public GameObjectFactory CreateCannonStuff(GameObjectFactory factory, Vector2 location, Camera camera, bool isReversed, ref List<CannonGroups> cannonGroups)
        {
            int icannon;
            if (!isReversed)
            {
                icannon = factory.Create(
                                        (int)RaginRovers.GameObjectTypes.CANNON,
                                        new Vector2((int)location.X, (int)location.Y),
                                        "spritesheet",
                                        new Vector2(0, 0),
                                        0,
                                        -MathHelper.PiOver2,
                                        0,
                                        32);
            }
            else
            {
                icannon = factory.Create((int)RaginRovers.GameObjectTypes.CANNON, new Vector2(location.X - 20, location.Y - 20), "spritesheet", new Vector2(0, 0), -MathHelper.Pi, -MathHelper.Pi, -MathHelper.PiOver2, 32);
            }
            factory.Objects[icannon].sprite.Location -= new Vector2(0, factory.Objects[icannon].sprite.BoundingBoxRect.Height);

            //factory.Objects[icannon].sprite.Origin = new Vector2(120, 103);
            factory.Objects[icannon].sprite.Origin = new Vector2((factory.Objects[icannon].sprite.BoundingBoxRect.Width / 2) - 40, factory.Objects[icannon].sprite.BoundingBoxRect.Height / 2);

            int iwheel = factory.Create(
                (int)RaginRovers.GameObjectTypes.CANNONWHEEL,
                //new Vector2((int)location.X  - 30, (int)location.Y - 120),
                factory.Objects[icannon].sprite.Origin,
                "spritesheet",
                new Vector2(0, 0),
                0,
                0f,
                0f, 31);
            int ibar = factory.Create(
                 (int)RaginRovers.GameObjectTypes.POWERMETERBAR,
                 new Vector2(
                     factory.Objects[icannon].sprite.Location.X,
                     factory.Objects[icannon].sprite.Location.Y + factory.Objects[icannon].sprite.BoundingBoxRect.Height + 20),
                 "spritesheet",
                 new Vector2(0, 0),
                 isReversed ? -MathHelper.Pi: 0,
                 0f,
                 0f, 30);       
            int itab = factory.Create(
                 (int)RaginRovers.GameObjectTypes.POWERMETERTAB,
                 new Vector2(
                     factory.Objects[ibar].sprite.Location.X,
                     factory.Objects[ibar].sprite.Location.Y + factory.Objects[ibar].sprite.Origin.Y),
                 "spritesheet",
                 new Vector2(0, 0),
                 0,
                 0f,
                 0f, 30);
            //had to put after because cant access origin before sprite is created
            factory.Objects[itab].sprite.Location -= new Vector2(0, factory.Objects[itab].sprite.Origin.Y);


            //putting them all in a group
            //factory.Objects[icannon].sprite.groupNumber = groupNumber;
            //factory.Objects[iwheel].sprite.groupNumber = groupNumber;
            //factory.Objects[ibar].sprite.groupNumber = groupNumber;
            //factory.Objects[itab].sprite.groupNumber = groupNumber;

            //Sprite cannon = factory.Objects[icannon].sprite;
            //Sprite wheel = factory.Objects[iwheel].sprite;//boom

            int boom = factory.Create(
                (int)RaginRovers.GameObjectTypes.BOOM,
                factory.Objects[icannon].sprite.Location,
                "boom",
                Vector2.Zero,
                factory.Objects[icannon].sprite.Rotation,
                0,
                0, 5);

            factory.Objects[icannon].saveable = false;
            factory.Objects[iwheel].saveable = false;
            factory.Objects[itab].saveable = false;
            factory.Objects[ibar].saveable = false;
            factory.Objects[boom].saveable = false;


