public Racegame(MainMenu main, Character c1, Character c2, Map map) { InitializeComponent(); this.main = main; this.map = map; StartTimer.Enabled = true; int checkpointCounter = 0; this.InterfaceBar = Interface; this.Decotimer = DecoTimer; player1Head.BackColor = Color.FromArgb(64, 72, 56); player2Head.BackColor = Color.FromArgb(64, 72, 56); player1Head.Image = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "heads/" + c1 + "R.png"))); player2Head.Image = new Bitmap(Image.FromFile(Path.Combine(Environment.CurrentDirectory, "heads/" + c2 + "L.png"))); List<Powerup> Powerups = new List<Powerup>(); List<Location> RespawnPoints = new List<Location>(); List<Decoration> Decorations = new List<Decoration>(); Location p1Start = new Location(0, 0, 0); Location p2Start = new Location(0, 0, 0); switch (map) { case Map.Bowser_Castle: checkpointCounter = 10; Powerups.Add(new Powerup(438, 326)); Powerups.Add(new Powerup(418, 278)); p1Start = new Location(931, 312, -270); p2Start = new Location(871, 264, -270); RespawnPoints.Add(new Location(348, 558, -90)); RespawnPoints.Add(new Location(348, 558, -90)); RespawnPoints.Add(new Location(348, 558, -90)); RespawnPoints.Add(new Location(348, 558, -90)); RespawnPoints.Add(new Location(284, 449, 0)); RespawnPoints.Add(new Location(383, 642, -180)); RespawnPoints.Add(new Location(348, 558, -90)); RespawnPoints.Add(new Location(348, 558, -90)); RespawnPoints.Add(new Location(348, 558, -90)); RespawnPoints.Add(new Location(348, 558, -90)); // 646, 54; 300, 572; 608, 712; 828, 558 Decorations.Add(new Decoration(DecorationType.FireBall, 646, 54)); Decorations.Add(new Decoration(DecorationType.FireBall, 300, 572)); Decorations.Add(new Decoration(DecorationType.FireBall, 608, 712)); Decorations.Add(new Decoration(DecorationType.FireBall, 828, 558)); Soundtrack = "sounds/Bowser Castle.wav"; intro = "sounds/Bowser Castle intro.wav"; IntroLength = 3680; break; case Map.Choco_Island: checkpointCounter = 10; Powerups.Add(new Powerup(724, 626)); Powerups.Add(new Powerup(786, 596)); p1Start = new Location(390, 274, -90); p2Start = new Location(458, 314, -90); Decorations.Add(new Decoration(DecorationType.Piranha, 278, 102)); Decorations.Add(new Decoration(DecorationType.Piranha, 48, 676)); Decorations.Add(new Decoration(DecorationType.Piranha, 368, 546)); Decorations.Add(new Decoration(DecorationType.Piranha, 883, 166)); Decorations.Add(new Decoration(DecorationType.Piranha, 946, 670)); Soundtrack = "sounds/Choco Island.wav"; intro = "sounds/Choco Island intro.wav"; IntroLength = 1400; break; case Map.Donut_Plains: checkpointCounter = 10; Powerups.Add(new Powerup(836,258)); Powerups.Add(new Powerup(928,244)); p1Start = new Location(96, 456, -90); p2Start = new Location(169, 492, -90); RespawnPoints.Add(new Location(138, 375, -90)); RespawnPoints.Add(new Location(195, 172, 0)); RespawnPoints.Add(new Location(412, 161, 0)); RespawnPoints.Add(new Location(701, 158, 0)); RespawnPoints.Add(new Location(752, 321, -180)); RespawnPoints.Add(new Location(449, 324, -180)); RespawnPoints.Add(new Location(526, 452, -330)); RespawnPoints.Add(new Location(800, 527, -315)); RespawnPoints.Add(new Location(629, 648, -165)); RespawnPoints.Add(new