/// <summary> /// Adds the specified 2D shape to the handle. /// </summary> /// <returns> /// The index of the 2D shape inside the handle's 2D shape collection /// or -1 if the shape already exists. /// </returns> public int Add2DShape(Shape2D shape) { if (!Contains2DShape(shape)) { var gizmoHandleShape = new GizmoHandleShape2D(shape); _2DShapes.Add(gizmoHandleShape); return(_2DShapes.Count - 1); } return(-1); }
/// <summary> /// Removes the specified 2D shape. The function has no effect if the handle doesn't contain /// the specified shape. /// </summary> public void Remove2DShape(Shape2D shape) { _2DShapes.RemoveAll(item => item.Shape == shape); }
/// <summary> /// Checks if the handle contains the specified 2D shape. /// </summary> public bool Contains2DShape(Shape2D shape) { return(_2DShapes.FindAll(item => item.Shape == shape).Count != 0); }
public GizmoHandleShape2D(Shape2D shape) { _shape = shape; }