            //changing location so that origins equal
            factory.Objects[boom].sprite.Location += factory.Objects[icannon].sprite.Origin - factory.Objects[boom].sprite.Origin;

            factory.Objects[boom].sprite.Scale = 2.0f;
            if (isReversed)
                factory.Objects[boom].sprite.flipType = Sprite.FlipType.BOTH;
            factory.Objects[boom].sprite.Dead = true;


            cannonGroups.Add(new CannonGroups(icannon, iwheel, ibar, itab, boom, isReversed));

            factory.Objects[iwheel].sprite.Location = factory.Objects[icannon].sprite.Location + factory.Objects[icannon].sprite.Origin - new Vector2(109-20, 113); // factory.Objects[iwheel].sprite.Origin;
            //groupNumber++;
            return factory;
        }
        public void Update(GameTime gameTime, Camera camera)
        {
            KeyboardState kb = Keyboard.GetState();
            MouseState msState = Mouse.GetState();

            Vector2 ms = Vector2.Transform(new Vector2(msState.X, msState.Y), Matrix.Invert(camera.GetViewMatrix(Vector2.One)));
            window.Title = "Local Mouse> X: " + msState.X + " Y: " + msState.Y + ", World Mouse> X: " + ms.X + " Y: " + ms.Y;

            DetectKeyPress(kb, Keys.OemTilde);
            DetectKeyPress(kb, Keys.D1);  // Record if this key is pressed
            DetectKeyPress(kb, Keys.D2);  // Record if this key is pressed
            DetectKeyPress(kb, Keys.D3);
            DetectKeyPress(kb, Keys.D4);
            DetectKeyPress(kb, Keys.D5);
            DetectKeyPress(kb, Keys.D6);
            DetectKeyPress(kb, Keys.D7);
            DetectKeyPress(kb, Keys.D8);
            DetectKeyPress(kb, Keys.D9);
            DetectKeyPress(kb, Keys.D0);
            DetectKeyPress(kb, Keys.P);
            DetectKeyPress(kb, Keys.R);
            DetectKeyPress(kb, Keys.B);
            DetectKeyPress(kb, Keys.Delete);
            DetectKeyPress(kb, Keys.M);
            DetectKeyPress(kb, Keys.L);
            DetectKeyPress(kb, Keys.Enter);
            DetectKeyPress(kb, Keys.Space);
            DetectKeyPress(kb, Keys.N);
            DetectKeyPress(kb, Keys.J);

            if (KeyDown)
            {
                if (kb.IsKeyUp(Key))
                {
                    switch (Key)
                    {
                        case Keys.Enter:

                            foreach (int i in factory.Objects.Keys)
                            {
                                if (factory.Objects[i].typeid == (int)GameObjectTypes.DOG)
                                    factory.Objects[i].sprite.PhysicsBody.ApplyLinearImpulse(new Vector2(60, 40));
                            }

                            break;
                        ////////////////////////////////////////////////////
                        case Keys.Space:
                            if (!EditMode)
                            {
                                cannonManager.ChangeCannonState(cannonGroups[0]);

                                if (cannonGroups[0].cannonState == CannonState.WAITING)
                                {
                                    client.SendMessage("action=shoot;cannonGroup=0;rotation=" + cannonGroups[0].Rotation + ";power=" + cannonGroups[0].Power);

                                }
                            }
                            break;

                        case Keys.N:
                            if (!EditMode)
                            {
                                cannonManager.ChangeCannonState(cannonGroups[1]);

                                if (cannonGroups[1].cannonState == CannonState.WAITING)
                                {
                                    client.SendMessage("action=shoot;cannonGroup=1;rotation=" + cannonGroups[1].Rotation + ";power=" + cannonGroups[1].Power);
                                }
                            }
                            break;

                        case Keys.OemTilde:
                            EditMode = !EditMode;
                            //camera.Zoom = 1f;

                            window.Title = "Ragin Rovers " + (EditMode ? " | EDITING MODE" : "");
                            break;

                        case Keys.D1:

                            if (EditMode)
                            {
                                int dog = factory.Create((int)GameObjectTypes.DOG, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                                factory.Objects[dog].sprite.PhysicsBody.Mass = 30;
                                factory.Objects[dog].sprite.PhysicsBody.Restitution = 0.4f;
                            }

                            break;

                        case Keys.D2:

                            if (EditMode)
                            {
                                int cat = factory.Create((int)GameObjectTypes.CAT, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                                factory.Objects[cat].sprite.PhysicsBody.Mass = 30;
                                factory.Objects[cat].sprite.PhysicsBody.Restitution = 0.8f;
                            }

