/// <summary> /// Engineer Constructor. /// </summary> /// <param name="p"></param> /// <param name="cm"></param> /// <param name="startLocation"></param> /// <param name="c"></param> public Engineer(Player p, Vector2 startLocation, float movementSpeed, float direction, Color c) { this.p = p; this.movementSpeed = movementSpeed; this.direction = direction; this.c = c; this.type = UnitType.Engineer; this.texture = Game1.GetInstance().Content.Load<Texture2D>("Units/Engineer"); Vector2 newLocation = new Vector2((startLocation.X - (this.texture.Width / 2)), (startLocation.Y - (this.texture.Height / 2))); this.location = newLocation; MouseManager.GetInstance().mouseClickedListeners += ((MouseClickListener)this).OnMouseClick; MouseManager.GetInstance().mouseReleasedListeners += ((MouseClickListener)this).OnMouseRelease; }
/// <summary> /// HUD Constructor. /// </summary> /// <param name="p"></param> /// <param name="cm"></param> /// <param name="c"></param> public HUD(Player p, Color c) { this.p = p; this.c = c; hudTex = Game1.GetInstance().Content.Load<Texture2D>("HUD/HUD"); hudResourcesTex = Game1.GetInstance().Content.Load<Texture2D>("HUD/HUDResources"); hudBarracksTex = Game1.GetInstance().Content.Load<Texture2D>("HUD/HUDBarracks"); hudFactoryTex = Game1.GetInstance().Content.Load<Texture2D>("HUD/HUDFactory"); hudFortressTex = Game1.GetInstance().Content.Load<Texture2D>("HUD/HUDFortress"); hudItemDetails = Game1.GetInstance().Content.Load<Texture2D>("HUD/HUDItemDetails"); sf = Game1.GetInstance().Content.Load<SpriteFont>("Fonts/SpriteFont1"); draw = false; MouseManager.GetInstance().mouseClickedListeners += ((MouseClickListener)this).OnMouseClick; MouseManager.GetInstance().mouseReleasedListeners += ((MouseClickListener)this).OnMouseRelease; instance = this; }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here device = graphics.GraphicsDevice; Player player1 = new Player(this, Color.Red); players.AddLast(player1); }