public override void ConnectionTuneOk(
     System.UInt16 @channelMax,
     System.UInt32 @frameMax,
     System.UInt16 @heartbeat)
 {
     ConnectionTuneOk __req = new ConnectionTuneOk();
       __req.m_channelMax = @channelMax;
       __req.m_frameMax = @frameMax;
       __req.m_heartbeat = @heartbeat;
       ModelSend(__req,null,null);
 }
   public override void ConnectionTuneOk(
 ushort @channelMax,
 uint @frameMax,
 ushort @heartbeat)
   {
       ConnectionTuneOk __req = new ConnectionTuneOk();
         __req.m_channelMax = @channelMax;
         __req.m_frameMax = @frameMax;
         __req.m_heartbeat = @heartbeat;
         ModelSend(__req,null,null);
   }