                            break;

                        case Keys.D3:

                            if (EditMode)
                            {
                                int board = factory.Create((int)GameObjectTypes.WOOD1, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                            }

                            break;

                        case Keys.D4:

                            if (EditMode)
                            {
                                int board = factory.Create((int)GameObjectTypes.WOOD2, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                            }

                            break;

                        case Keys.D5:

                            if (EditMode)
                            {
                                int board = factory.Create((int)GameObjectTypes.WOOD3, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                            }

                            break;

                        case Keys.D6:

                            if (EditMode)
                            {
                                int board = factory.Create((int)GameObjectTypes.WOOD4, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                            }

                            break;

                        case Keys.D7:

                            if (EditMode)
                            {
                                factory.Create((int)GameObjectTypes.PLATFORM_LEFT, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                            }

                            break;

                        case Keys.D8:

                            if (EditMode)
                            {
                                factory.Create((int)GameObjectTypes.PLATFORM_MIDDLE, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                            }

                            break;

                        case Keys.D9:

                            if (EditMode)
                            {
                                factory.Create((int)GameObjectTypes.PLATFORM_RIGHT, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                            }

                            break;
                        case Keys.D0:

                            if (EditMode)
                            {
                                factory = cannonManager.CreateCannonStuff(factory, new Vector2(ms.X /*+ camera.Position.X*/ - 95, ms.Y - 80), camera, false, ref cannonGroups);

                            }

                            break;

                        case Keys.P:

                            if (EditMode)
                            {
                                factory = cannonManager.CreateCannonStuff(factory, new Vector2(ms.X, ms.Y), camera, true, ref cannonGroups);

                            }

                            break;
                        case Keys.J:

                            cannonManager.CreateCannonStuff(factory, new Vector2(0, 500), camera, true, ref cannonGroups); //need how to figure out location
                            cannonManager.CreateCannonStuff(factory, new Vector2(500, 500), camera, false, ref cannonGroups); //need how to figure out location
                            break;

                        case Keys.B:

                            int boom = factory.Create((int)GameObjectTypes.BOOM, new Vector2((int)ms.X + camera.Position.X - 95, (int)ms.Y - 80), "boom", new Vector2(0, 0), 0, 0f, 0f);

                            break;

                        case Keys.R:

                            if (EditMode && MouseDown && DragSprite != -1)
                            {
                                if (factory.Objects[DragSprite].sprite.Rotation == 0)
                                    factory.Objects[DragSprite].sprite.Rotation = MathHelper.PiOver2;
                                else
                                    factory.Objects[DragSprite].sprite.Rotation = 0;
                            }

                            break;

                        case Keys.Delete:

                            if (EditMode && MouseDown && DragSprite != -1)
                            {
                                factory.Remove(DragSprite);
                                DragSprite = -1;
                            }

                            break;

                        case Keys.L:

                            using (StreamReader infile = new StreamReader("map.txt"))
                            {
                                string objs = infile.ReadToEnd();
                                string[] lines = objs.Split('\n');

                                for (int i = 0; i < lines.Length; i++)
                                {
                                    if (lines[i].Length > 0)
                                    {
                                        string[] fields = lines[i].Split('\t');

                                        client.SendMessage("action=create;gotype=" + Convert.ToInt32(fields[1]) + ";textureassetname=" + fields[4] + ";location.x=" + (float)Convert.ToDouble(fields[2]) + ";location.y=" + (float)Convert.ToDouble(fields[3]) + ";rotation=" + (float)Convert.ToDouble(fields[5]) + ";upperBounds=" + 0f + ";lowerBounds=" + 0f);

                                        /*
                                        factory.Create(Convert.ToInt32(fields[1]),
                                                       new Vector2((float)Convert.ToDouble(fields[2]), (float)Convert.ToDouble(fields[3])),
                                                       fields[4],
                                                       Vector2.Zero,
                                                       (float)Convert.ToDouble(fields[5]),
                                                       0f,
                                                       0f);
                                        */
                                    }
                                }
                            }

