public static void Update() { MousePosition = Input.mousePosition; MouseWorldPosition = RTSInterfacing.GetWorldPos(MousePosition); GetMousedAgent(); if (Boxing) { if (CanBox) { BoxingTime += Time.deltaTime; if (MousePosition != BoxEnd) { Vector2 RaycastTopLeft; Vector2 RaycastTopRight; Vector2 RaycastBotLeft; Vector2 RaycastBotRight; BoxEnd = MousePosition; if (BoxStart.x < BoxEnd.x) { RaycastTopLeft.x = BoxStart.x; RaycastBotLeft.x = BoxStart.x; RaycastTopRight.x = BoxEnd.x; RaycastBotRight.x = BoxEnd.x; } else { RaycastTopLeft.x = BoxEnd.x; RaycastBotLeft.x = BoxEnd.x; RaycastTopRight.x = BoxStart.x; RaycastBotRight.x = BoxStart.x; } if (BoxStart.y < BoxEnd.y) { RaycastBotLeft.y = BoxStart.y; RaycastBotRight.y = BoxStart.y; RaycastTopLeft.y = BoxEnd.y; RaycastTopRight.y = BoxEnd.y; } else { RaycastBotLeft.y = BoxEnd.y; RaycastBotRight.y = BoxEnd.y; RaycastTopLeft.y = BoxStart.y; RaycastTopRight.y = BoxStart.y; } Box_TopLeft = RTSInterfacing.GetWorldPos(RaycastTopLeft); Box_TopRight = RTSInterfacing.GetWorldPos(RaycastTopRight); Box_BottomLeft = RTSInterfacing.GetWorldPos(RaycastBotLeft); Box_BottomRight = RTSInterfacing.GetWorldPos(RaycastBotRight); } ClearBox(); //int lecount = 0; if ((BoxEnd - BoxStart).sqrMagnitude >= MinBoxSqrDist) { bufferSelectedAgents.Clear(); for (int i = 0; i < PlayerManager.AgentControllerCount; i++) { var agentController = PlayerManager.GetAgentController(i); for (int j = 0; j < AgentController.MaxAgents; j++) { if (agentController.LocalAgentActive[j]) { curAgent = agentController.LocalAgents[j]; if (curAgent.CanSelect) { //always add mousedagent if (curAgent.RefEquals(MousedAgent)) { bufferSelectedAgents.Add(curAgent); } else if (curAgent.IsOwnedBy(PlayerManager.MainController)) { agentPos = curAgent.Position2; Edge = Box_TopRight - Box_TopLeft; Point = agentPos - Box_TopLeft; if (DotEdge() < 0) { Edge = Box_BottomRight - Box_TopRight; Point = agentPos - Box_TopRight; if (DotEdge() < 0) { Edge = Box_BottomLeft - Box_BottomRight; Point = agentPos - Box_BottomRight; if (DotEdge() < 0) { Edge = Box_TopLeft - Box_BottomLeft; Point = agentPos - Box_BottomLeft; if (DotEdge() < 0) { bufferSelectedAgents.Add(curAgent); continue; } } } } } } } } } if (bufferSelectedAgents.Count > 0) { int peakBoxPriority = bufferSelectedAgents.PeekMax().BoxPriority; while (bufferSelectedAgents.Count > 0) { RTSAgent agent = bufferSelectedAgents.PopMax(); if (agent.BoxPriority < peakBoxPriority) { break; } BoxAgent(agent); } } } else { BoxAgent(MousedAgent); } } if (Input.GetMouseButtonUp(0)) { if (!_selectionLocked && !Input.GetKey(KeyCode.LeftShift)) { ClearSelection(); } if (IsGathering == false) { SelectSelectedAgents(); } Boxing = false; } } }