protected override void OnSetup()
        {
            cachedHealth = Agent.GetAbility <Health>();
            cachedRally  = Agent.GetAbility <Rally>();

            upgradeLevel = 1;
        }
Exemple #2
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        protected override void OnInitialize()
        {
            basePriority = Agent.Body.Priority;
            spawnCount   = 0;
            IsFocused    = false;

            cachedRally = Agent.GetAbility <Rally>();
        }