                            break;

                        case Keys.M:

                            string objlist = factory.Serialize();

                            using (StreamWriter outfile = new StreamWriter(@"map.txt"))
                            {
                                outfile.Write(objlist);
                            }

                            break;
                    }

                    KeyDown = false;
                    Key = Keys.None;
                }
            }

            if (!EditMode)
            {
                for (int i = 0; i < cannonGroups.Count; i++)
                {
                    factory = cannonManager.ManipulateCannons(factory, cannonGroups[i]);
                }
            }

            cannonManager.Update(gameTime, factory, cannonGroups);

            if (EditMode)
            {
                if (msState.LeftButton == ButtonState.Pressed && !MouseDown)
                {
                    MouseDown = true;

                    foreach (int key in factory.Objects.Keys)
                    {
                        Sprite sprite = factory.Objects[key].sprite;
                        if (sprite.IsBoxColliding(new Rectangle((int)ms.X /*+ (int)camera.Position.X*/, (int)ms.Y, 1, 1)))
                        {
                            DragSprite = key;
                            DragOffset = new Vector2(ms.X, ms.Y) - sprite.Location;
                        }
                    }
                }

                if (MouseDown && DragSprite != -1)
                {
                    factory.Objects[DragSprite].sprite.Location = new Vector2(ms.X, ms.Y) - DragOffset;
                }

                if (msState.LeftButton == ButtonState.Released)
                {
                    MouseDown = false;
                    DragSprite = -1;
                }
            }
        }
Exemple #3
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            camera = new Camera(new Viewport(GameWorld.ViewPortXOffset, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height));
            camera.Origin = new Vector2(camera.ViewPort.Width / 2.0f, camera.ViewPort.Height);

            camera.Zoom = .47f;

            camera.Position = new Vector2((12234/3) * (ScreenConfiguration-1), camera.Position.Y);

            // Load all the textures we're going to need for this game
            textureManager.LoadTexture("background");
            textureManager.LoadTexture("spritesheet");
            textureManager.LoadTexture("boom");
            textureManager.LoadTexture("cursor");
            textureManager.LoadTexture("sun");
            textureManager.LoadTexture("explosion1");
            textureManager.LoadTexture("plane_with_banner");
            textureManager.LoadTexture("clouds");
            textureManager.LoadTexture("catsplode");
            textureManager.LoadTexture("dustsplode");
            textureManager.LoadTexture("eahs_cs_logo");
            textureManager.LoadTexture("wood-sign-hi");
            textureManager.LoadTexture("scoresheet");

            if (ScreenConfiguration == 2)
            {
                drumline = Content.Load<Song>("Audio/drumline");
                funnymusic = Content.Load<Song>("Audio/funnymusic");
            }


            spriteFont = Content.Load<SpriteFont>("spriteFont");

            AudioManager.Instance.LoadSoundEffect("airplane");
            AudioManager.Instance.LoadSoundEffect("cat1");
            AudioManager.Instance.LoadSoundEffect("cat2");
            AudioManager.Instance.LoadSoundEffect("cat3");
            AudioManager.Instance.LoadSoundEffect("cat4");
            AudioManager.Instance.LoadSoundEffect("dog1");
            AudioManager.Instance.LoadSoundEffect("meat_hit");
            AudioManager.Instance.LoadSoundEffect("cat_aaagh");
            AudioManager.Instance.LoadSoundEffect("cat_gibberish");
            AudioManager.Instance.LoadSoundEffect("cat_moan");
            AudioManager.Instance.LoadSoundEffect("cat_myschool");
            AudioManager.Instance.LoadSoundEffect("cat_pburgrules");
            AudioManager.Instance.LoadSoundEffect("cat_soclose");
            AudioManager.Instance.LoadSoundEffect("cat_taunt");
            AudioManager.Instance.LoadSoundEffect("dog_bark");
            AudioManager.Instance.LoadSoundEffect("dog_impact");
            AudioManager.Instance.LoadSoundEffect("dog_oof");
            AudioManager.Instance.LoadSoundEffect("dog_launch");
            AudioManager.Instance.LoadSoundEffect("cannon_boom");
            //AudioManager.Instance.LoadSoundEffect("Drum_Line");