Location(359, 559, -180)); Decorations.Add(new Decoration(DecorationType.Mole, 100, 658)); Decorations.Add(new Decoration(DecorationType.Mole, 888, 146)); Soundtrack = "sounds/Donut Plains.wav"; intro = "sounds/Donut Plains intro.wav"; IntroLength = 210; break; case Map.Ghost_Valley: checkpointCounter = 10; Powerups.Add(new Powerup(344, 224)); Powerups.Add(new Powerup(418, 202)); p1Start = new Location(338, 650, -180); p2Start = new Location(388, 590, -180); RespawnPoints.Add(new Location(205, 646, -180)); RespawnPoints.Add(new Location(47, 450, -90)); RespawnPoints.Add(new Location(98, 143, 0)); RespawnPoints.Add(new Location(352, 281, -270)); RespawnPoints.Add(new Location(356, 479, 0)); RespawnPoints.Add(new Location(602, 474, -45)); RespawnPoints.Add(new Location(743, 301, -90)); RespawnPoints.Add(new Location(900, 301, -270)); RespawnPoints.Add(new Location(760, 654, -180)); RespawnPoints.Add(new Location(552, 627, -180)); Decorations.Add(new Decoration(DecorationType.Ghost, 188, 248)); Decorations.Add(new Decoration(DecorationType.Ghost, 554, 385)); Decorations.Add(new Decoration(DecorationType.Ghost, 644, 52)); Decorations.Add(new Decoration(DecorationType.Ghost, 792, 547)); Soundtrack = "sounds/Ghost Valley.wav"; intro = "sounds/Ghost Valley intro.wav"; IntroLength = 6170; break; case Map.Koopa_Beach: checkpointCounter = 10; Powerups.Add(new Powerup(846, 236)); Powerups.Add(new Powerup(768, 216)); p1Start = new Location(116, 254, -90); p2Start = new Location(183, 284, -90); RespawnPoints.Add(new Location(155, 179, -60)); RespawnPoints.Add(new Location(279, 105, 0)); RespawnPoints.Add(new Location(593, 121, -330)); RespawnPoints.Add(new Location(508, 121, -300)); RespawnPoints.Add(new Location(865, 420, -270)); RespawnPoints.Add(new Location(760, 569, -180)); RespawnPoints.Add(new Location(539, 508, -180)); RespawnPoints.Add(new Location(296, 539, -180)); RespawnPoints.Add(new Location(92, 567, -105)); RespawnPoints.Add(new Location(116, 345, -90)); Decorations.Add(new Decoration(DecorationType.Red_Fish, 386, 324)); Decorations.Add(new Decoration(DecorationType.Red_Fish, 688, 458)); Decorations.Add(new Decoration(DecorationType.Red_Fish, 890, 706)); Soundtrack = "sounds/Koopa Beach.wav"; intro = "sounds/Koopa Beach intro.wav"; IntroLength = 15220; break; case Map.Rainbow_Road: checkpointCounter = 10; Powerups.Add(new Powerup(694, 217)); Powerups.Add(new Powerup(767, 274)); p1Start = new Location(23, 344, -90); p2Start = new Location(102, 392, -90); RespawnPoints.Add(new Location(66, 238, -90)); RespawnPoints.Add(new Location(291, 115, 0)); RespawnPoints.Add(new Location(718, 139, -270)); RespawnPoints.Add(new Location(575, 325, -180)); RespawnPoints.Add(new Location(293, 367, -270)); RespawnPoints.Add(new Location(566, 481, 0)); RespawnPoints.Add(new Location(879, 646, -180)); RespawnPoints.Add(new Location(538, 615, -180)); RespawnPoints.Add(new Location(255, 654, -180)); RespawnPoints.Add(new Location(65, 550, -90)); Decorations.Add(new Decoration(DecorationType.Star, 302, 234)); Decorations.Add(new Decoration(DecorationType.Star, 902, 200)); Decorations.Add(new Decoration(DecorationType.Star, 738, 588)); Soundtrack = "sounds/Rainbow