/// <summary>
		/// Reads the data-block from a stream.
		/// </summary>
		public override void Read(ResourceDataReader reader, params object[] parameters)
		{
			base.Read(reader, parameters);

			// read structure data
			this.Unknown_10h = reader.ReadUInt32();
			this.Unknown_14h = reader.ReadUInt32();
			this.Unknown_18h = reader.ReadUInt32();
			this.Unknown_1Ch = reader.ReadUInt32();
			this.Unknown_20h = reader.ReadUInt32();
			this.Unknown_24h = reader.ReadUInt32();
			this.Unknown_28h = reader.ReadUInt32();
			this.Unknown_2Ch = reader.ReadUInt32();
			this.DrawablePointer = reader.ReadUInt64();
			this.Unknown_28h_Pointer = reader.ReadUInt64();
			this.Unknown_30h_Pointer = reader.ReadUInt64();
			this.Count0 = reader.ReadUInt32();
			this.Unknown_4Ch = reader.ReadUInt32();
			this.Unknown_50h = reader.ReadUInt32();
			this.Unknown_54h = reader.ReadUInt32();
			this.NamePointer = reader.ReadUInt64();
			this.Unknown_60h_Pointer = reader.ReadUInt64();
			this.Count1 = reader.ReadUInt16();
			this.Count2 = reader.ReadUInt16();
			this.Unknown_6Ch = reader.ReadUInt32();
			this.Unknown_70h = reader.ReadUInt32();
			this.Unknown_74h = reader.ReadUInt32();
			this.Unknown_78h = reader.ReadUInt32();
			this.Unknown_7Ch = reader.ReadUInt32();
			this.Unknown_80h = reader.ReadUInt32();
			this.Unknown_84h = reader.ReadUInt32();
			this.Unknown_88h = reader.ReadUInt32();
			this.Unknown_8Ch = reader.ReadUInt32();
			this.Unknown_90h = reader.ReadUInt32();
			this.Unknown_94h = reader.ReadUInt32();
			this.Unknown_98h = reader.ReadUInt32();
			this.Unknown_9Ch = reader.ReadUInt32();
			this.Unknown_A0h = reader.ReadUInt32();
			this.Unknown_A4h = reader.ReadUInt32();
			this.Unknown_A8h_Pointer = reader.ReadUInt64();
			this.Unknown_B0h = reader.ReadUInt32();
			this.Unknown_B4h = reader.ReadUInt32();
			this.Unknown_B8h = reader.ReadUInt32();
			this.Unknown_BCh = reader.ReadUInt32();
			this.Unknown_C0h = reader.ReadUInt32();
			this.Unknown_C4h = reader.ReadUInt32();
			this.Unknown_C8h = reader.ReadUInt32();
			this.Unknown_CCh = reader.ReadUInt32();
			this.Unknown_D0h = reader.ReadUInt32();
			this.Unknown_D4h = reader.ReadUInt32();
			this.Unknown_D8h = reader.ReadByte();
			this.Count3 = reader.ReadByte();
			this.Unknown_DAh = reader.ReadUInt16();
			this.Unknown_DCh = reader.ReadUInt32();
			this.Unknown_E0h_Pointer = reader.ReadUInt64();
			this.Unknown_E8h = reader.ReadUInt32();
			this.Unknown_ECh = reader.ReadUInt32();
			this.PhysicsLODGroupPointer = reader.ReadUInt64();
			this.Unknown_F8h_Pointer = reader.ReadUInt64();
			this.Unknown_100h = reader.ReadUInt32();
			this.Unknown_104h = reader.ReadUInt32();
			this.Unknown_108h = reader.ReadUInt32();
			this.Unknown_10Ch = reader.ReadUInt32();
			this.LightAttributesPointer = reader.ReadUInt64();
			this.LightAttributesCount = reader.ReadUInt16();
			this.Count5 = reader.ReadUInt16();
			this.Unknown_11Ch = reader.ReadUInt32();
			this.Unknown_120h_Pointer = reader.ReadUInt64();
			this.Unknown_128h = reader.ReadUInt32();
			this.Unknown_12Ch = reader.ReadUInt32();

			// read reference data
			this.Drawable = reader.ReadBlockAt<FragDrawable_GTA5_pc>(
				this.DrawablePointer // offset
			);
			this.Unknown_28h_Data = reader.ReadBlockAt<ResourcePointerArray64<FragDrawable_GTA5_pc>>(
				this.Unknown_28h_Pointer, // offset
				this.Count0
			);
			this.Unknown_30h_Data = reader.ReadBlockAt<ResourcePointerArray64<string_r>>(
				this.Unknown_30h_Pointer, // offset
				this.Count0
			);
			this.Name = reader.ReadBlockAt<string_r>(
				this.NamePointer // offset
			);
			this.Unknown_60h_Data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_F_011>>(
				this.Unknown_60h_Pointer, // offset
				this.Count1
			);
			this.Unknown_A8h_Data = reader.ReadBlockAt<Unknown_F_004>(
				this.Unknown_A8h_Pointer // offset
			);
			this.Unknown_E0h_Data = reader.ReadBlockAt<ResourcePointerArray64<Unknown_F_006>>(
				this.Unknown_E0h_Pointer, // offset
				this.Count3
			);
			this.PhysicsLODGroup = reader.ReadBlockAt<FragPhysicsLODGroup_GTA5_pc>(
				this.PhysicsLODGroupPointer // offset
			);
			this.Unknown_F8h_Data = reader.ReadBlockAt<FragDrawable_GTA5_pc>(
				this.Unknown_F8h_Pointer // offset
			);
			this.LightAttributes = reader.ReadBlockAt<ResourceSimpleArray<LightAttributes_GTA5_pc>>(
				this.LightAttributesPointer, // offset
				this.LightAttributesCount
			);
			this.Unknown_120h_Data = reader.ReadBlockAt<Unknown_F_003>(
				this.Unknown_120h_Pointer // offset
			);
		}