            /*
            int cat = factory.Create((int)GameObjectTypes.CAT, Vector2.Zero, "spritesheet", Vector2.Zero, 0);
            int dog = factory.Create((int)GameObjectTypes.DOG, new Vector2(500, 50), "spritesheet", new Vector2(30, 0), 0);
            int boom2 = factory.Create((int)GameObjectTypes.BOOM, new Vector2(500, 50), "boom", new Vector2(30, 0), 0);
            

            factory.Objects[dog].sprite.PhysicsBody.Mass = 30;
            factory.Objects[dog].sprite.PhysicsBody.Restitution = 0.4f;

            factory.Objects[cat].sprite.PhysicsBody.Restitution = 0.8f;
            */



            

            Body body = BodyFactory.CreateBody(GameWorld.world);
            body.BodyType = BodyType.Static;
            body.Position = ConvertUnits.ToSimUnits(new Vector2(0, GameWorld.HeightofGround)); //hardcode workaround, can't figure out what to multiply the proportion by
            // * GameWorld.ProportionGroundtoScreen));
            body.UserData = new GameObject(-1, (int)GameObjectTypes.GROUND);

            //FixtureFactory.AttachRectangle((float)GameWorld.WorldWidth, 10, 1, new Vector2(0, ConvertUnits.ToDisplayUnits(this.Window.ClientBounds.Height-30)), body);
            Fixture ground = FixtureFactory.AttachRectangle(ConvertUnits.ToSimUnits(GameWorld.WorldWidth)*10, ConvertUnits.ToSimUnits(10), 10, Vector2.Zero, body, "ground");
            ground.Restitution = .1f;
            ground.Friction = 1f;

            if (ScreenConfiguration == 2)
            {
                MediaPlayer.Play(funnymusic);
                MediaPlayer.IsRepeating = true;
                MediaPlayer.Volume /= 5;
            }
            //AudioManager.Instance.SoundEffect("Drum_Line").Play(); ;


            CollisionEvents.Instance.TransferClientInfo(client);
            SpriteHelper.Instance.InitializeFunnySong(funnymusic);
            
            SetupLevel();
        }
Exemple #4
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            camera = new Camera(new Viewport(GameWorld.ViewPortXOffset, 0, this.Window.ClientBounds.Width, this.Window.ClientBounds.Height));
            camera.Origin = new Vector2(camera.ViewPort.Width / 2.0f, camera.ViewPort.Height);

            camera.Position = new Vector2(GameWorld.WorldWidth * (ScreenConfiguration-1), camera.Position.Y);

            // Load all the textures we're going to need for this game
            textureManager.LoadTexture("background");
            textureManager.LoadTexture("spritesheet");
            textureManager.LoadTexture("boom");
            textureManager.LoadTexture("cursor");

            /*
            int cat = factory.Create((int)GameObjectTypes.CAT, Vector2.Zero, "spritesheet", Vector2.Zero, 0);
            int dog = factory.Create((int)GameObjectTypes.DOG, new Vector2(500, 50), "spritesheet", new Vector2(30, 0), 0);
            int boom2 = factory.Create((int)GameObjectTypes.BOOM, new Vector2(500, 50), "boom", new Vector2(30, 0), 0);

            factory.Objects[dog].sprite.PhysicsBody.Mass = 30;
            factory.Objects[dog].sprite.PhysicsBody.Restitution = 0.4f;

            factory.Objects[cat].sprite.PhysicsBody.Restitution = 0.8f;
            */

            Body body = BodyFactory.CreateBody(GameWorld.world);
            body.BodyType = BodyType.Static;
            body.Position = ConvertUnits.ToSimUnits(new Vector2(0, this.Window.ClientBounds.Height-105));

            //FixtureFactory.AttachRectangle((float)GameWorld.WorldWidth, 10, 1, new Vector2(0, ConvertUnits.ToDisplayUnits(this.Window.ClientBounds.Height-30)), body);
            FixtureFactory.AttachRectangle(ConvertUnits.ToSimUnits(GameWorld.WorldWidth)*10, ConvertUnits.ToSimUnits(10), 1, Vector2.Zero, body);

