protected void Start() { _animation = GetComponent <Animation>(); selectorComponent = GManager.CheckComponentAvailability <ISelector>(this); Hide(); }
// Use this for initialization void Awake() { thisObject = this; // could be read from a config file //allBlocks[] = new Placeable(false, null, blockThickness: 1f); }
// Use this for initialization void Start() { player = GetComponent <ICharacter>(); FillFromGameManager(); slotSelector = GManager.CheckComponentAvailability <ISelector>(this); }