Road.wav"; intro = "sounds/Rainbow Road intro.wav"; IntroLength = 12760; break; case Map.Standard: checkpointCounter = 3; Powerups.Add(new Powerup(562, 380)); Powerups.Add(new Powerup(614, 416)); p1Start = new Location(532, 86, 0); p2Start = new Location(502, 156, 0); Decorations.Add(new Decoration(DecorationType.Piranha, 117, 183)); Decorations.Add(new Decoration(DecorationType.Piranha, 248, 510)); Soundtrack = "sounds/Mario Circuit.wav"; intro = "sounds/Mario Circuit intro.wav"; IntroLength = 10280; break; case Map.Vanilla_Lake: checkpointCounter = 10; Powerups.Add(new Powerup(388, 134)); Powerups.Add(new Powerup(426, 188)); p1Start = new Location(806, 437, -90); p2Start = new Location(877, 406, -90); RespawnPoints.Add(new Location(821, 330, -90)); RespawnPoints.Add(new Location(712, 135, -180)); RespawnPoints.Add(new Location(485, 169, -180)); RespawnPoints.Add(new Location(222, 198, -240)); RespawnPoints.Add(new Location(171, 446, -270)); RespawnPoints.Add(new Location(132, 634, 0)); RespawnPoints.Add(new Location(389, 636, 0)); RespawnPoints.Add(new Location(648, 636, -15)); RespawnPoints.Add(new Location(760, 576, -45)); RespawnPoints.Add(new Location(819, 432, -90)); Decorations.Add(new Decoration(DecorationType.Blue_Fish, 370, 428)); Decorations.Add(new Decoration(DecorationType.Blue_Fish, 620, 338)); Soundtrack = "sounds/Vanilla lake.wav"; intro = "sounds/Vanilla lake intro.wav"; IntroLength = 29270; break; } p2 = new Player("Player 2", c2, this, null, Keys.Up, Keys.Down, Keys.Right, Keys.Left, Keys.ControlKey, FuelBox2, Player2Box, Fueladder2, Speed2, checkpointCounter, p2Start); p1 = new Player("Player 1", c1, this, null, Keys.W, Keys.S, Keys.D, Keys.A, Keys.ShiftKey, FuelBox, Player1Box, Fueladder, Speed1, checkpointCounter, p1Start); Game game = new Game(main, this, this, p1, p2, map, Soundtrack, intro, IntroLength, FinishMessage, 3, Powerups, RespawnPoints, Decorations); this.game = game; this.BackgroundImage = game.circuit; this.Opacity = 0; }
public Character ChoosingP2() { if(EnterPressed) PlaySound("menuselect"); if (DavidSelected == true && EnterPressed == true) { DavidChosen = true; p2Chosen = true; p2choice = Character.David; EnterPressed = false; } if (JosSelected == true && EnterPressed == true) { JosChosen = true; p2Chosen = true; p2choice = Character.Jos; EnterPressed = false; } if (FionaSelected == true && EnterPressed == true) { FionaChosen = true; p2Chosen = true; p2choice = Character.Fiona; EnterPressed = false; } if (JopSelected == true && EnterPressed == true) { JopChosen = true; p2Chosen = true; p2choice = Character.Jop; EnterPressed = false; } if (SibbeleSelected == true && EnterPressed == true) { SibbeleChosen = true; p2Chosen = true; p2choice = Character.Sibbele; EnterPressed = false; } if (JorisSelected == true && EnterPressed == true) { JorisChosen = true; p2Chosen = true; p2choice = Character.Joris; EnterPressed = false; } if (NynkeSelected == true && EnterPressed == true) { NynkeChosen = true; p2Chosen = true; p2choice = Character.Nynke; EnterPressed = false; } if (DickSelected == true && EnterPressed == true) { DickChosen = true; p2Chosen = true; p2choice = Character.Dick; EnterPressed = false; } return p2choice; }