            //create cannons
            cannonManager.CreateCannonStuff(factory, new Vector2(0, 500), camera, true, ref cannonGroups); //need how to figure out location
            cannonManager.CreateCannonStuff(factory, new Vector2(500, 500), camera, false, ref cannonGroups); //need how to figure out location
        }
Exemple #5
0
        public void Update(GameTime gameTime, Camera camera)
        {
            KeyboardState kb = Keyboard.GetState();
            MouseState msState = Mouse.GetState();

            Vector2 ms = Vector2.Transform(new Vector2(msState.X, msState.Y), Matrix.Invert(camera.GetViewMatrix(Vector2.One)));
            window.Title = "Local Mouse> X: " + msState.X + " Y: " + msState.Y + ", World Mouse> X: " + ms.X + ", Y: " + ms.Y + ", Zoom: " + camera.Zoom;

            DetectKeyPress(kb, Keys.OemTilde);
            DetectKeyPress(kb, Keys.D1);  // Record if this key is pressed
            DetectKeyPress(kb, Keys.D2);  // Record if this key is pressed
            DetectKeyPress(kb, Keys.D3);
            DetectKeyPress(kb, Keys.D4);
            DetectKeyPress(kb, Keys.D5);
            DetectKeyPress(kb, Keys.D6);
            DetectKeyPress(kb, Keys.D7);
            DetectKeyPress(kb, Keys.D8);
            DetectKeyPress(kb, Keys.D9);
            DetectKeyPress(kb, Keys.D0);
            DetectKeyPress(kb, Keys.P);
            DetectKeyPress(kb, Keys.R);
            DetectKeyPress(kb, Keys.B);
            DetectKeyPress(kb, Keys.Delete);
            DetectKeyPress(kb, Keys.M);
            DetectKeyPress(kb, Keys.L);
            DetectKeyPress(kb, Keys.U);
            DetectKeyPress(kb, Keys.Enter);
            DetectKeyPress(kb, Keys.Space);
            DetectKeyPress(kb, Keys.N);
            DetectKeyPress(kb, Keys.J);
            DetectKeyPress(kb, Keys.Q);


            if (KeyDown)
            {
                if (kb.IsKeyUp(Key))
                {
                    switch (Key)
                    {
                        ////////////////////////////////////////////////////
                        case Keys.Space:
                            if (!EditMode)
                            { 
                                //probably will get annoying when working on project and testing bugs
                                if (screenconfiguration == 1) // put in "|| screenconfiguration == 2" to test stuff
                                {
                                    cannonManager.ChangeCannonState(cannonGroups[1]);

                                    if (cannonGroups[1].cannonState == CannonState.WAITING)
                                    {
                                        client.SendMessage("action=shoot;cannonGroup=1;rotation=" + cannonGroups[1].Rotation + ";power=" + cannonGroups[1].Power + ";Screen=" + Game1.ScreenConfiguration);
                                        SunManager.Instance.Mood = SunMood.OPENSMILE;
                                        camera.Shake(10, 1);
                                    }
                                }
                                if (screenconfiguration == 3)
                                {
                                    cannonManager.ChangeCannonState(cannonGroups[0]);

                                    if (cannonGroups[0].cannonState == CannonState.WAITING)
                                    {
                                        client.SendMessage("action=shoot;cannonGroup=0;rotation=" + cannonGroups[0].Rotation + ";power=" + cannonGroups[0].Power + ";Screen=" + Game1.ScreenConfiguration);
                                        SunManager.Instance.Mood = SunMood.OPENSMILE;
                                        camera.Shake(10, 1);
                                    }
                                }
                                
                            }
                            break;

                            /*
                        case Keys.OemTilde:
                            if (screenconfiguration == 2)
                                EditMode = !EditMode;
                            //camera.Zoom = 1f;
                            
                            //window.Title = "Ragin Rovers " + (EditMode ? " | EDITING MODE" : "");
                            break;

                        case Keys.Q:

