Exemple #1
0
        public Triangle FindFriend(Vector point)
        {
            var     rayEngine = new RayEngine();
            Segment segment   = null;
            var     ray       = new Ray(CircleCenter, point);

            foreach (var edge in Polymer.ToSegments())
            {
                if (rayEngine.TryFindCrossingPoint(ray, edge, out Vector foo))
                {
                    segment = edge;
                    break;
                }
            }
            if (segment != null)
            {
                var triangle = Neighbours.First(n => n.Polymer.ToSegments().Any(y => y == segment));
                if (triangle.Polymer.ContainsPoint(point))
                {
                    return(triangle);
                }
                else
                {
                    return(triangle.FindFriend(point));
                }
            }
            else
            {
                return(null);
            }
        }
Exemple #2
0
        public Triangulation(IHardenedPolymer polymer)
            : this()
        {
            IHardenedPolymer hull = MakeHull(polymer);

            FillOuterHull(hull);
            IHardenedPolymer innerPoints = new Polymer(polymer.Except(hull));

#warning Add inner points here.
            FillInnerPoints(innerPoints);
            throw new NotImplementedException();
        }
Exemple #3
0
        private (Triangle C, Triangle D) Flip(Triangle A, Triangle B)
        {
            var mutual = A.Polymer.Intersect(B.Polymer).ToList();

            if (mutual.Count != 2)
            {
                throw new Exception("This triangles don't constitute quadrilateral!");
            }
            var union = A.Polymer.Union(B.Polymer).ToList();

#warning Мы изменяем лист по которому проходим
            Vector m0 = mutual[0];
            Vector m1 = mutual[1];
            var    c  = new Polymer(union.Except(new[] { m0 }));
            var    d  = new Polymer(union.Except(new[] { m1 }));
            var    C  = new Triangle(c);
            var    D  = new Triangle(d);

            // До сюда все ОК.
            // Убрать старые
            triangles.Add(C);
            triangles.Add(D);

            // Добавить новые
            triangles.Remove(A);
            triangles.Remove(B);

            // Добавить новым соседей
            var allNeighbours = A.Neighbours.Union(B.Neighbours).Except(new[] { A, B }).ToList();
            List <Triangle> findNeighbours(Func <Vector, bool> func)
            => allNeighbours.Where(n => n.Polymer.Any(func)).ToList();

            C.Neighbours = findNeighbours(p => p == m1);
            D.Neighbours = findNeighbours(p => p == m0);

            // Обработать соседей
            void handleNeighbours(Triangle @base, Triangle toAdd)
            {
                @base.Neighbours.Remove(A);
                @base.Neighbours.Remove(B);
                @base.Neighbours.Add(toAdd);
            }

            C.Neighbours.ForEach(x => handleNeighbours(x, C));
            D.Neighbours.ForEach(x => handleNeighbours(x, D));

            // Добавить C к D и D к C
            C.Neighbours.Add(D);
            D.Neighbours.Add(C);

            return(C, D);
        }
Exemple #4
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 public bool Equals(Triangle triangle)
 {
     foreach (var node in triangle.Polymer)
     {
         if (!Polymer.Contains(node))
         {
             return(false);
         }
     }
     foreach (var node in Polymer)
     {
         if (!triangle.Polymer.Contains(node))
         {
             return(false);
         }
     }
     return(true);
 }
Exemple #5
0
 private Triangulation()
 {
     cache     = new Triangle[cacheSize, cacheSize];
     triangles = new List <Triangle>();
     points    = new Polymer();
 }
Exemple #6
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 public override string ToString()
 {
     return(string.Join("; ", Polymer.Select(x => x.ToString())));
 }