public CreateRenderTarget2D ( int w, int h, SurfaceFormat sf = SurfaceFormat.Color, DepthFormat df = DepthFormat.Depth24Stencil8, RenderTargetUsage usage = RenderTargetUsage.DiscardContents, int msc = 1, bool mipmap = false ) : |
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w | int | |
h | int | |
sf | SurfaceFormat | |
df | DepthFormat | |
usage | RenderTargetUsage | |
msc | int | |
mipmap | bool | |
Résultat |