                            if (EditMode && screenconfiguration == 2)
                            {
                                int puff = factory.Create((int)GameObjectTypes.PUFF, new Vector2((int)ms.X /*+ camera.Position.X*/// - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                              /*  factory.Objects[puff].sprite.PhysicsBody.Mass = 30;
                                factory.Objects[puff].sprite.PhysicsBody.Restitution = 0.4f;
                                factory.Objects[puff].saveable = false;
                            }

                            break;*/
                        
                        case Keys.D1:

                            if (screenconfiguration != 2 && EditMode)
                            {
                                int dog = factory.Create((int)GameObjectTypes.DOG, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                                factory.Objects[dog].sprite.PhysicsBody.Mass = 30;
                                factory.Objects[dog].sprite.PhysicsBody.Restitution = 0.4f;
                            }
                            if (screenconfiguration == 2)
                            {
                                client.SendMessage("action=reset;map=" + 1);
                                LoadPlanesandClouds();
                            }

                            break;

                        case Keys.D2:

                            if (screenconfiguration != 2 && EditMode)
                            {
                                int cat = factory.Create((int)GameObjectTypes.CAT, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                                factory.Objects[cat].sprite.PhysicsBody.Mass = 30;
                                factory.Objects[cat].sprite.PhysicsBody.Restitution = 0.8f;
                            }
                            if (screenconfiguration == 2)
                            {
                                client.SendMessage("action=reset;map=" + 2);

                                LoadPlanesandClouds();
                            }
                            break;

                        case Keys.D3:

                            if (screenconfiguration != 2 && EditMode)
                            {
                                int board = factory.Create((int)GameObjectTypes.WOOD1, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);

                                factory.Objects[board].sprite.OnCollision += new OnCollisionEventHandler(CollisionEvents.wood_OnCollision);
                            }
                            if (screenconfiguration == 2)
                            {
                                client.SendMessage("action=reset;map=" + 3);

                                LoadPlanesandClouds();
                            }

                            break;

                        case Keys.D4:

                            if (screenconfiguration != 2 && EditMode)
                            {
                                int board = factory.Create((int)GameObjectTypes.WOOD2, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                                factory.Objects[board].sprite.OnCollision += new OnCollisionEventHandler(CollisionEvents.wood_OnCollision);
                            }
                            if (screenconfiguration == 2)
                            {
                                client.SendMessage("action=reset;map=" + 4);

                                LoadPlanesandClouds();
                            }

                            break;

                        case Keys.D5:

                            if (screenconfiguration != 2 && EditMode)
                            {
                                int board = factory.Create((int)GameObjectTypes.WOOD3, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                                factory.Objects[board].sprite.OnCollision += new OnCollisionEventHandler(CollisionEvents.wood_OnCollision);
                            }
                            if (screenconfiguration == 2)
                            {
                                client.SendMessage("action=reset;map=" + 5);

                                LoadPlanesandClouds();
                            }

                            break;

                        case Keys.D6:

                            if (screenconfiguration != 2 && EditMode)
                            {
                                int board = factory.Create((int)GameObjectTypes.WOOD4, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                                factory.Objects[board].sprite.OnCollision += new OnCollisionEventHandler(CollisionEvents.wood_OnCollision);
                            }
                            if (screenconfiguration == 2)
                            {
                                client.SendMessage("action=reset;map=" + 6);

                                LoadPlanesandClouds();
                            }

                            break;

                        case Keys.D7:

                            if (screenconfiguration != 2 && EditMode)
                            {
                                factory.Create((int)GameObjectTypes.PLATFORM_LEFT, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                            }
                            if (screenconfiguration == 2)
                            {
                                client.SendMessage("action=reset;map=" + 7);

                                LoadPlanesandClouds();
                            }

                            break;

                        case Keys.D8:

                            if (screenconfiguration != 2 && EditMode)
                            {
                                factory.Create((int)GameObjectTypes.PLATFORM_MIDDLE, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                            }
                            if (screenconfiguration == 2)
                            {
                                client.SendMessage("action=reset;map=" + 8);

                                LoadPlanesandClouds();
                            }

                            break;

