    //   not enabled.
                    if (this.Enabled)
                    {
                        // If we determine that the drawing bounds is greater than nothing,
                        //   draw the progress bar.
                        if (bnds.Width > 0 && bnds.Height > 0)
                        {
                            //// Reset the clipping region for the progress bars
                            //FeatheredRectangle rProgressRegion = new FeatheredRectangle(bnds.Location.X, bnds.Location.Y, this.ClientRectangle.Width - ((this._border + 3) * 2), bnds.Height, this._fthr);
                            //g.SetClip(rProgressRegion.GetRegion(), CombineMode.Replace);

                            // Calculate the Highlight and Shadow colors
                            //   for the progress bar.
                            Color hColor = RgbColor.LightenColor(this.ForeColor, 60);
                            Color hhColor = RgbColor.LightenColor(this.ForeColor, 30);
                            Color sColor = RgbColor.DarkenColor(this.ForeColor, 20);

                            // Create the base brush.  If the 3d effect is on, this will be
                            //   the top of the progress bar.
                            Brush pBrush = null;
                            if (this._3d)
                            {
                                pBrush = new LinearGradientBrush(new Rectangle(bnds.Location, bnds.Size), hhColor, hhColor, LinearGradientMode.Vertical);
                                ColorBlend gradBlend = new ColorBlend(8);
                                gradBlend.Colors = new Color[] { this.ForeColor, hColor, hColor, this.ForeColor, this.ForeColor, sColor, this.ForeColor, hhColor };
                                gradBlend.Positions = new float[] { 0.0f, 0.15f, 0.25f, 0.4f, 0.7f, 0.8f, 0.90f, 1.0f };
                                (pBrush as LinearGradientBrush).InterpolationColors = gradBlend;
                            }
                            else
                                pBrush = new SolidBrush(this.ForeColor);

                            // Finally, draw the progress bar according to the
                            //   specified ProgressBarStyle.
                            switch (this.Style)
                            {
                                case ProgressBarStyle.Blocks:
                                    using (Matrix gMat = new Matrix())
                                    {
                                        for (int i = 1; i < bnds.Width; i = i + this._blkWidth + this._blkSpace)
                                        {
                                            int blockWidth = (((this._val == this._max) && (i + this._blkWidth + this._blkSpace > bnds.Right)) ? System.Math.Min(bnds.Width - i, this._blkWidth) : this._blkWidth);
                                            Rectangle rBlock = new Rectangle(new Point((i) + bnds.Left, bnds.Top), new Size(blockWidth, bnds.Height));
                                            gMat.RotateAt(this._rotBlockDeg, new PointF(rBlock.Right - (rBlock.Width / 2), rBlock.Bottom - (rBlock.Height / 2)));
                                            g.Transform = gMat;
                                            g.FillRectangle(pBrush, rBlock);

                                            if (this._pImg != null)
                                            {
                                                using (Image pImg = (this._pImg.Clone() as Image))
                                                {
                                                    pImg.RotateFlip(this._bgImgRot);
                                                    switch (this._pImgLo)
                                                    {
                                                        case ImageLayout.Center:
                                                            //int xPos = (rBlock.Width / 2) - (this._pImg.Width / 2);
                                                            //int yPos = (rBlock.Height / 2) - (this._pImg.Height / 2);
                                                            g.DrawImageUnscaled(pImg, Imaging.CenterImage(pImg, rBlock));
                                                            break;
                                                        case ImageLayout.None:
                                                            g.DrawImageUnscaled(pImg, rBlock.Location);
                                                            break;
                                                        case ImageLayout.Stretch:
                                                            g.DrawImage(pImg, rBlock);
                                                            break;
                                                        case ImageLayout.Tile:
                                                            using (TextureBrush tBrush = new TextureBrush(pImg, this._pImgWm))
                                                                g.FillRectangle(tBrush, rBlock);
                                                            break;
                                                        case ImageLayout.Zoom:
                                                            g.DrawImage(pImg, Imaging.ZoomImage(pImg, rBlock));
                                                            break;
                                                    }
                                                }
                                            }
                                            rBlock = Rectangle.Empty;
                                            gMat.Reset();
                                            g.Transform = gMat;
                                        }
                                    }
                                    break;
                                case ProgressBarStyle.Continuous:
                                    g.FillRectangle(pBrush, bnds);

                                    if (this._pImg != null)
                                    {
                                        using (Image pImg = (this._pImg.Clone() as Image))
                                        {
                                            pImg.RotateFlip(this._pImgRot);
                                            switch (this._pImgLo)
                                            {
                                                case ImageLayout.Center:
                                                    //int xPos = (bnds.Width / 2) - (this._pImg.Width / 2);
                                                    //int yPos = (bnds.Height / 2) - (this._pImg.Height / 2);
                                                    g.DrawImageUnscaled(pImg, Imaging.CenterImage(pImg, bnds));
                                                    break;
                                                case ImageLayout.None:
                                                    //g.DrawImageUnscaled(pImg, bnds.Location);
                                                    // If there's no scaling going on, then the image should be
                                                    //   drawn where the progress bar is.
                                                    g.DrawImageUnscaled(pImg, new Point(bnds.Left + valWidth, bnds.Top + (bnds.Height / 2 - pImg.Height / 2)));
                                                    break;
                                                case ImageLayout.Stretch:
                                                    g.DrawImage(pImg, bnds);
                                                    break;
                                                case ImageLayout.Tile:
                                                    using (TextureBrush tBrush = new TextureBrush(pImg, this._pImgWm))
                                                        g.FillRectangle(tBrush, bnds);
                                                    break;
                                                case ImageLayout.Zoom:
                                                    g.DrawImage(pImg, Imaging.ZoomImage(pImg, bnds));
                                                    break;
                                            }
                                        }
                                    }
                                    break;
                                case ProgressBarStyle.Marquee:
                                    break;
                            }
                            sColor = Color.Empty;
                            hColor = Color.Empty;
                            pBrush.Dispose();
                        }
                    }

