Exemple #1
0
 protected void Start()
 {
     _animation        = GetComponent <Animation>();
     selectorComponent = GManager.CheckComponentAvailability <ISelector>(this);
     Hide();
 }
Exemple #2
0
 // Use this for initialization
 void Awake()
 {
     thisObject = this;
     // could be read from a config file
     //allBlocks[] = new Placeable(false, null, blockThickness: 1f);
 }
Exemple #3
0
 // Use this for initialization
 void Start()
 {
     player = GetComponent <ICharacter>();
     FillFromGameManager();
     slotSelector = GManager.CheckComponentAvailability <ISelector>(this);
 }