                        case Keys.D9:

                            if (screenconfiguration != 2 && EditMode)
                            {
                                factory.Create((int)GameObjectTypes.PLATFORM_RIGHT, new Vector2((int)ms.X /*+ camera.Position.X*/ - 95, (int)ms.Y - 80), "spritesheet", new Vector2(0, 0), 0, 0f, 0f);
                            }
                            if (screenconfiguration == 2)
                            {
                                client.SendMessage("action=reset;map=" + 0);

                                LoadPlanesandClouds();
                            }

                            break;
                        case Keys.D0:

                            if (screenconfiguration != 2 && EditMode)
                            {
                                factory = cannonManager.CreateCannonStuff(factory, new Vector2(ms.X /*+ camera.Position.X*/ - 95, ms.Y - 80), camera, false, ref cannonGroups);

                            }
                            if (screenconfiguration == 2)
                            {
                                client.SendMessage("action=reset;map=" + 0);

                                LoadPlanesandClouds();
                            }

                            break;


                        /*case Keys.P:

                            if (EditMode && screenconfiguration == 2)
                            {
                                factory = cannonManager.CreateCannonStuff(factory, new Vector2(ms.X, ms.Y), camera, true, ref cannonGroups);

                            }

                            break;
                        case Keys.J:
                            if (screenconfiguration == 2)
                            {
                                cannonManager.CreateCannonStuff(factory, new Vector2(0, 500), camera, true, ref cannonGroups); //need how to figure out location
                                cannonManager.CreateCannonStuff(factory, new Vector2(500, 500), camera, false, ref cannonGroups); //need how to figure out location
                            }
                            break;

                        case Keys.B:
                                int boom = factory.Create((int)GameObjectTypes.BOOM, new Vector2((int)ms.X + camera.Position.X - 95, (int)ms.Y - 80), "boom", new Vector2(0, 0), 0, 0f, 0f);

                            break;

                        case Keys.R:

                            if (EditMode && MouseDown && DragSprite != -1)
                            {
                                if (factory.Objects[DragSprite].sprite.Rotation == 0)
                                    factory.Objects[DragSprite].sprite.Rotation = MathHelper.PiOver2;
                                else
                                    factory.Objects[DragSprite].sprite.Rotation = 0;
                            }

                            break;
                            
                        case Keys.Delete:

                            if (EditMode && MouseDown && DragSprite != -1)
                            {
                                factory.Remove(DragSprite);
                                DragSprite = -1;
                            }

                            break;
                        case Keys.L:
                            if (screenconfiguration == 2)
                            {
                                

                            }

                            break;
                            */

                            //done with saving maps for now
                        /*case Keys.M:

                            string objlist = factory.Serialize();

                            using (StreamWriter outfile = new StreamWriter(@"map.txt"))
                            {
                                outfile.Write(objlist);
                            }

                            break;*/
                    }

                    KeyDown = false;
                    Key = Keys.None;
                }
            }

            if (!EditMode)
            {
                for (int i = 0; i < cannonGroups.Count; i++)
                {
                    factory = cannonManager.ManipulateCannons(factory, cannonGroups[i]);
                }
            }

            cannonManager.Update(gameTime, factory, cannonGroups);

            if (EditMode)
            {
                if (msState.LeftButton == ButtonState.Pressed && !MouseDown)
                {
                    MouseDown = true;

                    foreach (int key in factory.Objects.Keys)
                    {
                        Sprite sprite = factory.Objects[key].sprite;
                        if (sprite.IsBoxColliding(new Rectangle((int)ms.X /*+ (int)camera.Position.X*/, (int)ms.Y, 1, 1)))
                        {
                            DragSprite = key;
                            DragOffset = new Vector2(ms.X, ms.Y) - sprite.Location;
                        }
                    }
                }

                if (MouseDown && DragSprite != -1)
                {
                    factory.Objects[DragSprite].sprite.Location = new Vector2(ms.X, ms.Y) - DragOffset;
                }

                if (msState.LeftButton == ButtonState.Released)
                {
                    MouseDown = false;
                    DragSprite = -1;
                }
            }
        }