public void SpawnVehicle(int vehicle) { newVehicle = Instantiate(vehicles[vehicle], spawnPoint, Quaternion.LookRotation(spawnRot, GlobalControl.worldUpDir)) as GameObject; cam.target = newVehicle.transform; cam.Initialize(); vp = newVehicle.GetComponent <VehicleParent>(); trans = newVehicle.GetComponentInChildren <Transmission>(); if (trans) { trans.automatic = autoShift; newVehicle.GetComponent <VehicleParent>().brakeIsReverse = autoShift; if (trans is GearboxTransmission) { gearbox = trans as GearboxTransmission; } else if (trans is ContinuousTransmission) { varTrans = trans as ContinuousTransmission; if (!autoShift) { vp.brakeIsReverse = true; } } } if (newVehicle.GetComponent <VehicleAssist>()) { newVehicle.GetComponent <VehicleAssist>().enabled = assist; } if (newVehicle.GetComponent <FlipControl>() && newVehicle.GetComponent <StuntDetect>()) { newVehicle.GetComponent <FlipControl>().flipPower = stuntMode && assist ? new Vector3(10, 10, -10) : Vector3.zero; newVehicle.GetComponent <FlipControl>().rotationCorrection = stuntMode ? Vector3.zero : (assist ? new Vector3(5, 1, 10) : Vector3.zero); newVehicle.GetComponent <FlipControl>().stopFlip = assist; stunter = newVehicle.GetComponent <StuntDetect>(); } engine = newVehicle.GetComponentInChildren <Motor>(); propertySetter = newVehicle.GetComponent <PropertyToggleSetter>(); stuntText.gameObject.SetActive(stuntMode); scoreText.gameObject.SetActive(stuntMode); }
// Spawns a vehicle from the vehicles array at the index public void SpawnVehicle(int vehicle) { newVehicle = Instantiate(vehicles[vehicle], spawnPoint, Quaternion.LookRotation(spawnRot, GlobalControl.worldUpDir)) as GameObject; cam.target = newVehicle.transform; cam.Initialize(); if (newVehicle.GetComponent <VehicleAssist>()) { newVehicle.GetComponent <VehicleAssist>().enabled = assistToggle.isOn; } Transmission trans = newVehicle.GetComponentInChildren <Transmission>(); if (trans) { trans.automatic = autoShiftToggle.isOn; newVehicle.GetComponent <VehicleParent>().brakeIsReverse = autoShiftToggle.isOn; if (trans is ContinuousTransmission && !autoShiftToggle.isOn) { newVehicle.GetComponent <VehicleParent>().brakeIsReverse = true; } } if (newVehicle.GetComponent <FlipControl>() && newVehicle.GetComponent <StuntDetect>()) { newVehicle.GetComponent <FlipControl>().flipPower = stuntToggle.isOn && assistToggle.isOn ? new Vector3(10, 10, -10) : Vector3.zero; newVehicle.GetComponent <FlipControl>().rotationCorrection = stuntToggle.isOn ? Vector3.zero : (assistToggle.isOn ? new Vector3(5, 1, 10) : Vector3.zero); newVehicle.GetComponent <FlipControl>().stopFlip = assistToggle.isOn; } if (hud) { hud.stuntMode = stuntToggle.isOn; hud.Initialize(newVehicle); } }