                    // Draw any text on the progress bar.
                    if (!string.IsNullOrEmpty(this.Text))
                    {
                        using (StringFormat format = new StringFormat())
                        {
                            // Vertical alignment.
                            if (this._txtAlign == ContentAlignment.BottomCenter || this._txtAlign == ContentAlignment.BottomLeft || this._txtAlign == ContentAlignment.BottomRight)
                                format.LineAlignment = StringAlignment.Far;
                            else if (this._txtAlign == ContentAlignment.TopCenter || this._txtAlign == ContentAlignment.TopLeft || this._txtAlign == ContentAlignment.TopRight)
                                format.LineAlignment = StringAlignment.Near;
                            else
                                format.LineAlignment = StringAlignment.Center;

                            // Horizontal alignment.
                            if (this._txtAlign == ContentAlignment.BottomLeft || this._txtAlign == ContentAlignment.MiddleLeft || this._txtAlign == ContentAlignment.TopLeft)
                                format.LineAlignment = StringAlignment.Near;
                            else if (this._txtAlign == ContentAlignment.BottomRight || this._txtAlign == ContentAlignment.MiddleRight || this._txtAlign == ContentAlignment.TopRight)
                                format.LineAlignment = StringAlignment.Far;
                            else
                                format.LineAlignment = StringAlignment.Center;

                            // Draw the text align either to the entire control, or
                            //   only the progress bar.

                            string txtVal = this.Text.Replace(@"\v", this.Value.ToString()).Replace(@"\m", this._max.ToString()).Replace(@"\p", Convert.ToString(System.Math.Round((double)(this._val * 100) / this._max)));
                            using (SolidBrush brush = new SolidBrush(this._txtColor))
                                if (this._txtAlignCtrl)
                                    g.DrawString(txtVal, this.Font, brush, new RectangleF(startLeft, startTop, this.ClientRectangle.Width - ((this._border + 3) * 2), this.ClientRectangle.Height - ((this._border + 3) * 2)), format);
                                else
                                    if (g.MeasureString(txtVal, this.Font).Width > bnds.Width)
                                        g.DrawString(txtVal, this.Font, brush, (float)bnds.X, ((bnds.Height / 2) - (g.MeasureString(txtVal, this.Font).Height / 2)) + bnds.Y);
                                    else
                                        g.DrawString(txtVal, this.Font, brush, RectangleF.FromLTRB(bnds.Left, bnds.Top, bnds.Right, bnds.Bottom), format);
                        }
                    }

                    if (this._mSamp)
                    {
                        g.SmoothingMode = SmoothingMode.AntiAlias;
                        g.CompositingMode = CompositingMode.SourceOver;
                        g.CompositingQuality = CompositingQuality.HighQuality;
                        g.InterpolationMode = InterpolationMode.HighQualityBicubic;
                    }

                    // Draw the borders.
                    using (Pen borderPen = new Pen(this.BorderColor, (float)this._border))
                    {
                        if (this._3d)
                            // Draw the top-left edge's inner drop shadow.
                            using (GraphicsPath shadowPath = (rClipRegion.GetBorder().Clone() as GraphicsPath))
                            {
                                shadowPath.Transform(new Matrix(rClipRegion.GetBounds(), new PointF[] { new PointF(1, 1), new PointF(rClipRegion.GetBounds().Width + 1, 1), new PointF(1, rClipRegion.GetBounds().Height + 1) }));
                                using (Pen sPen = new Pen(Color.FromArgb(120, Color.Black), 1.5f))
                                    g.DrawPath(sPen, shadowPath);
                                shadowPath.Transform(new Matrix(rClipRegion.GetBounds(), new PointF[] { new PointF(1, 1), new PointF(rClipRegion.GetBounds().Width + 1, 1), new PointF(1, rClipRegion.GetBounds().Height + 1) }));
                                using (Pen sPen = new Pen(Color.FromArgb(40, Color.Black), 2.0f))
                                    g.DrawPath(sPen, shadowPath);
                            }

                        // Reset the clipping region before drawing the outter
                        //   border lines.
                        g.ResetClip();
                        g.SetClip(origRegion, CombineMode.Replace);

                        // Draw the border lines.
                        g.DrawPath(borderPen, rClipRegion.GetBorder());
                        //}
                    }
                    bnds = Rectangle.Empty;
                }
            }
        }
Exemple #9
0
 public static FeatheredRectangle Inflate(FeatheredRectangle rect, int x, int y)
 {
     return(new FeatheredRectangle(rect.Location, new Size(rect.Width + x, rect.Height + y), rect.CornerFeather));
 }
Exemple #10
0
 public static FeatheredRectangle FromLTRB(int left, int top, int right, int bottom)
 {
     return(FeatheredRectangle.FromLTRB(left, top, right, bottom, 0));
 }